• Show log

    Commit

  • Hash : a76b6836
    Author : Shahbaz Youssefi
    Date : 2020-09-17T22:40:42

    Vulkan: Support MSRTT depth/stencil resolve
    
    VK_KHR_depth_stencil_resolve is used by this change to resolve
    depth/stencil multisampled-render-to-texture renderbuffers.
    
    This extension is not widely supported yet.  If it's not present, the
    depth/stencil resolve operation is silently ignored and the renderbuffer
    acts as a normal multisampled one.  This is not correct, but our primary
    user (Chrome), and most applications don't care for the resolved
    depth/stencil data.  In fact, it's recommended for the depth/stencil
    attachment to be invalidated after rendering.
    
    Exposing EXT_multisampled_render_to_texture even in the absence of
    depth/stencil resolve allows the majority of the applications to still
    take advantage of MSRTT color attachments.
    
    Bug: angleproject:4836
    Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags