• Show log

    Commit

  • Hash : d3dbaa8d
    Author : Charlie Lao
    Date : 2022-04-19T10:45:57

    Vulkan: Remove BufferVk::mHasBeenReferencedByGPU
    
    This variable was added before due to we used to only track GPU progress
    on the entire buffer instead of suballocation. Now each suballocation
    tracks its own GPU progress, so this is no longer needed.
    
    Bug: b/201826021
    Change-Id: I2c2b1744b624e028fd905f0752a4264327620515
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594620
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Yuxin Hu <yuxinhu@google.com>
    Commit-Queue: Charlie Lao <cclao@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.