Hash :
9442b7a8
Author :
Date :
2022-04-12T12:07:47
D3D: Remove a pass-through function. Bug: angleproject:7199 Change-Id: I6d10cb74640eb3be301209f510a52111ce88d5da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583608 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DynamicImage2DHLSL.h: Interface for link and run-time HLSL generation
//
#ifndef LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
#define LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
#include "common/angleutils.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
std::string GenerateShaderForImage2DBindSignature(
const d3d::Context *context,
ProgramD3D &programD3D,
const gl::ProgramState &programData,
gl::ShaderType shaderType,
std::vector<sh::ShaderVariable> &image2DUniforms,
const gl::ImageUnitTextureTypeMap &image2DBindLayout);
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_