Hash :
9ff063e9
Author :
Date :
2020-10-25T03:08:25
Metal: fix max varyings, copyImage between mips, depth fmt - GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because gl_Position takes up one slot from max varyings on Metal back-end. FIXED - Previously, copyImage() between mips of the same texture would fail. Due to the read RenderTargetMtl is released before the copy happens. FIXED - GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source 32 bit depth data wasn't handled properly. FIXED - D24S8 format will be disabled on AMD for now, it will be converted to D32S8 instead. Bug: angleproject:2634 Bug: angleproject:5235 Bug: angleproject:5242 Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTargetMtl.mm:
// Implements the class methods for RenderTargetMtl.
//
#include "libANGLE/renderer/metal/RenderTargetMtl.h"
namespace rx
{
RenderTargetMtl::RenderTargetMtl() {}
RenderTargetMtl::~RenderTargetMtl()
{
reset();
}
RenderTargetMtl::RenderTargetMtl(RenderTargetMtl &&other)
: mTexture(std::move(other.mTexture)),
mImplicitMSTexture(std::move(other.mImplicitMSTexture)),
mLevelIndex(other.mLevelIndex),
mLayerIndex(other.mLayerIndex)
{}
void RenderTargetMtl::set(const mtl::TextureRef &texture,
const mtl::MipmapNativeLevel &level,
uint32_t layer,
const mtl::Format &format)
{
setWithImplicitMSTexture(texture, nullptr, level, layer, format);
}
void RenderTargetMtl::setWithImplicitMSTexture(const mtl::TextureRef &texture,
const mtl::TextureRef &implicitMSTexture,
const mtl::MipmapNativeLevel &level,
uint32_t layer,
const mtl::Format &format)
{
mTexture = texture;
mImplicitMSTexture = implicitMSTexture;
mLevelIndex = level;
mLayerIndex = layer;
mFormat = &format;
}
void RenderTargetMtl::setTexture(const mtl::TextureRef &texture)
{
mTexture = texture;
}
void RenderTargetMtl::setImplicitMSTexture(const mtl::TextureRef &implicitMSTexture)
{
mImplicitMSTexture = implicitMSTexture;
}
void RenderTargetMtl::duplicateFrom(const RenderTargetMtl &src)
{
setWithImplicitMSTexture(src.getTexture(), src.getImplicitMSTexture(), src.getLevelIndex(),
src.getLayerIndex(), *src.getFormat());
}
void RenderTargetMtl::reset()
{
mTexture.reset();
mImplicitMSTexture.reset();
mLevelIndex = mtl::kZeroNativeMipLevel;
mLayerIndex = 0;
mFormat = nullptr;
}
uint32_t RenderTargetMtl::getRenderSamples() const
{
mtl::TextureRef implicitMSTex = getImplicitMSTexture();
mtl::TextureRef tex = getTexture();
return implicitMSTex ? implicitMSTex->samples() : (tex ? tex->samples() : 1);
}
void RenderTargetMtl::toRenderPassAttachmentDesc(mtl::RenderPassAttachmentDesc *rpaDescOut) const
{
rpaDescOut->texture = mTexture.lock();
rpaDescOut->implicitMSTexture = mImplicitMSTexture.lock();
rpaDescOut->level = mLevelIndex;
rpaDescOut->sliceOrDepth = mLayerIndex;
rpaDescOut->blendable = mFormat ? mFormat->getCaps().blendable : false;
}
}