Hash :
cdecd97c
Author :
Date :
2019-06-25T14:22:41
Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
// Simple GLES function loader.
#include "gles_loader_autogen.h"
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC glAlphaFunc;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC glClipPlanef;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC glColor4f;
ANGLE_UTIL_EXPORT PFNGLFOGFPROC glFogf;
ANGLE_UTIL_EXPORT PFNGLFOGFVPROC glFogfv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC glFrustumf;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC glGetClipPlanef;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC glGetLightfv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC glGetMaterialfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC glGetTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC glLightModelf;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC glLightModelfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC glLightf;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC glLightfv;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC glLoadMatrixf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC glMaterialf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC glMaterialfv;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC glMultMatrixf;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC glNormal3f;
ANGLE_UTIL_EXPORT PFNGLORTHOFPROC glOrthof;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC glPointParameterf;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC glPointSize;
ANGLE_UTIL_EXPORT PFNGLROTATEFPROC glRotatef;
ANGLE_UTIL_EXPORT PFNGLSCALEFPROC glScalef;
ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC glTexEnvf;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC glTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC glTranslatef;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC glAlphaFuncx;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC glClearColorx;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC glClearDepthx;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC glClipPlanex;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC glColor4ub;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC glColor4x;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC glColorPointer;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC glDepthRangex;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC glEnableClientState;
ANGLE_UTIL_EXPORT PFNGLFOGXPROC glFogx;
ANGLE_UTIL_EXPORT PFNGLFOGXVPROC glFogxv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC glFrustumx;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC glGetClipPlanex;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC glGetFixedv;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC glGetLightxv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC glGetMaterialxv;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC glGetPointerv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC glGetTexEnviv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC glGetTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC glLightModelx;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC glLightModelxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC glLightx;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC glLightxv;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC glLineWidthx;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC glLoadIdentity;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC glLoadMatrixx;
ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC glLogicOp;
ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC glMaterialx;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC glMaterialxv;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC glMatrixMode;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC glMultMatrixx;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC glNormal3x;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC glNormalPointer;
ANGLE_UTIL_EXPORT PFNGLORTHOXPROC glOrthox;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC glPointParameterx;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC glPointParameterxv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC glPointSizex;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC glPopMatrix;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC glPushMatrix;
ANGLE_UTIL_EXPORT PFNGLROTATEXPROC glRotatex;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex;
ANGLE_UTIL_EXPORT PFNGLSCALEXPROC glScalex;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC glShadeModel;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC glTexEnvi;
ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC glTexEnvx;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC glTexEnviv;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC glTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC glTexParameterx;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC glTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC glTranslatex;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC glVertexPointer;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC glActiveTexture;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC glAttachShader;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC glBindBuffer;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC glBindTexture;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC glBlendColor;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC glBlendEquation;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC glBlendFunc;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC glBufferData;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC glBufferSubData;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT PFNGLCLEARPROC glClear;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC glClearColor;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC glClearDepthf;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC glClearStencil;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC glColorMask;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC glCompileShader;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC glCreateProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC glCreateShader;
ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC glCullFace;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC glDeleteBuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC glDeleteProgram;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC glDeleteShader;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC glDeleteTextures;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC glDepthFunc;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC glDepthMask;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC glDepthRangef;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC glDetachShader;
ANGLE_UTIL_EXPORT PFNGLDISABLEPROC glDisable;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC glDrawArrays;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC glDrawElements;
ANGLE_UTIL_EXPORT PFNGLENABLEPROC glEnable;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLFINISHPROC glFinish;
ANGLE_UTIL_EXPORT PFNGLFLUSHPROC glFlush;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC glFrontFace;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC glGenBuffers;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC glGenTextures;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC glGetBooleanv;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETERRORPROC glGetError;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC glGetFloatv;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC glGetIntegerv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC glGetProgramiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC glGetShaderiv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC glGetShaderSource;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC glGetString;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC glGetUniformfv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC glGetUniformiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT PFNGLHINTPROC glHint;
ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC glIsBuffer;
ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC glIsEnabled;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC glIsProgram;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLISSHADERPROC glIsShader;
ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC glIsTexture;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC glLineWidth;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC glLinkProgram;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC glPixelStorei;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC glPolygonOffset;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC glReadPixels;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
ANGLE_UTIL_EXPORT PFNGLSCISSORPROC glScissor;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC glShaderBinary;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC glShaderSource;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC glStencilFunc;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC glStencilMask;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC glStencilOp;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC glTexImage2D;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC glTexParameterf;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC glTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC glTexParameteri;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC glTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC glUniform1f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC glUniform1fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC glUniform1i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC glUniform1iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC glUniform2f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC glUniform2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC glUniform2i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC glUniform2iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC glUniform3f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC glUniform3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC glUniform3i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC glUniform3iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC glUniform4f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC glUniform4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC glUniform4i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC glUniform4iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC glUseProgram;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC glValidateProgram;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC glViewport;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC glReadBuffer;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC glTexImage3D;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC glGenQueries;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC glDeleteQueries;
ANGLE_UTIL_EXPORT PFNGLISQUERYPROC glIsQuery;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC glBeginQuery;
ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC glEndQuery;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC glGetQueryiv;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC glUnmapBuffer;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC glDrawBuffers;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC glIsVertexArray;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC glBindBufferBase;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC glUniform1ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC glUniform2ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC glUniform3ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC glUniform4ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC glUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC glUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC glUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC glUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC glClearBufferiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC glClearBufferfv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC glClearBufferfi;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC glGetStringi;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC glFenceSync;
ANGLE_UTIL_EXPORT PFNGLISSYNCPROC glIsSync;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC glDeleteSync;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC glWaitSync;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC glGetInteger64v;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC glGetSynciv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC glGenSamplers;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC glDeleteSamplers;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC glIsSampler;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC glBindSampler;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC glProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC glTexStorage2D;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC glTexStorage3D;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC glMemoryBarrier;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC glSampleMaski;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC glBindFragmentInputLocationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC glCoverStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC
glProgramPathFragmentInputGenCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC glStencilFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC glStencilStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC glStencilThenCoverFillPathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC
glStencilThenCoverFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC glStencilThenCoverStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
glStencilThenCoverStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC glEndQueryEXT;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC glIsQueryEXT;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC glFinishFenceNV;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC glGenFencesNV;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC glGetFenceivNV;
ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC glIsFenceNV;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC glSetFenceNV;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC glTestFenceNV;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC glMapBufferOES;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC glDrawTexfOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC glDrawTexfvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC glDrawTexiOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC glDrawTexivOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC glDrawTexsOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC glDrawTexsvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC glDrawTexxOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC glDrawTexxvOES;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC glGetTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC glTexGenfOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC glTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC glTexGeniOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC glTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC glTexGenxOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC glTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC glBlendEquationSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC glCheckFramebufferStatusContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC glCompressedTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
glCompressedTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
glDisableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
glEnableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
glFramebufferRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC glFramebufferTexture2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC glGetBufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
glGetRenderbufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
glGetShaderPrecisionFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
glGetVertexAttribPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC glReleaseShaderCompilerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC glCompressedTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
glCompressedTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
glRenderbufferStorageMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
glFramebufferTextureLayerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC glFlushMappedBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC glBeginTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC glEndTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
glTransformFeedbackVaryingsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
glGetTransformFeedbackVaryingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC glVertexAttribIPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC glGetUniformBlockIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
glGetActiveUniformBlockivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
glGetActiveUniformBlockNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC glDrawElementsInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC glGetBufferParameteri64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC glGetSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC glGetSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC glBindTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
glDeleteTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC glGenTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC glPauseTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
glResumeTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC glInvalidateFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
glInvalidateSubFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
glDispatchComputeIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC glDrawElementsIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC glFramebufferParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
glGetFramebufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC glGetProgramInterfaceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
glGetProgramResourceIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC glGetProgramResourceNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC glGetProgramResourceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
glGetProgramResourceLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC glCreateShaderProgramvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC glDeleteProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC glGetProgramPipelineivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
glProgramUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
glProgramUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
glProgramUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
glValidateProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
glGetProgramPipelineInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC glMemoryBarrierByRegionContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
glTexStorage2DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC glGetTexLevelParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC glGetTexLevelParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC glCopySubTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC glBlitFramebufferANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
glDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
glDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
glVertexAttribDivisorANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC glMultiDrawArraysANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC glMultiDrawElementsANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC glProvokingVertexANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC glRequestExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC glGetBooleanvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC glGetFloatvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
glGetInteger64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC glGetIntegervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
glGetInternalformativRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
glGetProgramivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC glGetQueryivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC glGetShaderivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
glGetUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
glGetUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
glGetUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC glReadPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC glReadnPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC glTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC glTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC glInvalidateTextureANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
glTexImage2DExternalANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC glGetMultisamplefvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC glCopySubTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
glCoverageModulationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC
glMatrixLoadIdentityCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC
glBindFragmentInputLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC glCoverFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glCoverFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glCoverStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glCoverStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC
glGetPathParameterfvCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC
glGetPathParameterivCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC glPathCommandsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC glPathParameterfCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC glPathParameteriCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC
glPathStencilFuncCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC
glProgramPathFragmentInputGenCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC
glStencilFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glStencilStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
glBindFragDataLocationEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC glInsertEventMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC glDiscardFramebufferEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC glGetQueryObjecti64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC glGetQueryObjectui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC glGetQueryObjectuivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC glFramebufferTextureEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC glDrawArraysInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
glDrawElementsInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC glVertexAttribDivisorEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC glCreateMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
glMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC glImportSemaphoreFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
glDebugMessageCallbackKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC glDebugMessageControlKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC glDebugMessageInsertKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC glGetDebugMessageLogKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC glGetObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
glCompressedTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC glCopyTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
glFramebufferTexture3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
glGetSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
glGetSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC glGetTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC glGetTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC glSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
glSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
glTexStorage3DMultisampleOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC glDeleteVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
glCheckFramebufferStatusOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC glDeleteFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC glDeleteRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
glFramebufferRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
glFramebufferTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
glGetRenderbufferParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC glRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
glCurrentPaletteMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC glMatrixIndexPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE;
namespace angle
{
void LoadGLES(LoadProc loadProc)
{
glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
glPointParameterfv =
reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
glClientActiveTexture =
reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
glDisableClientState =
reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
glEnableClientState =
reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
glGetTexParameterxv =
reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
glPointParameterxv =
reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
glBindAttribLocation =
reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
glBindRenderbuffer =
reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
glBlendEquationSeparate =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
glBlendFuncSeparate =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
glCheckFramebufferStatus =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
glCompressedTexImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
glCompressedTexSubImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
glCopyTexSubImage2D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
glDeleteFramebuffers =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
glDeleteRenderbuffers =
reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
glDisableVertexAttribArray =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
glEnableVertexAttribArray =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
glFramebufferRenderbuffer =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
glFramebufferTexture2D =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
glGenRenderbuffers =
reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
glGetActiveUniform =
reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
glGetAttachedShaders =
reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
glGetAttribLocation =
reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
glGetBufferParameteriv =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
glGetFramebufferAttachmentParameteriv =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
loadProc("glGetFramebufferAttachmentParameteriv"));
glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
glGetProgramInfoLog =
reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
loadProc("glGetRenderbufferParameteriv"));
glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
glGetShaderInfoLog =
reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
glGetShaderPrecisionFormat =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
glGetTexParameterfv =
reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
glGetTexParameteriv =
reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
glGetUniformLocation =
reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
glGetVertexAttribfv =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
glGetVertexAttribiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
glGetVertexAttribPointerv =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
glReleaseShaderCompiler =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
glRenderbufferStorage =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
glStencilFuncSeparate =
reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
glStencilMaskSeparate =
reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
glStencilOpSeparate =
reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
glUniformMatrix2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
glUniformMatrix3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
glUniformMatrix4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
glVertexAttribPointer =
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
glDrawRangeElements =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
glCopyTexSubImage3D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
glCompressedTexImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
glCompressedTexSubImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
glGetQueryObjectuiv =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
glGetBufferPointerv =
reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
glUniformMatrix2x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
glUniformMatrix3x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
glUniformMatrix2x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
glUniformMatrix4x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
glUniformMatrix3x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
glUniformMatrix4x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
loadProc("glRenderbufferStorageMultisample"));
glFramebufferTextureLayer =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
glFlushMappedBufferRange =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
glDeleteVertexArrays =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
glBeginTransformFeedback =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
glEndTransformFeedback =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
loadProc("glTransformFeedbackVaryings"));
glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
loadProc("glGetTransformFeedbackVarying"));
glVertexAttribIPointer =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
glGetVertexAttribIiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
glGetVertexAttribIuiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
glVertexAttribI4ui =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
glVertexAttribI4iv =
reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
glVertexAttribI4uiv =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
glGetFragDataLocation =
reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
glCopyBufferSubData =
reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
glGetUniformIndices =
reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
glGetActiveUniformsiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
glGetUniformBlockIndex =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
glGetActiveUniformBlockiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
loadProc("glGetActiveUniformBlockName"));
glUniformBlockBinding =
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
glDrawArraysInstanced =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
glDrawElementsInstanced =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
glGetBufferParameteri64v =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
glSamplerParameteri =
reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
glSamplerParameteriv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
glSamplerParameterf =
reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
glSamplerParameterfv =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
glGetSamplerParameteriv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
glGetSamplerParameterfv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
glVertexAttribDivisor =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
glBindTransformFeedback =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
glDeleteTransformFeedbacks =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
glGenTransformFeedbacks =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
glIsTransformFeedback =
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
glPauseTransformFeedback =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
glResumeTransformFeedback =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
glGetProgramBinary =
reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
glProgramParameteri =
reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
glInvalidateFramebuffer =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
glInvalidateSubFramebuffer =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
glGetInternalformativ =
reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
glDispatchComputeIndirect =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
glDrawArraysIndirect =
reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
glDrawElementsIndirect =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
glFramebufferParameteri =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
loadProc("glGetFramebufferParameteriv"));
glGetProgramInterfaceiv =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
glGetProgramResourceIndex =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
glGetProgramResourceName =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
glGetProgramResourceiv =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
loadProc("glGetProgramResourceLocation"));
glUseProgramStages =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
glActiveShaderProgram =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
glCreateShaderProgramv =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
glBindProgramPipeline =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
glDeleteProgramPipelines =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
glGenProgramPipelines =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
glIsProgramPipeline =
reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
glGetProgramPipelineiv =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
glProgramUniform1i =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
glProgramUniform2i =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
glProgramUniform3i =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
glProgramUniform4i =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
glProgramUniform1ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
glProgramUniform2ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
glProgramUniform3ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
glProgramUniform4ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
glProgramUniform1f =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
glProgramUniform2f =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
glProgramUniform3f =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
glProgramUniform4f =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
glProgramUniform1iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
glProgramUniform2iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
glProgramUniform3iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
glProgramUniform4iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
glProgramUniform1uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
glProgramUniform2uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
glProgramUniform3uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
glProgramUniform4uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
glProgramUniform1fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
glProgramUniform2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
glProgramUniform3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
glProgramUniform4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
glProgramUniformMatrix2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
glProgramUniformMatrix3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
glProgramUniformMatrix4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
loadProc("glProgramUniformMatrix2x3fv"));
glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
loadProc("glProgramUniformMatrix3x2fv"));
glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
loadProc("glProgramUniformMatrix2x4fv"));
glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
loadProc("glProgramUniformMatrix4x2fv"));
glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
loadProc("glProgramUniformMatrix3x4fv"));
glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
loadProc("glProgramUniformMatrix4x3fv"));
glValidateProgramPipeline =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
loadProc("glGetProgramPipelineInfoLog"));
glBindImageTexture =
reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
glMemoryBarrierByRegion =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
glTexStorage2DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
glGetMultisamplefv =
reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
glGetTexLevelParameteriv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
glGetTexLevelParameterfv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
glBindVertexBuffer =
reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
glVertexAttribFormat =
reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
glVertexAttribIFormat =
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
glVertexAttribBinding =
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
glVertexBindingDivisor =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
glDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
glMultiDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
glCopySubTexture3DANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
glCopyTexture3DANGLE =
reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
glBlitFramebufferANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
glRenderbufferStorageMultisampleANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLE"));
glDrawArraysInstancedANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glDrawElementsInstancedANGLE"));
glVertexAttribDivisorANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
glMultiDrawArraysANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLE"));
glMultiDrawElementsANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
glMultiDrawElementsInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLE"));
glProvokingVertexANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
glRequestExtensionANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
glCompressedTexImage2DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLE"));
glCompressedTexImage3DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLE"));
glCompressedTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLE"));
glCompressedTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLE"));
glGetActiveUniformBlockivRobustANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLE"));
glGetBooleani_vRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
glGetBooleanvRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
glGetBufferParameteri64vRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLE"));
glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLE"));
glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLE"));
glGetFloatvRobustANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
glGetFramebufferAttachmentParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
glGetFramebufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLE"));
glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLE"));
glGetInteger64vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
glGetIntegeri_vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
glGetIntegervRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLE"));
glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLE"));
glGetPointervRobustANGLERobustANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLE"));
glGetProgramInterfaceivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLE"));
glGetProgramivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLE"));
glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLE"));
glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLE"));
glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLE"));
glGetQueryivRobustANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
glGetRenderbufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLE"));
glGetSamplerParameterIivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLE"));
glGetSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLE"));
glGetSamplerParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLE"));
glGetSamplerParameterivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLE"));
glGetShaderivRobustANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
glGetTexLevelParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLE"));
glGetTexLevelParameterivRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLE"));
glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLE"));
glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLE"));
glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLE"));
glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLE"));
glGetUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
glGetUniformivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
glGetUniformuivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLE"));
glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLE"));
glGetVertexAttribPointervRobustANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLE"));
glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLE"));
glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLE"));
glGetnUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
glGetnUniformivRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLE"));
glReadPixelsRobustANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
glReadnPixelsRobustANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLE"));
glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLE"));
glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLE"));
glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLE"));
glTexImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
glTexImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLE"));
glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLE"));
glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLE"));
glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glTexParameterivRobustANGLE"));
glTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
glTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
glInvalidateTextureANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
glTexImage2DExternalANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
glGetMultisamplefvANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLE"));
glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLE"));
glSampleMaskiANGLE =
reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLE"));
glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLE"));
glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
loadProc("glBindUniformLocationCHROMIUM"));
glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
loadProc("glCompressedCopyTextureCHROMIUM"));
glCopySubTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
glCopyTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
loadProc("glCoverageModulationCHROMIUM"));
glMatrixLoadIdentityCHROMIUM = reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMPROC>(
loadProc("glMatrixLoadIdentityCHROMIUM"));
glMatrixLoadfCHROMIUM =
reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMPROC>(loadProc("glMatrixLoadfCHROMIUM"));
glLoseContextCHROMIUM =
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
glBindFragmentInputLocationCHROMIUM =
reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC>(
loadProc("glBindFragmentInputLocationCHROMIUM"));
glCoverFillPathCHROMIUM =
reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMPROC>(loadProc("glCoverFillPathCHROMIUM"));
glCoverFillPathInstancedCHROMIUM = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC>(
loadProc("glCoverFillPathInstancedCHROMIUM"));
glCoverStrokePathCHROMIUM =
reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMPROC>(loadProc("glCoverStrokePathCHROMIUM"));
glCoverStrokePathInstancedCHROMIUM =
reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>(
loadProc("glCoverStrokePathInstancedCHROMIUM"));
glDeletePathsCHROMIUM =
reinterpret_cast<PFNGLDELETEPATHSCHROMIUMPROC>(loadProc("glDeletePathsCHROMIUM"));
glGenPathsCHROMIUM =
reinterpret_cast<PFNGLGENPATHSCHROMIUMPROC>(loadProc("glGenPathsCHROMIUM"));
glGetPathParameterfvCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMPROC>(
loadProc("glGetPathParameterfvCHROMIUM"));
glGetPathParameterivCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMPROC>(
loadProc("glGetPathParameterivCHROMIUM"));
glIsPathCHROMIUM = reinterpret_cast<PFNGLISPATHCHROMIUMPROC>(loadProc("glIsPathCHROMIUM"));
glPathCommandsCHROMIUM =
reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMPROC>(loadProc("glPathCommandsCHROMIUM"));
glPathParameterfCHROMIUM =
reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMPROC>(loadProc("glPathParameterfCHROMIUM"));
glPathParameteriCHROMIUM =
reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMPROC>(loadProc("glPathParameteriCHROMIUM"));
glPathStencilFuncCHROMIUM =
reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMPROC>(loadProc("glPathStencilFuncCHROMIUM"));
glProgramPathFragmentInputGenCHROMIUM =
reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC>(
loadProc("glProgramPathFragmentInputGenCHROMIUM"));
glStencilFillPathCHROMIUM =
reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMPROC>(loadProc("glStencilFillPathCHROMIUM"));
glStencilFillPathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilFillPathInstancedCHROMIUM"));
glStencilStrokePathCHROMIUM = reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMPROC>(
loadProc("glStencilStrokePathCHROMIUM"));
glStencilStrokePathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilStrokePathInstancedCHROMIUM"));
glStencilThenCoverFillPathCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC>(
loadProc("glStencilThenCoverFillPathCHROMIUM"));
glStencilThenCoverFillPathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilThenCoverFillPathInstancedCHROMIUM"));
glStencilThenCoverStrokePathCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC>(
loadProc("glStencilThenCoverStrokePathCHROMIUM"));
glStencilThenCoverStrokePathInstancedCHROMIUM =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>(
loadProc("glStencilThenCoverStrokePathInstancedCHROMIUM"));
glBindFragDataLocationEXT =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
loadProc("glBindFragDataLocationIndexedEXT"));
glGetFragDataIndexEXT =
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
glGetProgramResourceLocationIndexEXT =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
loadProc("glGetProgramResourceLocationIndexEXT"));
glInsertEventMarkerEXT =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
glPopGroupMarkerEXT =
reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
glPushGroupMarkerEXT =
reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
glDiscardFramebufferEXT =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
glDeleteQueriesEXT =
reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
glGetQueryObjecti64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
glGetQueryObjectivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
glGetQueryObjectui64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
glGetQueryObjectuivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
glFramebufferTextureEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
glDrawArraysInstancedEXT =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
glDrawElementsInstancedEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
glVertexAttribDivisorEXT =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
loadProc("glFlushMappedBufferRangeEXT"));
glMapBufferRangeEXT =
reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
glBufferStorageMemEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
glCreateMemoryObjectsEXT =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
glDeleteMemoryObjectsEXT =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glGetMemoryObjectParameterivEXT"));
glGetUnsignedBytei_vEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
glGetUnsignedBytevEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
glIsMemoryObjectEXT =
reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glMemoryObjectParameterivEXT"));
glTexStorageMem2DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem2DMultisampleEXT"));
glTexStorageMem3DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem3DMultisampleEXT"));
glImportMemoryFdEXT =
reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
loadProc("glGetGraphicsResetStatusEXT"));
glGetnUniformfvEXT =
reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
glGetnUniformivEXT =
reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
glDeleteSemaphoresEXT =
reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
glGenSemaphoresEXT =
reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glGetSemaphoreParameterui64vEXT"));
glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glSemaphoreParameterui64vEXT"));
glSignalSemaphoreEXT =
reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
glWaitSemaphoreEXT =
reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
glImportSemaphoreFdEXT =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
glDebugMessageCallbackKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
glDebugMessageControlKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
glDebugMessageInsertKHR =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
glGetDebugMessageLogKHR =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
glGetObjectLabelKHR =
reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
glGetObjectPtrLabelKHR =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
glObjectPtrLabelKHR =
reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
glPopDebugGroupKHR =
reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
glPushDebugGroupKHR =
reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
loadProc("glMaxShaderCompilerThreadsKHR"));
glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
glEGLImageTargetRenderbufferStorageOES =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOES"));
glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
loadProc("glEGLImageTargetTexture2DOES"));
glGetProgramBinaryOES =
reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
glProgramBinaryOES =
reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
glGetBufferPointervOES =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
glCompressedTexImage3DOES =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
loadProc("glCompressedTexSubImage3DOES"));
glCopyTexSubImage3DOES =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
glFramebufferTexture3DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
glTexSubImage3DOES =
reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
loadProc("glGetSamplerParameterIivOES"));
glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
loadProc("glGetSamplerParameterIuivOES"));
glGetTexParameterIivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
glGetTexParameterIuivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
glSamplerParameterIivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
glSamplerParameterIuivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
glTexParameterIivOES =
reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
glTexParameterIuivOES =
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
loadProc("glTexStorage3DMultisampleOES"));
glBindVertexArrayOES =
reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
glDeleteVertexArraysOES =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
glGenVertexArraysOES =
reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
glIsVertexArrayOES =
reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
loadProc("glFramebufferTextureMultiviewOVR"));
glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
glBindFramebufferOES =
reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
glBindRenderbufferOES =
reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
loadProc("glCheckFramebufferStatusOES"));
glDeleteFramebuffersOES =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
glDeleteRenderbuffersOES =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
loadProc("glFramebufferRenderbufferOES"));
glFramebufferTexture2DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
glGenFramebuffersOES =
reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
glGenRenderbuffersOES =
reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
glGenerateMipmapOES =
reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
glGetFramebufferAttachmentParameterivOES =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
loadProc("glGetFramebufferAttachmentParameterivOES"));
glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
loadProc("glGetRenderbufferParameterivOES"));
glIsFramebufferOES =
reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
glIsRenderbufferOES =
reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
glRenderbufferStorageOES =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
glCurrentPaletteMatrixOES =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
glLoadPaletteFromModelViewMatrixOES =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOES"));
glMatrixIndexPointerOES =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
glWeightPointerOES =
reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
glPointSizePointerOES =
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
glAlphaFuncContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
glClipPlanefContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
glColor4fContextANGLE =
reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
glFogfContextANGLE =
reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
glFogfvContextANGLE =
reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
glFrustumfContextANGLE =
reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
loadProc("glGetClipPlanefContextANGLE"));
glGetLightfvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
loadProc("glGetMaterialfvContextANGLE"));
glGetTexEnvfvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
glLightModelfContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
glLightModelfvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
glLightfContextANGLE =
reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
glLightfvContextANGLE =
reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
glLoadMatrixfContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
glMaterialfContextANGLE =
reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
glMaterialfvContextANGLE =
reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
glMultMatrixfContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4fContextANGLE"));
glNormal3fContextANGLE =
reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
glOrthofContextANGLE =
reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
loadProc("glPointParameterfContextANGLE"));
glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glPointParameterfvContextANGLE"));
glPointSizeContextANGLE =
reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
glRotatefContextANGLE =
reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
glScalefContextANGLE =
reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
glTexEnvfContextANGLE =
reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
glTexEnvfvContextANGLE =
reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
glTranslatefContextANGLE =
reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
glAlphaFuncxContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
glClearColorxContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
glClearDepthxContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
glClientActiveTextureContextANGLE = reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glClientActiveTextureContextANGLE"));
glClipPlanexContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
glColor4ubContextANGLE =
reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
glColor4xContextANGLE =
reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
glColorPointerContextANGLE =
reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
glDepthRangexContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glDisableClientStateContextANGLE"));
glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glEnableClientStateContextANGLE"));
glFogxContextANGLE =
reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
glFogxvContextANGLE =
reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
glFrustumxContextANGLE =
reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
loadProc("glGetClipPlanexContextANGLE"));
glGetFixedvContextANGLE =
reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
glGetLightxvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
loadProc("glGetMaterialxvContextANGLE"));
glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
glGetTexEnvivContextANGLE =
reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
glGetTexEnvxvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterxvContextANGLE"));
glLightModelxContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
glLightModelxvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
glLightxContextANGLE =
reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
glLightxvContextANGLE =
reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
glLineWidthxContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
glLoadIdentityContextANGLE =
reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
glLoadMatrixxContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
glLogicOpContextANGLE =
reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
glMaterialxContextANGLE =
reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
glMaterialxvContextANGLE =
reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
glMatrixModeContextANGLE =
reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
glMultMatrixxContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4xContextANGLE"));
glNormal3xContextANGLE =
reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
loadProc("glNormalPointerContextANGLE"));
glOrthoxContextANGLE =
reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
loadProc("glPointParameterxContextANGLE"));
glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glPointParameterxvContextANGLE"));
glPointSizexContextANGLE =
reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetxContextANGLE"));
glPopMatrixContextANGLE =
reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
glPushMatrixContextANGLE =
reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
glRotatexContextANGLE =
reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
loadProc("glSampleCoveragexContextANGLE"));
glScalexContextANGLE =
reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
glShadeModelContextANGLE =
reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
loadProc("glTexCoordPointerContextANGLE"));
glTexEnviContextANGLE =
reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
glTexEnvxContextANGLE =
reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
glTexEnvivContextANGLE =
reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
glTexEnvxvContextANGLE =
reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
loadProc("glTexParameterxContextANGLE"));
glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glTexParameterxvContextANGLE"));
glTranslatexContextANGLE =
reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexPointerContextANGLE"));
glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glActiveTextureContextANGLE"));
glAttachShaderContextANGLE =
reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glBindAttribLocationContextANGLE"));
glBindBufferContextANGLE =
reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBindFramebufferContextANGLE"));
glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferContextANGLE"));
glBindTextureContextANGLE =
reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
glBlendColorContextANGLE =
reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
loadProc("glBlendEquationContextANGLE"));
glBlendEquationSeparateContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateContextANGLE"));
glBlendFuncContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateContextANGLE"));
glBufferDataContextANGLE =
reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glBufferSubDataContextANGLE"));
glCheckFramebufferStatusContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusContextANGLE"));
glClearContextANGLE =
reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
glClearColorContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
glClearDepthfContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
glClearStencilContextANGLE =
reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
glColorMaskContextANGLE =
reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
loadProc("glCompileShaderContextANGLE"));
glCompressedTexImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DContextANGLE"));
glCompressedTexSubImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DContextANGLE"));
glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexImage2DContextANGLE"));
glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage2DContextANGLE"));
glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glCreateProgramContextANGLE"));
glCreateShaderContextANGLE =
reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
glCullFaceContextANGLE =
reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteBuffersContextANGLE"));
glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersContextANGLE"));
glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
loadProc("glDeleteProgramContextANGLE"));
glDeleteRenderbuffersContextANGLE = reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersContextANGLE"));
glDeleteShaderContextANGLE =
reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
loadProc("glDeleteTexturesContextANGLE"));
glDepthFuncContextANGLE =
reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
glDepthMaskContextANGLE =
reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
glDepthRangefContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
glDetachShaderContextANGLE =
reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
glDisableContextANGLE =
reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
glDisableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glDisableVertexAttribArrayContextANGLE"));
glDrawArraysContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
glDrawElementsContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
glEnableContextANGLE =
reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
glEnableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glEnableVertexAttribArrayContextANGLE"));
glFinishContextANGLE =
reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
glFlushContextANGLE =
reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
glFramebufferRenderbufferContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferContextANGLE"));
glFramebufferTexture2DContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DContextANGLE"));
glFrontFaceContextANGLE =
reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
glGenBuffersContextANGLE =
reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapContextANGLE"));
glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersContextANGLE"));
glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersContextANGLE"));
glGenTexturesContextANGLE =
reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
loadProc("glGetActiveAttribContextANGLE"));
glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformContextANGLE"));
glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
loadProc("glGetAttachedShadersContextANGLE"));
glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetAttribLocationContextANGLE"));
glGetBooleanvContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
glGetBufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivContextANGLE"));
glGetErrorContextANGLE =
reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
glGetFloatvContextANGLE =
reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
glGetFramebufferAttachmentParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
glGetIntegervContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
glGetProgramivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramInfoLogContextANGLE"));
glGetRenderbufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivContextANGLE"));
glGetShaderivContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetShaderInfoLogContextANGLE"));
glGetShaderPrecisionFormatContextANGLE =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
loadProc("glGetShaderPrecisionFormatContextANGLE"));
glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
loadProc("glGetShaderSourceContextANGLE"));
glGetStringContextANGLE =
reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvContextANGLE"));
glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterivContextANGLE"));
glGetUniformfvContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
glGetUniformivContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetUniformLocationContextANGLE"));
glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvContextANGLE"));
glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivContextANGLE"));
glGetVertexAttribPointervContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervContextANGLE"));
glHintContextANGLE =
reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
glIsBufferContextANGLE =
reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
glIsEnabledContextANGLE =
reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glIsFramebufferContextANGLE"));
glIsProgramContextANGLE =
reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferContextANGLE"));
glIsShaderContextANGLE =
reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
glIsTextureContextANGLE =
reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
glLineWidthContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
glLinkProgramContextANGLE =
reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
glPixelStoreiContextANGLE =
reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetContextANGLE"));
glReadPixelsContextANGLE =
reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
glReleaseShaderCompilerContextANGLE =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
loadProc("glReleaseShaderCompilerContextANGLE"));
glRenderbufferStorageContextANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageContextANGLE"));
glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
loadProc("glSampleCoverageContextANGLE"));
glScissorContextANGLE =
reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
glShaderBinaryContextANGLE =
reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
glShaderSourceContextANGLE =
reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
glStencilFuncContextANGLE =
reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
glStencilFuncSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilFuncSeparateContextANGLE"));
glStencilMaskContextANGLE =
reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
glStencilMaskSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilMaskSeparateContextANGLE"));
glStencilOpContextANGLE =
reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilOpSeparateContextANGLE"));
glTexImage2DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
loadProc("glTexParameterfContextANGLE"));
glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glTexParameterfvContextANGLE"));
glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
loadProc("glTexParameteriContextANGLE"));
glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glTexParameterivContextANGLE"));
glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glTexSubImage2DContextANGLE"));
glUniform1fContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
glUniform1fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
glUniform1iContextANGLE =
reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
glUniform1ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
glUniform2fContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
glUniform2fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
glUniform2iContextANGLE =
reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
glUniform2ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
glUniform3fContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
glUniform3fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
glUniform3iContextANGLE =
reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
glUniform3ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
glUniform4fContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
glUniform4fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
glUniform4iContextANGLE =
reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
glUniform4ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2fvContextANGLE"));
glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3fvContextANGLE"));
glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4fvContextANGLE"));
glUseProgramContextANGLE =
reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glValidateProgramContextANGLE"));
glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fContextANGLE"));
glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fvContextANGLE"));
glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fContextANGLE"));
glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fvContextANGLE"));
glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fContextANGLE"));
glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fvContextANGLE"));
glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fContextANGLE"));
glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fvContextANGLE"));
glVertexAttribPointerContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribPointerContextANGLE"));
glViewportContextANGLE =
reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
glReadBufferContextANGLE =
reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsContextANGLE"));
glTexImage3DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DContextANGLE"));
glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DContextANGLE"));
glCompressedTexImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DContextANGLE"));
glCompressedTexSubImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DContextANGLE"));
glGenQueriesContextANGLE =
reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesContextANGLE"));
glIsQueryContextANGLE =
reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
glBeginQueryContextANGLE =
reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
glEndQueryContextANGLE =
reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
glGetQueryivContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivContextANGLE"));
glUnmapBufferContextANGLE =
reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervContextANGLE"));
glDrawBuffersContextANGLE =
reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x3fvContextANGLE"));
glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x2fvContextANGLE"));
glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x4fvContextANGLE"));
glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x2fvContextANGLE"));
glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x4fvContextANGLE"));
glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x3fvContextANGLE"));
glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBlitFramebufferContextANGLE"));
glRenderbufferStorageMultisampleContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleContextANGLE"));
glFramebufferTextureLayerContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureLayerContextANGLE"));
glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glMapBufferRangeContextANGLE"));
glFlushMappedBufferRangeContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeContextANGLE"));
glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayContextANGLE"));
glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysContextANGLE"));
glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysContextANGLE"));
glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayContextANGLE"));
glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vContextANGLE"));
glBeginTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBeginTransformFeedbackContextANGLE"));
glEndTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glEndTransformFeedbackContextANGLE"));
glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glBindBufferRangeContextANGLE"));
glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
loadProc("glBindBufferBaseContextANGLE"));
glTransformFeedbackVaryingsContextANGLE =
reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
loadProc("glTransformFeedbackVaryingsContextANGLE"));
glGetTransformFeedbackVaryingContextANGLE =
reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
loadProc("glGetTransformFeedbackVaryingContextANGLE"));
glVertexAttribIPointerContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribIPointerContextANGLE"));
glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivContextANGLE"));
glGetVertexAttribIuivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivContextANGLE"));
glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4iContextANGLE"));
glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uiContextANGLE"));
glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4ivContextANGLE"));
glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uivContextANGLE"));
glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
loadProc("glGetUniformuivContextANGLE"));
glGetFragDataLocationContextANGLE = reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
loadProc("glGetFragDataLocationContextANGLE"));
glUniform1uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
glUniform2uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
glUniform3uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
glUniform4uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
glUniform1uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
glUniform2uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
glUniform3uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
glUniform4uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
loadProc("glClearBufferivContextANGLE"));
glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
loadProc("glClearBufferuivContextANGLE"));
glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
loadProc("glClearBufferfvContextANGLE"));
glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
loadProc("glClearBufferfiContextANGLE"));
glGetStringiContextANGLE =
reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glCopyBufferSubDataContextANGLE"));
glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
loadProc("glGetUniformIndicesContextANGLE"));
glGetActiveUniformsivContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformsivContextANGLE"));
glGetUniformBlockIndexContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
loadProc("glGetUniformBlockIndexContextANGLE"));
glGetActiveUniformBlockivContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivContextANGLE"));
glGetActiveUniformBlockNameContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockNameContextANGLE"));
glUniformBlockBindingContextANGLE = reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
loadProc("glUniformBlockBindingContextANGLE"));
glDrawArraysInstancedContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedContextANGLE"));
glDrawElementsInstancedContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedContextANGLE"));
glFenceSyncContextANGLE =
reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
glIsSyncContextANGLE =
reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
glDeleteSyncContextANGLE =
reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
loadProc("glClientWaitSyncContextANGLE"));
glWaitSyncContextANGLE =
reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
loadProc("glGetInteger64vContextANGLE"));
glGetSyncivContextANGLE =
reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vContextANGLE"));
glGetBufferParameteri64vContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vContextANGLE"));
glGenSamplersContextANGLE =
reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
loadProc("glDeleteSamplersContextANGLE"));
glIsSamplerContextANGLE =
reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
glBindSamplerContextANGLE =
reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
loadProc("glSamplerParameteriContextANGLE"));
glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterivContextANGLE"));
glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfContextANGLE"));
glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvContextANGLE"));
glGetSamplerParameterivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivContextANGLE"));
glGetSamplerParameterfvContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvContextANGLE"));
glVertexAttribDivisorContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorContextANGLE"));
glBindTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBindTransformFeedbackContextANGLE"));
glDeleteTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glDeleteTransformFeedbacksContextANGLE"));
glGenTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glGenTransformFeedbacksContextANGLE"));
glIsTransformFeedbackContextANGLE = reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glIsTransformFeedbackContextANGLE"));
glPauseTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glPauseTransformFeedbackContextANGLE"));
glResumeTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glResumeTransformFeedbackContextANGLE"));
glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryContextANGLE"));
glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glProgramBinaryContextANGLE"));
glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
loadProc("glProgramParameteriContextANGLE"));
glInvalidateFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateFramebufferContextANGLE"));
glInvalidateSubFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateSubFramebufferContextANGLE"));
glTexStorage2DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
glTexStorage3DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
glGetInternalformativContextANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
loadProc("glGetInternalformativContextANGLE"));
glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
loadProc("glDispatchComputeContextANGLE"));
glDispatchComputeIndirectContextANGLE =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
loadProc("glDispatchComputeIndirectContextANGLE"));
glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawArraysIndirectContextANGLE"));
glDrawElementsIndirectContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawElementsIndirectContextANGLE"));
glFramebufferParameteriContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
loadProc("glFramebufferParameteriContextANGLE"));
glGetFramebufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivContextANGLE"));
glGetProgramInterfaceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivContextANGLE"));
glGetProgramResourceIndexContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceIndexContextANGLE"));
glGetProgramResourceNameContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
loadProc("glGetProgramResourceNameContextANGLE"));
glGetProgramResourceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceivContextANGLE"));
glGetProgramResourceLocationContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationContextANGLE"));
glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
loadProc("glUseProgramStagesContextANGLE"));
glActiveShaderProgramContextANGLE = reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
loadProc("glActiveShaderProgramContextANGLE"));
glCreateShaderProgramvContextANGLE =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
loadProc("glCreateShaderProgramvContextANGLE"));
glBindProgramPipelineContextANGLE = reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glBindProgramPipelineContextANGLE"));
glDeleteProgramPipelinesContextANGLE =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glDeleteProgramPipelinesContextANGLE"));
glGenProgramPipelinesContextANGLE = reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glGenProgramPipelinesContextANGLE"));
glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glIsProgramPipelineContextANGLE"));
glGetProgramPipelineivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineivContextANGLE"));
glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
loadProc("glProgramUniform1iContextANGLE"));
glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
loadProc("glProgramUniform2iContextANGLE"));
glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
loadProc("glProgramUniform3iContextANGLE"));
glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
loadProc("glProgramUniform4iContextANGLE"));
glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
loadProc("glProgramUniform1uiContextANGLE"));
glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
loadProc("glProgramUniform2uiContextANGLE"));
glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
loadProc("glProgramUniform3uiContextANGLE"));
glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
loadProc("glProgramUniform4uiContextANGLE"));
glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fContextANGLE"));
glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fContextANGLE"));
glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fContextANGLE"));
glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fContextANGLE"));
glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1ivContextANGLE"));
glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2ivContextANGLE"));
glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3ivContextANGLE"));
glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4ivContextANGLE"));
glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1uivContextANGLE"));
glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2uivContextANGLE"));
glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3uivContextANGLE"));
glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4uivContextANGLE"));
glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fvContextANGLE"));
glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fvContextANGLE"));
glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fvContextANGLE"));
glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fvContextANGLE"));
glProgramUniformMatrix2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2fvContextANGLE"));
glProgramUniformMatrix3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3fvContextANGLE"));
glProgramUniformMatrix4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4fvContextANGLE"));
glProgramUniformMatrix2x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
glProgramUniformMatrix3x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
glProgramUniformMatrix2x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
glProgramUniformMatrix4x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
glProgramUniformMatrix3x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
glProgramUniformMatrix4x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
glValidateProgramPipelineContextANGLE =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glValidateProgramPipelineContextANGLE"));
glGetProgramPipelineInfoLogContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineInfoLogContextANGLE"));
glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
loadProc("glBindImageTextureContextANGLE"));
glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
loadProc("glGetBooleani_vContextANGLE"));
glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierContextANGLE"));
glMemoryBarrierByRegionContextANGLE =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierByRegionContextANGLE"));
glTexStorage2DMultisampleContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleContextANGLE"));
glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvContextANGLE"));
glSampleMaskiContextANGLE =
reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
glGetTexLevelParameterivContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivContextANGLE"));
glGetTexLevelParameterfvContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvContextANGLE"));
glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
loadProc("glBindVertexBufferContextANGLE"));
glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribFormatContextANGLE"));
glVertexAttribIFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribIFormatContextANGLE"));
glVertexAttribBindingContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
loadProc("glVertexAttribBindingContextANGLE"));
glVertexBindingDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexBindingDivisorContextANGLE"));
glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
glCopySubTexture3DANGLEContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopySubTexture3DANGLEContextANGLE"));
glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopyTexture3DANGLEContextANGLE"));
glBlitFramebufferANGLEContextANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
loadProc("glBlitFramebufferANGLEContextANGLE"));
glRenderbufferStorageMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
glDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedANGLEContextANGLE"));
glDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedANGLEContextANGLE"));
glVertexAttribDivisorANGLEContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorANGLEContextANGLE"));
glMultiDrawArraysANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysANGLEContextANGLE"));
glMultiDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
glMultiDrawElementsANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsANGLEContextANGLE"));
glMultiDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
glProvokingVertexANGLEContextANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
loadProc("glProvokingVertexANGLEContextANGLE"));
glRequestExtensionANGLEContextANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
loadProc("glRequestExtensionANGLEContextANGLE"));
glCompressedTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
glCompressedTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
glCompressedTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
glCompressedTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
glGetActiveUniformBlockivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
glGetBooleani_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
glGetBooleanvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleanvRobustANGLEContextANGLE"));
glGetBufferParameteri64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
glGetBufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
glGetBufferPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
glGetFloatvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFloatvRobustANGLEContextANGLE"));
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
glGetFramebufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
glGetInteger64i_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
glGetInteger64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64vRobustANGLEContextANGLE"));
glGetIntegeri_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
glGetIntegervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegervRobustANGLEContextANGLE"));
glGetInternalformativRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLEContextANGLE"));
glGetMultisamplefvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
glGetPointervRobustANGLERobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
glGetProgramInterfaceivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
glGetProgramivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramivRobustANGLEContextANGLE"));
glGetQueryObjecti64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
glGetQueryObjectivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
glGetQueryObjectui64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
glGetQueryObjectuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
glGetQueryivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryivRobustANGLEContextANGLE"));
glGetRenderbufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
glGetSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
glGetSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
glGetSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
glGetSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
glGetShaderivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetShaderivRobustANGLEContextANGLE"));
glGetTexLevelParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
glGetTexLevelParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
glGetTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
glGetTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
glGetTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
glGetTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
glGetUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformfvRobustANGLEContextANGLE"));
glGetUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformivRobustANGLEContextANGLE"));
glGetUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformuivRobustANGLEContextANGLE"));
glGetVertexAttribIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
glGetVertexAttribIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
glGetVertexAttribPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
glGetVertexAttribfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
glGetVertexAttribivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
glGetnUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
glGetnUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformivRobustANGLEContextANGLE"));
glGetnUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
glReadPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadPixelsRobustANGLEContextANGLE"));
glReadnPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadnPixelsRobustANGLEContextANGLE"));
glSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
glSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
glSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
glSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
glTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DRobustANGLEContextANGLE"));
glTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage3DRobustANGLEContextANGLE"));
glTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLEContextANGLE"));
glTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
glTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLEContextANGLE"));
glTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterivRobustANGLEContextANGLE"));
glTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
glTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
glInvalidateTextureANGLEContextANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
loadProc("glInvalidateTextureANGLEContextANGLE"));
glTexImage2DExternalANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DExternalANGLEContextANGLE"));
glGetMultisamplefvANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvANGLEContextANGLE"));
glGetTexLevelParameterfvANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
glGetTexLevelParameterivANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
loadProc("glSampleMaskiANGLEContextANGLE"));
glTexStorage2DMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
glGetTranslatedShaderSourceANGLEContextANGLE =
reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
glBindUniformLocationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
glCompressedCopyTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
glCopySubTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopySubTextureCHROMIUMContextANGLE"));
glCopyTextureCHROMIUMContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopyTextureCHROMIUMContextANGLE"));
glCoverageModulationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverageModulationCHROMIUMContextANGLE"));
glMatrixLoadIdentityCHROMIUMContextANGLE =
reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC>(
loadProc("glMatrixLoadIdentityCHROMIUMContextANGLE"));
glMatrixLoadfCHROMIUMContextANGLE = reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC>(
loadProc("glMatrixLoadfCHROMIUMContextANGLE"));
glLoseContextCHROMIUMContextANGLE = reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
loadProc("glLoseContextCHROMIUMContextANGLE"));
glBindFragmentInputLocationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glBindFragmentInputLocationCHROMIUMContextANGLE"));
glCoverFillPathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverFillPathCHROMIUMContextANGLE"));
glCoverFillPathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverFillPathInstancedCHROMIUMContextANGLE"));
glCoverStrokePathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverStrokePathCHROMIUMContextANGLE"));
glCoverStrokePathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverStrokePathInstancedCHROMIUMContextANGLE"));
glDeletePathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC>(
loadProc("glDeletePathsCHROMIUMContextANGLE"));
glGenPathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC>(
loadProc("glGenPathsCHROMIUMContextANGLE"));
glGetPathParameterfvCHROMIUMContextANGLE =
reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC>(
loadProc("glGetPathParameterfvCHROMIUMContextANGLE"));
glGetPathParameterivCHROMIUMContextANGLE =
reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC>(
loadProc("glGetPathParameterivCHROMIUMContextANGLE"));
glIsPathCHROMIUMContextANGLE = reinterpret_cast<PFNGLISPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glIsPathCHROMIUMContextANGLE"));
glPathCommandsCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathCommandsCHROMIUMContextANGLE"));
glPathParameterfCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathParameterfCHROMIUMContextANGLE"));
glPathParameteriCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathParameteriCHROMIUMContextANGLE"));
glPathStencilFuncCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC>(
loadProc("glPathStencilFuncCHROMIUMContextANGLE"));
glProgramPathFragmentInputGenCHROMIUMContextANGLE =
reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC>(
loadProc("glProgramPathFragmentInputGenCHROMIUMContextANGLE"));
glStencilFillPathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilFillPathCHROMIUMContextANGLE"));
glStencilFillPathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilFillPathInstancedCHROMIUMContextANGLE"));
glStencilStrokePathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilStrokePathCHROMIUMContextANGLE"));
glStencilStrokePathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilStrokePathInstancedCHROMIUMContextANGLE"));
glStencilThenCoverFillPathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverFillPathCHROMIUMContextANGLE"));
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE"));
glStencilThenCoverStrokePathCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverStrokePathCHROMIUMContextANGLE"));
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE =
reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>(
loadProc("glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE"));
glBindFragDataLocationEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationEXTContextANGLE"));
glBindFragDataLocationIndexedEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
glGetFragDataIndexEXTContextANGLE = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetFragDataIndexEXTContextANGLE"));
glGetProgramResourceLocationIndexEXTContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
glInsertEventMarkerEXTContextANGLE =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
loadProc("glInsertEventMarkerEXTContextANGLE"));
glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPopGroupMarkerEXTContextANGLE"));
glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPushGroupMarkerEXTContextANGLE"));
glDiscardFramebufferEXTContextANGLE =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
loadProc("glDiscardFramebufferEXTContextANGLE"));
glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
loadProc("glBeginQueryEXTContextANGLE"));
glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesEXTContextANGLE"));
glEndQueryEXTContextANGLE =
reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glGenQueriesEXTContextANGLE"));
glGetQueryObjecti64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vEXTContextANGLE"));
glGetQueryObjectivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivEXTContextANGLE"));
glGetQueryObjectui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vEXTContextANGLE"));
glGetQueryObjectuivEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivEXTContextANGLE"));
glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryivEXTContextANGLE"));
glIsQueryEXTContextANGLE =
reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
loadProc("glQueryCounterEXTContextANGLE"));
glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
loadProc("glDrawBuffersEXTContextANGLE"));
glFramebufferTextureEXTContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureEXTContextANGLE"));
glDrawArraysInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedEXTContextANGLE"));
glDrawElementsInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedEXTContextANGLE"));
glVertexAttribDivisorEXTContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorEXTContextANGLE"));
glFlushMappedBufferRangeEXTContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glMapBufferRangeEXTContextANGLE"));
glBufferStorageMemEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
loadProc("glBufferStorageMemEXTContextANGLE"));
glCreateMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glCreateMemoryObjectsEXTContextANGLE"));
glDeleteMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
glGetMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
glGetUnsignedBytei_vEXTContextANGLE =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
glGetUnsignedBytevEXTContextANGLE = reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytevEXTContextANGLE"));
glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
loadProc("glIsMemoryObjectEXTContextANGLE"));
glMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glMemoryObjectParameterivEXTContextANGLE"));
glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DEXTContextANGLE"));
glTexStorageMem2DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DEXTContextANGLE"));
glTexStorageMem3DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
loadProc("glImportMemoryFdEXTContextANGLE"));
glGetGraphicsResetStatusEXTContextANGLE =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformfvEXTContextANGLE"));
glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformivEXTContextANGLE"));
glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
loadProc("glReadnPixelsEXTContextANGLE"));
glDeleteSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteSemaphoresEXTContextANGLE"));
glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glGenSemaphoresEXTContextANGLE"));
glGetSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glIsSemaphoreEXTContextANGLE"));
glSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glSignalSemaphoreEXTContextANGLE"));
glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glWaitSemaphoreEXTContextANGLE"));
glImportSemaphoreFdEXTContextANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
loadProc("glImportSemaphoreFdEXTContextANGLE"));
glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage1DEXTContextANGLE"));
glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage2DEXTContextANGLE"));
glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage3DEXTContextANGLE"));
glDebugMessageCallbackKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageCallbackKHRContextANGLE"));
glDebugMessageControlKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageControlKHRContextANGLE"));
glDebugMessageInsertKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageInsertKHRContextANGLE"));
glGetDebugMessageLogKHRContextANGLE =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
loadProc("glGetDebugMessageLogKHRContextANGLE"));
glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectLabelKHRContextANGLE"));
glGetObjectPtrLabelKHRContextANGLE =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectPtrLabelKHRContextANGLE"));
glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
loadProc("glGetPointervKHRContextANGLE"));
glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectLabelKHRContextANGLE"));
glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectPtrLabelKHRContextANGLE"));
glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPopDebugGroupKHRContextANGLE"));
glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPushDebugGroupKHRContextANGLE"));
glMaxShaderCompilerThreadsKHRContextANGLE =
reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
loadProc("glDeleteFencesNVContextANGLE"));
glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
loadProc("glFinishFenceNVContextANGLE"));
glGenFencesNVContextANGLE =
reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
glGetFenceivNVContextANGLE =
reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
glIsFenceNVContextANGLE =
reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
glSetFenceNVContextANGLE =
reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
glTestFenceNVContextANGLE =
reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
glEGLImageTargetRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
glEGLImageTargetTexture2DOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
glGetProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryOESContextANGLE"));
glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glProgramBinaryOESContextANGLE"));
glGetBufferPointervOESContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervOESContextANGLE"));
glMapBufferOESContextANGLE =
reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
loadProc("glUnmapBufferOESContextANGLE"));
glCompressedTexImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DOESContextANGLE"));
glCompressedTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DOESContextANGLE"));
glCopyTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DOESContextANGLE"));
glFramebufferTexture3DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture3DOESContextANGLE"));
glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexImage3DOESContextANGLE"));
glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DOESContextANGLE"));
glGetSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivOESContextANGLE"));
glGetSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivOESContextANGLE"));
glGetTexParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivOESContextANGLE"));
glGetTexParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivOESContextANGLE"));
glSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivOESContextANGLE"));
glSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivOESContextANGLE"));
glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIivOESContextANGLE"));
glTexParameterIuivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIuivOESContextANGLE"));
glTexStorage3DMultisampleOESContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
loadProc("glTexStorage3DMultisampleOESContextANGLE"));
glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayOESContextANGLE"));
glDeleteVertexArraysOESContextANGLE =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysOESContextANGLE"));
glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysOESContextANGLE"));
glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayOESContextANGLE"));
glFramebufferTextureMultiviewOVRContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
glDrawTexfOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
glDrawTexfvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
glDrawTexiOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
glDrawTexivOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
glDrawTexsOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
glDrawTexsvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
glDrawTexxOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
glDrawTexxvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindFramebufferOESContextANGLE"));
glBindRenderbufferOESContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferOESContextANGLE"));
glCheckFramebufferStatusOESContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusOESContextANGLE"));
glDeleteFramebuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersOESContextANGLE"));
glDeleteRenderbuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersOESContextANGLE"));
glFramebufferRenderbufferOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferOESContextANGLE"));
glFramebufferTexture2DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DOESContextANGLE"));
glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersOESContextANGLE"));
glGenRenderbuffersOESContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersOESContextANGLE"));
glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapOESContextANGLE"));
glGetFramebufferAttachmentParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
glGetRenderbufferParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivOESContextANGLE"));
glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsFramebufferOESContextANGLE"));
glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferOESContextANGLE"));
glRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageOESContextANGLE"));
glCurrentPaletteMatrixOESContextANGLE =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
loadProc("glCurrentPaletteMatrixOESContextANGLE"));
glLoadPaletteFromModelViewMatrixOESContextANGLE =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
glMatrixIndexPointerOESContextANGLE =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
loadProc("glMatrixIndexPointerOESContextANGLE"));
glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
loadProc("glWeightPointerOESContextANGLE"));
glPointSizePointerOESContextANGLE = reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
loadProc("glPointSizePointerOESContextANGLE"));
glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
loadProc("glQueryMatrixxOESContextANGLE"));
glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenfvOESContextANGLE"));
glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenivOESContextANGLE"));
glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenxvOESContextANGLE"));
glTexGenfOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
glTexGenfvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
glTexGeniOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
glTexGenivOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
glTexGenxOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
glTexGenxvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
}
} // namespace angle