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kc3-lang/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp

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  • Author : Shahbaz Youssefi
    Date : 2021-04-07 11:36:06
    Hash : 2feb3db5
    Message : Remove unused translator option bit SH_DONT_PRUNE_UNUSED_FUNCTIONS was only used by tests, and never used by ANGLE or chromium. Bug: angleproject:4889 Change-Id: I4926f86125e69b07e9d4d95134b7b70522e0d64f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2607491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/compiler_tests/PruneUnusedFunctions_test.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // PruneUnusedFunctions_test.cpp:
    //   Test for the pruning of unused functions
    //
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "tests/test_utils/compiler_test.h"
    
    using namespace sh;
    
    namespace
    {
    
    class PruneUnusedFunctionsTest : public MatchOutputCodeTest
    {
      public:
        PruneUnusedFunctionsTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {}
    
      protected:
        void compile(const std::string &shaderString)
        {
            int compilationFlags = SH_VARIABLES;
            MatchOutputCodeTest::compile(shaderString, compilationFlags);
        }
    };
    
    // Check that unused function and prototypes are removed iff the options is set
    TEST_F(PruneUnusedFunctionsTest, UnusedFunctionAndProto)
    {
        const std::string &shaderString =
            "precision mediump float;\n"
            "float unused(float a);\n"
            "void main() {\n"
            "    gl_FragColor = vec4(1.0);\n"
            "}\n"
            "float unused(float a) {\n"
            "    return a;\n"
            "}\n";
        compile(shaderString);
        EXPECT_TRUE(notFoundInCode("unused("));
        EXPECT_TRUE(foundInCode("main(", 1));
    }
    
    // Check that unimplemented prototypes are removed iff the options is set
    TEST_F(PruneUnusedFunctionsTest, UnimplementedPrototype)
    {
        const std::string &shaderString =
            "precision mediump float;\n"
            "float unused(float a);\n"
            "void main() {\n"
            "    gl_FragColor = vec4(1.0);\n"
            "}\n";
        compile(shaderString);
        EXPECT_TRUE(notFoundInCode("unused("));
        EXPECT_TRUE(foundInCode("main(", 1));
    }
    
    // Check that used functions are not pruned (duh)
    TEST_F(PruneUnusedFunctionsTest, UsedFunction)
    {
        const std::string &shaderString =
            "precision mediump float;\n"
            "float used(float a);\n"
            "void main() {\n"
            "    gl_FragColor = vec4(used(1.0));\n"
            "}\n"
            "float used(float a) {\n"
            "    return a;\n"
            "}\n";
        compile(shaderString);
        EXPECT_TRUE(foundInCode("used(", 3));
        EXPECT_TRUE(foundInCode("main(", 1));
    }
    
    }  // namespace