Hash :
6ee18c2d
Author :
Date :
2020-06-17T12:54:52
Vulkan: Remove debug symbols from internal shaders Shaves ~47KB on binary size. Bug: angleproject:2022 Change-Id: Ifc861c4308a806d17f499bf2126009a59125b9f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2249566 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
// 10.15.3802
#pragma once
const uint32_t kBlitResolve_frag_00000012[] = {
0x07230203,0x00010000,0x0008000a,0x00000051,0x00000000,0x00020011,0x00000001,0x00020011,
0x00001395,0x0009000a,0x5f565053,0x5f545845,0x64616873,0x735f7265,0x636e6574,0x655f6c69,
0x726f7078,0x00000074,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,
0x0003000e,0x00000000,0x00000001,0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,
0x0000000d,0x0000003e,0x00030010,0x00000004,0x00000007,0x00040047,0x0000000d,0x0000000b,
0x0000000f,0x00050048,0x00000013,0x00000000,0x00000023,0x00000000,0x00050048,0x00000013,
0x00000001,0x00000023,0x00000008,0x00050048,0x00000013,0x00000002,0x00000023,0x00000010,
0x00050048,0x00000013,0x00000003,0x00000023,0x00000018,0x00050048,0x00000013,0x00000004,
0x00000023,0x0000001c,0x00050048,0x00000013,0x00000005,0x00000023,0x00000020,0x00050048,
0x00000013,0x00000006,0x00000023,0x00000024,0x00050048,0x00000013,0x00000007,0x00000023,
0x00000028,0x00050048,0x00000013,0x00000008,0x00000023,0x0000002c,0x00050048,0x00000013,
0x00000009,0x00000023,0x00000030,0x00030047,0x00000013,0x00000002,0x00040047,0x0000003e,
0x0000000b,0x00001396,0x00040047,0x00000041,0x00000022,0x00000000,0x00040047,0x00000041,
0x00000021,0x00000001,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00040015,
0x00000006,0x00000020,0x00000001,0x00040017,0x00000007,0x00000006,0x00000002,0x00030016,
0x0000000a,0x00000020,0x00040017,0x0000000b,0x0000000a,0x00000004,0x00040020,0x0000000c,
0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040017,0x0000000e,
0x0000000a,0x00000002,0x00040015,0x00000012,0x00000020,0x00000000,0x000c001e,0x00000013,
0x00000007,0x0000000e,0x0000000e,0x00000006,0x00000006,0x0000000a,0x00000006,0x00000012,
0x00000012,0x00000012,0x00040020,0x00000014,0x00000009,0x00000013,0x0004003b,0x00000014,
0x00000015,0x00000009,0x0004002b,0x00000006,0x00000016,0x00000000,0x00040020,0x00000017,
0x00000009,0x00000007,0x0004002b,0x00000006,0x0000001c,0x00000007,0x00040020,0x0000001d,
0x00000009,0x00000012,0x00020014,0x00000020,0x0004002b,0x00000012,0x00000021,0x00000000,
0x0004002b,0x00000006,0x0000002a,0x00000008,0x0004002b,0x00000006,0x00000035,0x00000009,
0x00040020,0x0000003d,0x00000003,0x00000006,0x0004003b,0x0000003d,0x0000003e,0x00000003,
0x00090019,0x0000003f,0x00000012,0x00000001,0x00000000,0x00000000,0x00000001,0x00000001,
0x00000000,0x00040020,0x00000040,0x00000000,0x0000003f,0x0004003b,0x00000040,0x00000041,
0x00000000,0x00040017,0x00000044,0x00000012,0x00000004,0x00050036,0x00000002,0x00000004,
0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003d,0x0000000b,0x0000000f,0x0000000d,
0x0007004f,0x0000000e,0x00000010,0x0000000f,0x0000000f,0x00000000,0x00000001,0x0004006e,
0x00000007,0x00000011,0x00000010,0x00050041,0x00000017,0x00000018,0x00000015,0x00000016,
0x0004003d,0x00000007,0x00000019,0x00000018,0x00050082,0x00000007,0x0000001b,0x00000011,
0x00000019,0x00050041,0x0000001d,0x0000001e,0x00000015,0x0000001c,0x0004003d,0x00000012,
0x0000001f,0x0000001e,0x000500ab,0x00000020,0x00000022,0x0000001f,0x00000021,0x000300f7,
0x00000024,0x00000000,0x000400fa,0x00000022,0x00000023,0x00000024,0x000200f8,0x00000023,
0x00050051,0x00000006,0x00000027,0x0000001b,0x00000000,0x0004007e,0x00000006,0x00000028,
0x00000027,0x00060052,0x00000007,0x0000004a,0x00000028,0x0000001b,0x00000000,0x000200f9,
0x00000024,0x000200f8,0x00000024,0x000700f5,0x00000007,0x0000004e,0x0000001b,0x00000005,
0x0000004a,0x00000023,0x00050041,0x0000001d,0x0000002b,0x00000015,0x0000002a,0x0004003d,
0x00000012,0x0000002c,0x0000002b,0x000500ab,0x00000020,0x0000002d,0x0000002c,0x00000021,
0x000300f7,0x0000002f,0x00000000,0x000400fa,0x0000002d,0x0000002e,0x0000002f,0x000200f8,
0x0000002e,0x00050051,0x00000006,0x00000032,0x0000004e,0x00000001,0x0004007e,0x00000006,
0x00000033,0x00000032,0x00060052,0x00000007,0x0000004d,0x00000033,0x0000004e,0x00000001,
0x000200f9,0x0000002f,0x000200f8,0x0000002f,0x000700f5,0x00000007,0x0000004f,0x0000004e,
0x00000024,0x0000004d,0x0000002e,0x00050041,0x0000001d,0x00000036,0x00000015,0x00000035,
0x0004003d,0x00000012,0x00000037,0x00000036,0x000500ab,0x00000020,0x00000038,0x00000037,
0x00000021,0x000300f7,0x0000003a,0x00000000,0x000400fa,0x00000038,0x00000039,0x0000003a,
0x000200f8,0x00000039,0x0007004f,0x00000007,0x0000003c,0x0000004f,0x0000004f,0x00000001,
0x00000000,0x000200f9,0x0000003a,0x000200f8,0x0000003a,0x000700f5,0x00000007,0x00000050,
0x0000004f,0x0000002f,0x0000003c,0x00000039,0x0004003d,0x0000003f,0x00000042,0x00000041,
0x0007005f,0x00000044,0x00000045,0x00000042,0x00000050,0x00000040,0x00000016,0x00050051,
0x00000012,0x00000046,0x00000045,0x00000000,0x0004007c,0x00000006,0x00000047,0x00000046,
0x0003003e,0x0000003e,0x00000047,0x000100fd,0x00010038
};
// Generated from:
//
// #version 450 core
//
// #extension GL_EXT_samplerless_texture_functions : require
//
// #extension GL_ARB_shader_stencil_export : require
//
// layout(push_constant)uniform PushConstants {
//
// ivec2 offset;
// vec2 stretch;
// vec2 invSrcExtent;
// int srcLayer;
// int samples;
// float invSamples;
//
// int outputMask;
//
// bool flipX;
// bool flipY;
// bool rotateXY;
// } params;
//
// layout(set = 0, binding = 1)uniform utexture2DMS stencil;
//
// void main()
// {
//
// ivec2 srcImageCoords = ivec2(gl_FragCoord . xy);
//
// srcImageCoords -= params . offset;
//
// if(params . flipX)
// srcImageCoords . x = - srcImageCoords . x;
// if(params . flipY)
// srcImageCoords . y = - srcImageCoords . y;
// if(params . rotateXY)
// srcImageCoords . xy = srcImageCoords . yx;
//
// gl_FragStencilRefARB = int(texelFetch(stencil, srcImageCoords, 0). x);
//
// }