Hash :
3a9090fa
Author :
Date :
2017-09-27T14:37:04
ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces
This patch collects the shader storage block members information.
It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize
for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK
interfaces for program query.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.layout_binding.ssbo*
dEQP-GLES31.functional.compute.basic.empty
dEQP-GLES31.functional.compute.basic.ssbo_rw*
dEQP-GLES31.functional.compute.basic.ssbo_local_barrier*
dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small
dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups
dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations
dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation
dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small
dEQP-GLES31.functional.compute.basic.shared_var*
dEQP-GLES31.functional.compute.basic.ubo_to_ssbo*
dEQP-GLES31.functional.compute.basic.write_multiple_arr*
dEQP-GLES31.functional.compute.shared_var.basic_type.*
dEQP-GLES31.functional.compute.shared_var.work_group_size.*
dEQP-GLES31.functional.atomic_counter.*
Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409
Reviewed-on: https://chromium-review.googlesource.com/712235
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/Uniform.h"
#include "common/utilities.h"
#include <cstring>
namespace gl
{
StaticallyUsed::StaticallyUsed()
: vertexStaticUse(false), fragmentStaticUse(false), computeStaticUse(false)
{
}
StaticallyUsed::~StaticallyUsed()
{
}
StaticallyUsed::StaticallyUsed(const StaticallyUsed &rhs) = default;
StaticallyUsed &StaticallyUsed::operator=(const StaticallyUsed &rhs) = default;
void StaticallyUsed::setStaticUse(GLenum shaderType, bool used)
{
switch (shaderType)
{
case GL_VERTEX_SHADER:
vertexStaticUse = used;
break;
case GL_FRAGMENT_SHADER:
fragmentStaticUse = used;
break;
case GL_COMPUTE_SHADER:
computeStaticUse = used;
break;
default:
UNREACHABLE();
}
}
void StaticallyUsed::unionReferencesWith(const StaticallyUsed &other)
{
vertexStaticUse |= other.vertexStaticUse;
fragmentStaticUse |= other.fragmentStaticUse;
computeStaticUse |= other.computeStaticUse;
}
LinkedUniform::LinkedUniform()
: typeInfo(nullptr), bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
}
LinkedUniform::LinkedUniform(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
unsigned int arraySizeIn,
const int bindingIn,
const int offsetIn,
const int locationIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
: typeInfo(&GetUniformTypeInfo(typeIn)), bufferIndex(bufferIndexIn), blockInfo(blockInfoIn)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySize = arraySizeIn;
binding = bindingIn;
offset = offsetIn;
location = locationIn;
}
LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
: sh::Uniform(uniform),
typeInfo(&GetUniformTypeInfo(type)),
bufferIndex(-1),
blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
}
LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
: sh::Uniform(uniform),
StaticallyUsed(uniform),
typeInfo(uniform.typeInfo),
bufferIndex(uniform.bufferIndex),
blockInfo(uniform.blockInfo)
{
}
LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
{
sh::Uniform::operator=(uniform);
StaticallyUsed::operator=(uniform);
typeInfo = uniform.typeInfo;
bufferIndex = uniform.bufferIndex;
blockInfo = uniform.blockInfo;
return *this;
}
LinkedUniform::~LinkedUniform()
{
}
bool LinkedUniform::isInDefaultBlock() const
{
return bufferIndex == -1;
}
bool LinkedUniform::isSampler() const
{
return typeInfo->isSampler;
}
bool LinkedUniform::isImage() const
{
return typeInfo->isImageType;
}
bool LinkedUniform::isAtomicCounter() const
{
return IsAtomicCounterType(type);
}
bool LinkedUniform::isField() const
{
return name.find('.') != std::string::npos;
}
size_t LinkedUniform::getElementSize() const
{
return typeInfo->externalSize;
}
size_t LinkedUniform::getElementComponents() const
{
return typeInfo->componentCount;
}
BufferVariable::BufferVariable()
: bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()), topLevelArraySize(-1)
{
}
BufferVariable::BufferVariable(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
unsigned int arraySizeIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
: bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySize = arraySizeIn;
}
BufferVariable::~BufferVariable()
{
}
ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0)
{
}
ShaderVariableBuffer::~ShaderVariableBuffer()
{
}
int ShaderVariableBuffer::numActiveVariables() const
{
return static_cast<int>(memberIndexes.size());
}
InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0)
{
}
InterfaceBlock::InterfaceBlock(const std::string &nameIn,
const std::string &mappedNameIn,
bool isArrayIn,
unsigned int arrayElementIn,
int bindingIn)
: name(nameIn), mappedName(mappedNameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
{
binding = bindingIn;
}
std::string InterfaceBlock::nameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << name;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
std::string InterfaceBlock::mappedNameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << mappedName;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
}