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kc3-lang/angle/src/libGLESv2/Texture.h

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  • Author : daniel@transgaming.com
    Date : 2010-08-24 19:21:31
    Hash : 1ac37d80
    Message : Optimizes Texture::loadImageData TRAC #13046 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@399 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Texture.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.h: Defines the abstract gl::Texture class and its concrete derived
    // classes Texture2D and TextureCubeMap. Implements GL texture objects and
    // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #ifndef LIBGLESV2_TEXTURE_H_
    #define LIBGLESV2_TEXTURE_H_
    
    #include <vector>
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    #include <d3d9.h>
    
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/utilities.h"
    #include "common/debug.h"
    
    namespace gl
    {
    class Blit;
    
    enum
    {
        MAX_TEXTURE_SIZE = 2048,
        MAX_CUBE_MAP_TEXTURE_SIZE = 2048,
    
        MAX_TEXTURE_LEVELS = 12   // 1+log2 of MAX_TEXTURE_SIZE
    };
    
    class Texture : public RefCountObject
    {
      public:
        explicit Texture(GLuint id);
    
        virtual ~Texture();
    
        virtual GLenum getTarget() const = 0;
    
        bool setMinFilter(GLenum filter);
        bool setMagFilter(GLenum filter);
        bool setWrapS(GLenum wrap);
        bool setWrapT(GLenum wrap);
    
        GLenum getMinFilter() const;
        GLenum getMagFilter() const;
        GLenum getWrapS() const;
        GLenum getWrapT() const;
    
        GLuint getWidth() const;
        GLuint getHeight() const;
    
        virtual GLenum getFormat() const = 0;
        virtual bool isComplete() const = 0;
        virtual bool isCompressed() const = 0;
    
        IDirect3DBaseTexture9 *getTexture();
        virtual Renderbuffer *getColorbuffer(GLenum target) = 0;
    
        virtual void generateMipmaps() = 0;
    
        bool isDirty() const;
    
        static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
    
      protected:
        class TextureColorbufferProxy;
        friend class TextureColorbufferProxy;
        class TextureColorbufferProxy : public Colorbuffer
        {
          public:
            TextureColorbufferProxy(Texture *texture, GLenum target);
                // target is a 2D-like texture target (GL_TEXTURE_2D or one of the cube face targets)
    
            virtual void addRef() const;
            virtual void release() const;
    
            virtual IDirect3DSurface9 *getRenderTarget();
    
            virtual int getWidth() const;
            virtual int getHeight() const;
            virtual GLenum getFormat() const;
    
          private:
            Texture *mTexture;
            GLenum mTarget;
        };
    
        // Helper structure representing a single image layer
        struct Image
        {
            Image();
            ~Image();
    
            GLsizei width;
            GLsizei height;
            GLenum format;
    
            bool dirty;
    
            IDirect3DSurface9 *surface;
        };
    
        static D3DFORMAT selectFormat(GLenum format);
        int imagePitch(const Image& img) const;
    
        void setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img);
        bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img);
        void setCompressedImage(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img);
        bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img);
    
        void needRenderTarget();
    
        GLint creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const;
        GLint creationLevels(GLsizei size, GLint maxlevel) const;
    
        // The pointer returned is weak and it is assumed the derived class will keep a strong pointer until the next createTexture() call.
        virtual IDirect3DBaseTexture9 *createTexture() = 0;
        virtual void updateTexture() = 0;
        virtual IDirect3DBaseTexture9 *convertToRenderTarget() = 0;
        virtual IDirect3DSurface9 *getRenderTarget(GLenum target) = 0;
    
        virtual bool dirtyImageData() const = 0;
    
        void dropTexture();
        void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable);
    
        Blit *getBlitter();
    
        int levelCount() const;
    
        unsigned int mWidth;
        unsigned int mHeight;
        GLenum mMinFilter;
        GLenum mMagFilter;
        GLenum mWrapS;
        GLenum mWrapT;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Texture);
    
        void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
                           GLint unpackAlignment, const void *input, std::size_t outputPitch, void *output) const;
    
        void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                    size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                         size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                    size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                               size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
    
        IDirect3DBaseTexture9 *mBaseTexture; // This is a weak pointer. The derived class is assumed to own a strong pointer.
    
        bool mDirty;
        bool mDirtyMetaData;
        bool mIsRenderable;
    
        void createSurface(GLsizei width, GLsizei height, GLenum format, Image *img);
    };
    
    class Texture2D : public Texture
    {
      public:
        explicit Texture2D(GLuint id);
    
        ~Texture2D();
    
        GLenum getTarget() const;
        GLenum getFormat() const;
    
        void setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
        void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
        void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
        void copySubImage(GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
    
        bool isComplete() const;
        bool isCompressed() const;
    
        virtual void generateMipmaps();
    
        virtual Renderbuffer *getColorbuffer(GLenum target);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Texture2D);
    
        virtual IDirect3DBaseTexture9 *createTexture();
        virtual void updateTexture();
        virtual IDirect3DBaseTexture9 *convertToRenderTarget();
        virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
    
        virtual bool dirtyImageData() const;
    
        bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height);
        void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
    
        Image mImageArray[MAX_TEXTURE_LEVELS];
    
        IDirect3DTexture9 *mTexture;
    
        Renderbuffer *mColorbufferProxy;
    };
    
    class TextureCubeMap : public Texture
    {
      public:
        explicit TextureCubeMap(GLuint id);
    
        ~TextureCubeMap();
    
        GLenum getTarget() const;
        GLenum getFormat() const;
    
        void setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
    
        void setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
    
        void subImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void subImageCompressed(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
        void copyImage(GLenum face, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
        void copySubImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
    
        bool isComplete() const;
        bool isCompressed() const;
    
        virtual void generateMipmaps();
    
        virtual Renderbuffer *getColorbuffer(GLenum target);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
    
        virtual IDirect3DBaseTexture9 *createTexture();
        virtual void updateTexture();
        virtual IDirect3DBaseTexture9 *convertToRenderTarget();
        virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
    
        virtual bool dirtyImageData() const;
    
        // faceIdentifier is 0-5 or one of the GL_TEXTURE_CUBE_MAP_* enumerants.
        // Returns NULL if the call underlying Direct3D call fails.
        IDirect3DSurface9 *getCubeMapSurface(unsigned int faceIdentifier, unsigned int level);
    
        static unsigned int faceIndex(GLenum face);
    
        bool isCubeComplete() const;
    
        void setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
        bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width);
    
        Image mImageArray[6][MAX_TEXTURE_LEVELS];
    
        IDirect3DCubeTexture9 *mTexture;
    
        Renderbuffer *mFaceProxies[6];
    };
    }
    
    #endif   // LIBGLESV2_TEXTURE_H_