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  • Hash : 9ab47074
    Author : Stephen White
    Date : 2022-05-02T11:51:31

    D3D11: fix BufferToTexture copy when UNPACK_ROW_LENGTH is set.
    
    The BufferToTexture fast path rasterizes a point per pixel when
    copying buffer to texture, and uses the vertexID to determine
    the buffer location. However, the math is wrong if UNPACK_ROW_LENGTH
    is set. The fix is to use UNPACK_ROW_LENGTH (if specified) rather
    than the width in the Draw() call.
    
    Bug: angleproject:5542
    Change-Id: If0bbc0d7ae3ecbb2211cfb27263324d23c5ff0af
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621319
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Stephen White <senorblanco@chromium.org>
    

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