Hash :
cccf2b00
Author :
Date :
2017-07-05T14:50:54
Reorganize AST traversal utility code Define TIntermTraverser and TIntermLValueTrackingTraverser in a separate header file. hash() function is moved out from TIntermTraverser as it is not related to the core functionality of traversing and transforming ASTs. Also reorganize some traversers to follow common conventions: - Intermediate output is now in OutputTree.h/.cpp - Max tree depth check is now in IsASTDepthBelowLimit.h/.cpp BUG=angleproject:1490 TEST=angle_unittests Change-Id: Id4968aa9d4e24d0c5bac90dc147fc9f310de0184 Reviewed-on: https://chromium-review.googlesource.com/559531 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/OutputGLSL.h"
#include "compiler/translator/Compiler.h"
namespace sh
{
TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable &symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions)
: TOutputGLSLBase(objSink,
clampingStrategy,
hashFunction,
nameMap,
symbolTable,
shaderType,
shaderVersion,
output,
compileOptions)
{
}
bool TOutputGLSL::writeVariablePrecision(TPrecision)
{
return false;
}
void TOutputGLSL::visitSymbol(TIntermSymbol *node)
{
TInfoSinkBase &out = objSink();
const TString &symbol = node->getSymbol();
if (symbol == "gl_FragDepthEXT")
{
out << "gl_FragDepth";
}
else if (symbol == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput()))
{
out << "webgl_FragColor";
}
else if (symbol == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput()))
{
out << "webgl_FragData";
}
else if (symbol == "gl_SecondaryFragColorEXT")
{
out << "angle_SecondaryFragColor";
}
else if (symbol == "gl_SecondaryFragDataEXT")
{
out << "angle_SecondaryFragData";
}
else
{
TOutputGLSLBase::visitSymbol(node);
}
}
TString TOutputGLSL::translateTextureFunction(const TString &name)
{
static const char *simpleRename[] = {"texture2DLodEXT",
"texture2DLod",
"texture2DProjLodEXT",
"texture2DProjLod",
"textureCubeLodEXT",
"textureCubeLod",
"texture2DGradEXT",
"texture2DGradARB",
"texture2DProjGradEXT",
"texture2DProjGradARB",
"textureCubeGradEXT",
"textureCubeGradARB",
nullptr,
nullptr};
static const char *legacyToCoreRename[] = {
"texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
"texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "textureCube", "texture",
"textureCubeLod", "textureLod",
// Extensions
"texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
"textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
"texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", nullptr,
nullptr};
const char **mapping =
(sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
for (int i = 0; mapping[i] != nullptr; i += 2)
{
if (name == mapping[i])
{
return mapping[i + 1];
}
}
return name;
}
} // namespace sh