Hash :
cccf2b00
Author :
Date :
2017-07-05T14:50:54
Reorganize AST traversal utility code Define TIntermTraverser and TIntermLValueTrackingTraverser in a separate header file. hash() function is moved out from TIntermTraverser as it is not related to the core functionality of traversing and transforming ASTs. Also reorganize some traversers to follow common conventions: - Intermediate output is now in OutputTree.h/.cpp - Max tree depth check is now in IsASTDepthBelowLimit.h/.cpp BUG=angleproject:1490 TEST=angle_unittests Change-Id: Id4968aa9d4e24d0c5bac90dc147fc9f310de0184 Reviewed-on: https://chromium-review.googlesource.com/559531 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
#define COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
#include <set>
#include "compiler/translator/HashNames.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermTraverse.h"
namespace sh
{
class TOutputGLSLBase : public TIntermTraverser
{
public:
TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable &symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions);
ShShaderOutput getShaderOutput() const { return mOutput; }
// Return the original name if hash function pointer is NULL;
// otherwise return the hashed name. Has special handling for internal names, which are not
// hashed.
TString hashName(const TName &name);
protected:
TInfoSinkBase &objSink() { return mObjSink; }
void writeFloat(TInfoSinkBase &out, float f);
void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
virtual void writeLayoutQualifier(const TType &type);
void writeInvariantQualifier(const TType &type);
void writeVariableType(const TType &type);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
void writeFunctionParameters(const TIntermSequence &args);
const TConstantUnion *writeConstantUnion(const TType &type, const TConstantUnion *pConstUnion);
void writeConstructorTriplet(Visit visit, const TType &type);
TString getTypeName(const TType &type);
void visitSymbol(TIntermSymbol *node) override;
void visitConstantUnion(TIntermConstantUnion *node) override;
bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
bool visitTernary(Visit visit, TIntermTernary *node) override;
bool visitIfElse(Visit visit, TIntermIfElse *node) override;
bool visitSwitch(Visit visit, TIntermSwitch *node) override;
bool visitCase(Visit visit, TIntermCase *node) override;
bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitBlock(Visit visit, TIntermBlock *node) override;
bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
bool visitLoop(Visit visit, TIntermLoop *node) override;
bool visitBranch(Visit visit, TIntermBranch *node) override;
void visitCodeBlock(TIntermBlock *node);
// Same as hashName(), but without hashing built-in variables.
TString hashVariableName(const TName &name);
// Same as hashName(), but without hashing internal functions or "main".
TString hashFunctionNameIfNeeded(const TFunctionSymbolInfo &info);
// Used to translate function names for differences between ESSL and GLSL
virtual TString translateTextureFunction(const TString &name) { return name; }
private:
bool structDeclared(const TStructure *structure) const;
void declareStruct(const TStructure *structure);
void declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock);
void declareInterfaceBlock(const TInterfaceBlock *interfaceBlock);
void writeBuiltInFunctionTriplet(Visit visit, TOperator op, bool useEmulatedFunction);
const char *mapQualifierToString(TQualifier qialifier);
TInfoSinkBase &mObjSink;
bool mDeclaringVariables;
// This set contains all the ids of the structs from every scope.
std::set<int> mDeclaredStructs;
ShArrayIndexClampingStrategy mClampingStrategy;
// name hashing.
ShHashFunction64 mHashFunction;
NameMap &mNameMap;
TSymbolTable &mSymbolTable;
sh::GLenum mShaderType;
const int mShaderVersion;
ShShaderOutput mOutput;
ShCompileOptions mCompileOptions;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_