Hash :
4dd06d5d
Author :
Date :
2017-07-05T12:41:06
Set proper symbol ids on temporary symbol nodes Temporary symbols used to all have symbol id 0. Now they get assigned unique symbol ids. This makes it possible to keep track of them according to the symbol id instead of their name, paving way to more robust AST handling in the future. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I292e2e483cc39173524fd30a30b48c4c808442e5 Reviewed-on: https://chromium-review.googlesource.com/559335 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SplitSequenceOperator is an AST traverser that detects sequence operator expressions that
// go through further AST transformations that generate statements, and splits them so that
// possible side effects of earlier parts of the sequence operator expression are guaranteed to be
// evaluated before the latter parts of the sequence operator expression are evaluated.
//
#ifndef COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
#define COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
namespace sh
{
class TIntermNode;
class TSymbolTable;
class TSymbolUniqueId;
void SplitSequenceOperator(TIntermNode *root,
int patternsToSplitMask,
TSymbolUniqueId *temporaryId,
const TSymbolTable &symbolTable,
int shaderVersion);
} // namespace sh
#endif // COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_