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  • Hash : b09008fd
    Author : Cody Northrop
    Date : 2024-11-13T10:28:36

    FrameCapture: Warn when shaders are not attached yet
    
    Instead of assert, print a warning when we don't have attached
    shaders on an unlinked program.  There's work involved to support it,
    but also scenarios where it isn't a blocker to capturing a trace.
    For instance, if the program isn't used, we don't care if it doesn't
    have attached shaders.
    
    Test: SimCity BuildIt
    Bug: b/334030316
    Change-Id: Ied85af433e769ec8f1e436de82e911ff691ea9c0
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6017396
    Reviewed-by: Mark Łobodziński <mark@lunarg.com>
    Commit-Queue: Cody Northrop <cnorthrop@google.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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