Hash :
eb614d7e
Author :
Date :
2024-11-11T13:24:35
Metal: Avoid leaking library and binary sources Reland: Fix build with metal_internal_shader_compilation_supported = false Fix leak of dispatch_data during binary load. The dispatch object was not released. Dispatch objects are Obj-C objects, so hold with AutoObjCPtr. Fix leak of MTLLibrary objects when creating the objects. The method newLibraryWithData returns +1 due to being "new" type method. This ref must be adopted. Avoid using autoreleased objects, use AutoObjCPtr. Some leaks regressed in commit c5ab1cebccaab0f8de466e5f797faa3d5a84bea5. Bug: angleproject:351165323 Change-Id: I08bc6bcb787cdc3f71e9487d80a44e24b01b6b4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6017845 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
This folder contains shared back-end-specific implementation files. The classes
and types in renderer are not specified by GLES. They instead are common to
all the various ANGLE implementations.
See renderer_utils.h for various cross back-end utilties.
The ANGLE format class, angle::Format, works as a union
between GLES and all the various back-end formats. It can represent any type
of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI
formats that don’t exist in GLES, or Windows/Android surface configs that
don’t exist anywhere else.
The glInternalFormat member of angle::Format represents the “closest” GL
format for an ANGLE format. For formats that don’t exist in GLES this will
not be exactly what the format represents.
The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].
DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.
The DXGI info table is generated by gen_dxgi_format_table.py
and sources data from dxgi_format_data.json. The
main purpose of the table is to convert from a DXGI format to an ANGLE
format, where the ANGLE format should have all the necessary information.