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kc3-lang/angle/src/libGLESv2/global_state.cpp

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  • Author : Mohan Maiya
    Date : 2020-06-12 08:17:47
    Hash : 33c28e35
    Message : Optimize thread specific storage and retrieval with native ASM Android reserves specific TLS slots to store thread specific values. Given that the Context object gets queried on every call we leverage Android's ASM code to improve the speed of this operation. TLS_SLOT_OPENGL is an unused slot in Android and using that in combination with the ASM code,rather than using the pthread API, allows angle to store and retrieve thread specific context object much more efficiently. Bug: angleproject:4717 Change-Id: I27a117fe82e62407e01c8c372918b866aaea9ee5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231883 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/global_state.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // global_state.cpp : Implements functions for querying the thread-local GL and EGL state.
    
    #include "libGLESv2/global_state.h"
    
    #include "common/debug.h"
    #include "common/platform.h"
    #include "common/system_utils.h"
    #include "libGLESv2/resource.h"
    
    #include <atomic>
    
    namespace gl
    {
    // In single-threaded cases we can avoid a TLS lookup for the current Context.
    //
    // Let a global single-threaded context have 3 states: unset, set, and multi-threaded.
    // Initially it is unset. Then, on MakeCurrent:
    //
    //  * if the ST context is unset                      -> set the global context.
    //  * if the ST context is set and matches the TLS    -> set the global context.
    //  * if the ST context is set and does not match TLS -> set multi-threaded mode.
    //  * if in multi-threaded mode, unset and subsequently ignore the global context.
    //
    // Implementation-wise we can use a pointer and a boolean to represent the three modes.
    Context *gSingleThreadedContext = nullptr;
    bool gIsMultiThreadedContext    = false;
    }  // namespace gl
    
    namespace egl
    {
    namespace
    {
    static TLSIndex threadTLS = TLS_INVALID_INDEX;
    Debug *g_Debug            = nullptr;
    
    ANGLE_REQUIRE_CONSTANT_INIT std::atomic<angle::GlobalMutex *> g_Mutex(nullptr);
    static_assert(std::is_trivially_destructible<decltype(g_Mutex)>::value,
                  "global mutex is not trivially destructible");
    
    Thread *AllocateCurrentThread()
    {
        ASSERT(threadTLS != TLS_INVALID_INDEX);
        if (threadTLS == TLS_INVALID_INDEX)
        {
            return nullptr;
        }
    
        Thread *thread = new Thread();
        if (!SetTLSValue(threadTLS, thread))
        {
            ERR() << "Could not set thread local storage.";
            return nullptr;
        }
    
        // Initialize fast TLS slot
        SetContextToAndroidOpenGLTLSSlot(nullptr);
    
        return thread;
    }
    
    void AllocateDebug()
    {
        // All EGL calls use a global lock, this is thread safe
        if (g_Debug == nullptr)
        {
            g_Debug = new Debug();
        }
    }
    
    void AllocateMutex()
    {
        if (g_Mutex == nullptr)
        {
            std::unique_ptr<angle::GlobalMutex> newMutex(new angle::GlobalMutex());
            angle::GlobalMutex *expected = nullptr;
            if (g_Mutex.compare_exchange_strong(expected, newMutex.get()))
            {
                newMutex.release();
            }
        }
    }
    
    }  // anonymous namespace
    
    angle::GlobalMutex &GetGlobalMutex()
    {
        AllocateMutex();
        return *g_Mutex;
    }
    
    Thread *GetCurrentThread()
    {
        // Create a TLS index if one has not been created for this DLL
        if (threadTLS == TLS_INVALID_INDEX)
        {
            threadTLS = CreateTLSIndex();
        }
    
        Thread *current = static_cast<Thread *>(GetTLSValue(threadTLS));
    
        // ANGLE issue 488: when the dll is loaded after thread initialization,
        // thread local storage (current) might not exist yet.
        return (current ? current : AllocateCurrentThread());
    }
    
    Debug *GetDebug()
    {
        AllocateDebug();
        return g_Debug;
    }
    
    void SetContextCurrent(Thread *thread, gl::Context *context)
    {
        // See above comment on gGlobalContext.
        // If the context is in multi-threaded mode, ignore the global context.
        if (!gl::gIsMultiThreadedContext)
        {
            // If the global context is unset or matches the current TLS, set the global context.
            if (gl::gSingleThreadedContext == nullptr ||
                gl::gSingleThreadedContext == thread->getContext())
            {
                gl::gSingleThreadedContext = context;
            }
            else
            {
                // If the global context is set and does not match TLS, set multi-threaded mode.
                gl::gSingleThreadedContext  = nullptr;
                gl::gIsMultiThreadedContext = true;
            }
        }
        thread->setCurrent(context);
    
        SetContextToAndroidOpenGLTLSSlot(context);
    }
    }  // namespace egl
    
    #ifdef ANGLE_PLATFORM_WINDOWS
    namespace egl
    {
    
    namespace
    {
    
    bool DeallocateCurrentThread()
    {
        Thread *thread = static_cast<Thread *>(GetTLSValue(threadTLS));
        SafeDelete(thread);
        return SetTLSValue(threadTLS, nullptr);
    }
    
    void DeallocateDebug()
    {
        SafeDelete(g_Debug);
    }
    
    void DeallocateMutex()
    {
        angle::GlobalMutex *mutex = g_Mutex.exchange(nullptr);
        {
            // Wait for the mutex to become released by other threads before deleting.
            std::lock_guard<angle::GlobalMutex> lock(*mutex);
        }
        SafeDelete(mutex);
    }
    
    bool InitializeProcess()
    {
        ASSERT(g_Debug == nullptr);
        AllocateDebug();
    
        AllocateMutex();
    
        threadTLS = CreateTLSIndex();
        if (threadTLS == TLS_INVALID_INDEX)
        {
            return false;
        }
    
        return AllocateCurrentThread() != nullptr;
    }
    
    bool TerminateProcess()
    {
        DeallocateDebug();
    
        DeallocateMutex();
    
        if (!DeallocateCurrentThread())
        {
            return false;
        }
    
        if (threadTLS != TLS_INVALID_INDEX)
        {
            TLSIndex tlsCopy = threadTLS;
            threadTLS        = TLS_INVALID_INDEX;
    
            if (!DestroyTLSIndex(tlsCopy))
            {
                return false;
            }
        }
    
        return true;
    }
    
    }  // anonymous namespace
    
    }  // namespace egl
    
    namespace
    {
    // The following WaitForDebugger code is based on SwiftShader. See:
    // https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp
    #    if defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
    INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
    {
        RECT rect;
    
        switch (uMsg)
        {
            case WM_INITDIALOG:
                ::GetWindowRect(GetDesktopWindow(), &rect);
                ::SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE);
                ::SetTimer(hwnd, 1, 100, NULL);
                return TRUE;
            case WM_COMMAND:
                if (LOWORD(wParam) == IDCANCEL)
                {
                    ::EndDialog(hwnd, 0);
                }
                break;
            case WM_TIMER:
                if (angle::IsDebuggerAttached())
                {
                    ::EndDialog(hwnd, 0);
                }
        }
    
        return FALSE;
    }
    
    void WaitForDebugger(HINSTANCE instance)
    {
        if (angle::IsDebuggerAttached())
            return;
    
        HRSRC dialog = ::FindResourceA(instance, MAKEINTRESOURCEA(IDD_DIALOG1), MAKEINTRESOURCEA(5));
        if (!dialog)
        {
            printf("Error finding wait for debugger dialog. Error %lu.\n", ::GetLastError());
            return;
        }
    
        DLGTEMPLATE *dialogTemplate = reinterpret_cast<DLGTEMPLATE *>(::LoadResource(instance, dialog));
        ::DialogBoxIndirectA(instance, dialogTemplate, NULL, DebuggerWaitDialogProc);
    }
    #    else
    void WaitForDebugger(HINSTANCE instance) {}
    #    endif  // defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
    }  // namespace
    
    extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID)
    {
        switch (reason)
        {
            case DLL_PROCESS_ATTACH:
                if (angle::GetEnvironmentVar("ANGLE_WAIT_FOR_DEBUGGER") == "1")
                {
                    WaitForDebugger(instance);
                }
                return static_cast<BOOL>(egl::InitializeProcess());
    
            case DLL_THREAD_ATTACH:
                return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr);
    
            case DLL_THREAD_DETACH:
                return static_cast<BOOL>(egl::DeallocateCurrentThread());
    
            case DLL_PROCESS_DETACH:
                return static_cast<BOOL>(egl::TerminateProcess());
        }
    
        return TRUE;
    }
    #endif  // ANGLE_PLATFORM_WINDOWS