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kc3-lang/angle/src/libANGLE/validationGL46_autogen.h

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  • Author : Jamie Madill
    Date : 2020-11-30 17:27:39
    Hash : 0be3f296
    Message : Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libANGLE/validationGL46_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // validationGL46_autogen.h:
    //   Validation functions for the OpenGL 4.6 entry points.
    
    #ifndef LIBANGLE_VALIDATION_GL46_AUTOGEN_H_
    #define LIBANGLE_VALIDATION_GL46_AUTOGEN_H_
    
    #include "common/PackedEnums.h"
    
    namespace gl
    {
    class Context;
    
    bool ValidateMultiDrawArraysIndirectCount(const Context *context,
                                              GLenum mode,
                                              const void *indirect,
                                              GLintptr drawcount,
                                              GLsizei maxdrawcount,
                                              GLsizei stride);
    bool ValidateMultiDrawElementsIndirectCount(const Context *context,
                                                GLenum mode,
                                                GLenum type,
                                                const void *indirect,
                                                GLintptr drawcount,
                                                GLsizei maxdrawcount,
                                                GLsizei stride);
    bool ValidatePolygonOffsetClamp(const Context *context,
                                    GLfloat factor,
                                    GLfloat units,
                                    GLfloat clamp);
    bool ValidateSpecializeShader(const Context *context,
                                  GLuint shader,
                                  const GLchar *pEntryPoint,
                                  GLuint numSpecializationConstants,
                                  const GLuint *pConstantIndex,
                                  const GLuint *pConstantValue);
    }  // namespace gl
    
    #endif  // LIBANGLE_VALIDATION_GL46_AUTOGEN_H_