Hash :
3edfe034
Author :
Date :
2015-09-04T16:38:24
Support primitive restart in RendererGL. Store index ranges in a new struct that tracks how many real indices were seen. Update index caching to key on primitive restart being enabled and update index counting functions to skip primitive restart indicies when needed. Passes dEQP-GLES3.functional.primitive_restart.* Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066 Reviewed-on: https://chromium-review.googlesource.com/297770 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManagerPerfTest:
// Performance test for index buffer management.
//
#include "ANGLEPerfTest.h"
#include <gmock/gmock.h>
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/renderer/d3d/IndexDataManager.h"
using namespace testing;
namespace
{
class MockIndexBuffer : public rx::IndexBuffer
{
public:
MockIndexBuffer(unsigned int bufferSize, GLenum indexType)
: mBufferSize(bufferSize),
mIndexType(indexType)
{
}
MOCK_METHOD3(initialize, gl::Error(unsigned int, GLenum, bool));
MOCK_METHOD3(mapBuffer, gl::Error(unsigned int, unsigned int, void**));
MOCK_METHOD0(unmapBuffer, gl::Error());
MOCK_METHOD0(discard, gl::Error());
MOCK_METHOD2(setSize, gl::Error(unsigned int, GLenum));
// inlined for speed
GLenum getIndexType() const override { return mIndexType; }
unsigned int getBufferSize() const override { return mBufferSize; }
private:
unsigned int mBufferSize;
GLenum mIndexType;
};
class MockBufferFactoryD3D : public rx::BufferFactoryD3D
{
public:
MockBufferFactoryD3D(unsigned int bufferSize, GLenum indexType)
: mBufferSize(bufferSize),
mIndexType(indexType)
{
}
MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer*());
MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(gl::VertexFormatType));
MOCK_CONST_METHOD1(getVertexComponentType, GLenum(gl::VertexFormatType));
// Dependency injection
rx::IndexBuffer* createIndexBuffer() override
{
return new MockIndexBuffer(mBufferSize, mIndexType);
}
private:
unsigned int mBufferSize;
GLenum mIndexType;
};
class MockBufferD3D : public rx::BufferD3D
{
public:
MockBufferD3D(rx::BufferFactoryD3D *factory)
: BufferD3D(factory),
mData()
{
}
// BufferImpl
gl::Error setData(const void *data, size_t size, GLenum) override
{
mData.resize(size);
if (data && size > 0)
{
memcpy(&mData[0], data, size);
}
return gl::Error(GL_NO_ERROR);
}
MOCK_METHOD3(setSubData, gl::Error(const void*, size_t, size_t));
MOCK_METHOD4(copySubData, gl::Error(BufferImpl*, GLintptr, GLintptr, GLsizeiptr));
MOCK_METHOD2(map, gl::Error(GLenum, GLvoid **));
MOCK_METHOD4(mapRange, gl::Error(size_t, size_t, GLbitfield, GLvoid **));
MOCK_METHOD1(unmap, gl::Error(GLboolean *));
// BufferD3D
MOCK_METHOD0(markTransformFeedbackUsage, void());
// inlined for speed
bool supportsDirectBinding() const override { return false; }
size_t getSize() const override { return mData.size(); }
gl::Error getData(const uint8_t **outData) override
{
*outData = &mData[0];
return gl::Error(GL_NO_ERROR);
}
private:
std::vector<uint8_t> mData;
};
class IndexDataManagerPerfTest : public ANGLEPerfTest
{
public:
IndexDataManagerPerfTest();
void step(float dt, double totalTime) override;
rx::IndexDataManager mIndexDataManager;
GLsizei mIndexCount;
unsigned int mBufferSize;
MockBufferFactoryD3D mMockFactory;
gl::Buffer mIndexBuffer;
};
MockBufferD3D *InitMockBufferD3D(MockBufferFactoryD3D *mockFactory)
{
MockBufferD3D *mockBufferD3D = new MockBufferD3D(mockFactory);
EXPECT_CALL(*mockFactory, createVertexBuffer()).WillOnce(Return(nullptr)).RetiresOnSaturation();
mockBufferD3D->initializeStaticData();
return mockBufferD3D;
}
IndexDataManagerPerfTest::IndexDataManagerPerfTest()
: ANGLEPerfTest("IndexDataManger", "_run"),
mIndexDataManager(&mMockFactory, rx::RENDERER_D3D11),
mIndexCount(4000),
mBufferSize(mIndexCount * sizeof(GLushort)),
mMockFactory(mBufferSize, GL_UNSIGNED_SHORT),
mIndexBuffer(InitMockBufferD3D(&mMockFactory), 1)
{
std::vector<GLushort> indexData(mIndexCount);
for (GLsizei index = 0; index < mIndexCount; ++index)
{
indexData[index] = static_cast<GLushort>(index);
}
mIndexBuffer.bufferData(&indexData[0], indexData.size() * sizeof(GLushort), GL_STATIC_DRAW);
}
void IndexDataManagerPerfTest::step(float dt, double totalTime)
{
rx::TranslatedIndexData translatedIndexData;
rx::SourceIndexData sourceIndexData;
for (unsigned int iteration = 0; iteration < 100; ++iteration)
{
mIndexBuffer.getIndexRange(GL_UNSIGNED_SHORT, 0, mIndexCount, false,
&translatedIndexData.indexRange);
mIndexDataManager.prepareIndexData(GL_UNSIGNED_SHORT, mIndexCount, &mIndexBuffer, nullptr, &translatedIndexData, &sourceIndexData);
}
if (mTimer->getElapsedTime() >= 5.0)
{
mRunning = false;
}
}
TEST_F(IndexDataManagerPerfTest, Run)
{
run();
}
}