Hash :
aa2ab7d8
Author :
Date :
2014-06-24T17:51:51
Cache bound FBO and VAO objects themselves in State BUG=angle:685 Change-Id: I19ae6752d1a7490122dd9ca076efb08564e1901d Reviewed-on: https://chromium-review.googlesource.com/205835 Tested-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#ifndef LIBGLESV2_FRAMEBUFFER_H_
#define LIBGLESV2_FRAMEBUFFER_H_
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "constants.h"
namespace rx
{
class Renderer;
}
namespace gl
{
class FramebufferAttachment;
class Colorbuffer;
class Depthbuffer;
class Stencilbuffer;
class DepthStencilbuffer;
class Framebuffer
{
public:
Framebuffer(rx::Renderer *renderer, GLuint id);
virtual ~Framebuffer();
GLuint id() const { return mId; }
void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer);
void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer);
void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer);
void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
FramebufferAttachment *getDepthbuffer() const;
FramebufferAttachment *getStencilbuffer() const;
FramebufferAttachment *getDepthStencilBuffer() const;
FramebufferAttachment *getDepthOrStencilbuffer() const;
FramebufferAttachment *getReadColorbuffer() const;
GLenum getReadColorbufferType() const;
FramebufferAttachment *getFirstColorbuffer() const;
virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
GLenum getDrawBufferState(unsigned int colorAttachment) const;
void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer);
bool isEnabledColorAttachment(unsigned int colorAttachment) const;
bool hasEnabledColorAttachment() const;
bool hasStencil() const;
int getSamples() const;
bool usingExtendedDrawBuffers() const;
virtual GLenum completeness() const;
bool hasValidDepthStencil() const;
protected:
rx::Renderer *mRenderer;
GLuint mId;
FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
GLenum mReadBufferState;
FramebufferAttachment *mDepthbuffer;
FramebufferAttachment *mStencilbuffer;
private:
DISALLOW_COPY_AND_ASSIGN(Framebuffer);
FramebufferAttachment *createAttachment(GLenum type, GLuint handle, GLint level, GLint layer) const;
};
class DefaultFramebuffer : public Framebuffer
{
public:
DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
virtual GLenum completeness() const;
virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
private:
DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
};
}
#endif // LIBGLESV2_FRAMEBUFFER_H_