Hash :
55ec3b11
Author :
Date :
2014-07-03T10:38:57
Refactor common attachment validation to base method. Split the validation of FBO attachment binding to common methods and separate logic for layers and for 2D attachments. BUG=angle:571 Change-Id: I9a59055cca60dd853311751be355440ad1e5ead0 Reviewed-on: https://chromium-review.googlesource.com/205605 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
#ifndef LIBGLESV2_VALIDATION_ES2_H
#define LIBGLESV2_VALIDATION_ES2_H
namespace gl
{
class Context;
bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type);
}
#endif // LIBGLESV2_VALIDATION_ES2_H