Hash :
f1f082e1
Author :
Date :
2020-01-17T14:53:38
Vulkan: Set varying location & xfb decorations in SPIR-V The shader translator outputs arbitrary location indices. Once compiled by glslang, the SPIR-V transformer modifies these decorations. If the transform feedback extension is used, it will also add the relevant decorations to the varyings that are captured. Bug: angleproject:3394 Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OutputVulkanGLSL:
// Code that outputs shaders that fit GL_KHR_vulkan_glsl.
// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
//
#include "compiler/translator/OutputVulkanGLSL.h"
#include "compiler/translator/BaseTypes.h"
#include "compiler/translator/Symbol.h"
#include "compiler/translator/ValidateVaryingLocations.h"
#include "compiler/translator/util.h"
namespace sh
{
TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable *symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions)
: TOutputGLSL(objSink,
clampingStrategy,
hashFunction,
nameMap,
symbolTable,
shaderType,
shaderVersion,
output,
compileOptions),
mNextUnusedBinding(0),
mNextUnusedInputLocation(0),
mNextUnusedOutputLocation(0)
{}
void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
{
const TType &type = variable->getType();
bool needsSetBinding =
IsSampler(type.getBasicType()) || type.isInterfaceBlock() || IsImage(type.getBasicType());
bool needsLocation = type.getQualifier() == EvqAttribute ||
type.getQualifier() == EvqVertexIn ||
type.getQualifier() == EvqFragmentOut || IsVarying(type.getQualifier());
if (!NeedsToWriteLayoutQualifier(type) && !needsSetBinding && !needsLocation)
{
return;
}
TInfoSinkBase &out = objSink();
const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
// This isn't super clean, but it gets the job done.
// See corresponding code in glslang_wrapper_utils.cpp.
TIntermSymbol *symbol = variable->getAsSymbolNode();
ASSERT(symbol);
ImmutableString name = symbol->getName();
const char *blockStorage = nullptr;
const char *matrixPacking = nullptr;
// For interface blocks, use the block name instead. When the layout qualifier is being
// replaced in the backend, that would be the name that's available.
if (type.isInterfaceBlock())
{
const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
name = interfaceBlock->name();
TLayoutBlockStorage storage = interfaceBlock->blockStorage();
// Make sure block storage format is specified.
if (storage != EbsStd430)
{
// Change interface block layout qualifiers to std140 for any layout that is not
// explicitly set to std430. This is to comply with GL_KHR_vulkan_glsl where shared and
// packed are not allowed (and std140 could be used instead) and unspecified layouts can
// assume either std140 or std430 (and we choose std140 as std430 is not yet universally
// supported).
storage = EbsStd140;
}
if (interfaceBlock->blockStorage() != EbsUnspecified)
{
blockStorage = getBlockStorageString(storage);
}
}
// Specify matrix packing if necessary.
if (layoutQualifier.matrixPacking != EmpUnspecified)
{
matrixPacking = getMatrixPackingString(layoutQualifier.matrixPacking);
}
const char *separator = "";
out << "layout(";
// If the resource declaration requires set & binding layout qualifiers, specify arbitrary
// ones.
if (needsSetBinding)
{
out << "set=0, binding=" << nextUnusedBinding();
separator = ", ";
}
if (needsLocation)
{
const unsigned int locationCount = CalculateVaryingLocationCount(symbol, getShaderType());
uint32_t location = IsShaderIn(type.getQualifier())
? nextUnusedInputLocation(locationCount)
: nextUnusedOutputLocation(locationCount);
out << "location=" << location;
separator = ", ";
}
// Output the list of qualifiers already known at this stage, i.e. everything other than
// `location` and `set`/`binding`.
std::string otherQualifiers = getCommonLayoutQualifiers(variable);
if (blockStorage)
{
out << separator << blockStorage;
separator = ", ";
}
if (matrixPacking)
{
out << separator << matrixPacking;
separator = ", ";
}
if (!otherQualifiers.empty())
{
out << separator << otherQualifiers;
}
out << ") ";
}
void TOutputVulkanGLSL::writeVariableType(const TType &type,
const TSymbol *symbol,
bool isFunctionArgument)
{
TType overrideType(type);
// External textures are treated as 2D textures in the vulkan back-end
if (type.getBasicType() == EbtSamplerExternalOES)
{
overrideType.setBasicType(EbtSampler2D);
}
TOutputGLSL::writeVariableType(overrideType, symbol, isFunctionArgument);
}
void TOutputVulkanGLSL::writeStructType(const TStructure *structure)
{
if (!structDeclared(structure))
{
declareStruct(structure);
objSink() << ";\n";
}
}
} // namespace sh