Edit

kc3-lang/angle/src/libGLESv2/renderer/RenderStateCache.h

Branch :

  • Show log

    Commit

  • Author : daniel@transgaming.com
    Date : 2013-01-11 04:08:40
    Hash : 3cf86509
    Message : Fixed code style mistakes. TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1672 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/RenderStateCache.h
  • //
    // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RenderStateCache.h: Defines rx::RenderStateCache, a cache of Direct3D render
    // state objects.
    
    #ifndef LIBGLESV2_RENDERER_RENDERSTATECACHE_H_
    #define LIBGLESV2_RENDERER_RENDERSTATECACHE_H_
    
    #include "libGLESv2/angletypes.h"
    #include "common/angleutils.h"
    
    #include <D3D11.h>
    #include <unordered_map>
    
    namespace rx
    {
    
    class RenderStateCache
    {
      public:
        RenderStateCache();
        virtual ~RenderStateCache();
    
        void initialize(ID3D11Device *device);
        void clear();
    
        // Increments refcount on the returned blend state, Release() must be called.
        ID3D11BlendState *getBlendState(const gl::BlendState &blendState);
        ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState,
                                                  bool scissorEnabled, unsigned int depthSize);
        ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
        ID3D11SamplerState *getSamplerState(const gl::SamplerState &samplerState);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(RenderStateCache);
    
        unsigned long long mCounter;
    
        // Blend state cache
        static std::size_t hashBlendState(const gl::BlendState &blendState);
        static bool compareBlendStates(const gl::BlendState &a, const gl::BlendState &b);
        static const unsigned int kMaxBlendStates;
    
        typedef std::size_t (*BlendStateHashFunction)(const gl::BlendState &);
        typedef bool (*BlendStateEqualityFunction)(const gl::BlendState &, const gl::BlendState &);
        typedef std::pair<ID3D11BlendState*, unsigned long long> BlendStateCounterPair;
        typedef std::unordered_map<gl::BlendState, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap;
        BlendStateMap mBlendStateCache;
    
        // Rasterizer state cache
        struct RasterizerStateKey
        {
            gl::RasterizerState rasterizerState;
            bool scissorEnabled;
            unsigned int depthSize;
        };
        static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState);
        static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b);
        static const unsigned int kMaxRasterizerStates;
    
        typedef std::size_t (*RasterizerStateHashFunction)(const RasterizerStateKey &);
        typedef bool (*RasterizerStateEqualityFunction)(const RasterizerStateKey &, const RasterizerStateKey &);
        typedef std::pair<ID3D11RasterizerState*, unsigned long long> RasterizerStateCounterPair;
        typedef std::unordered_map<RasterizerStateKey, RasterizerStateCounterPair, RasterizerStateHashFunction, RasterizerStateEqualityFunction> RasterizerStateMap;
        RasterizerStateMap mRasterizerStateCache;
    
        // Depth stencil state cache
        static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState);
        static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b);
        static const unsigned int kMaxDepthStencilStates;
    
        typedef std::size_t (*DepthStencilStateHashFunction)(const gl::DepthStencilState &);
        typedef bool (*DepthStencilStateEqualityFunction)(const gl::DepthStencilState &, const gl::DepthStencilState &);
        typedef std::pair<ID3D11DepthStencilState*, unsigned long long> DepthStencilStateCounterPair;
        typedef std::unordered_map<gl::DepthStencilState,
                                   DepthStencilStateCounterPair,
                                   DepthStencilStateHashFunction,
                                   DepthStencilStateEqualityFunction> DepthStencilStateMap;
        DepthStencilStateMap mDepthStencilStateCache;
    
        // Sample state cache
        static std::size_t hashSamplerState(const gl::SamplerState &samplerState);
        static bool compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b);
        static const unsigned int kMaxSamplerStates;
    
        typedef std::size_t (*SamplerStateHashFunction)(const gl::SamplerState &);
        typedef bool (*SamplerStateEqualityFunction)(const gl::SamplerState &, const gl::SamplerState &);
        typedef std::pair<ID3D11SamplerState*, unsigned long long> SamplerStateCounterPair;
        typedef std::unordered_map<gl::SamplerState,
                                   SamplerStateCounterPair,
                                   SamplerStateHashFunction,
                                   SamplerStateEqualityFunction> SamplerStateMap;
        SamplerStateMap mSamplerStateCache;
    
        ID3D11Device *mDevice;
    };
    
    }
    
    #endif // LIBGLESV2_RENDERER_RENDERSTATECACHE_H_