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kc3-lang/angle/src/libGLESv2/renderer/TextureStorage.h

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  • Author : shannon.woods@transgaming.com
    Date : 2013-01-25 21:49:59
    Hash : 858d32fa
    Message : Texture storage now has deferred creation of all render targets and shader resources. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1743 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/TextureStorage.h
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
    // classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
    // GPU-side texture.
    
    #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
    #define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    #include <d3d9.h>
    
    #include "common/debug.h"
    
    namespace rx
    {
    class Renderer;
    class SwapChain;
    class RenderTarget;
    class Blit;
    
    class TextureStorage
    {
      public:
        TextureStorage() {};
        virtual ~TextureStorage() {};
    
        virtual int getLodOffset() const = 0;
        virtual bool isRenderTarget() const = 0;
        virtual bool isManaged() const = 0;
        virtual int levelCount() = 0;
    
        virtual RenderTarget *getRenderTarget() = 0;
        virtual RenderTarget *getRenderTarget(GLenum faceTarget) = 0;
        virtual void generateMipmap(int level) = 0;
        virtual void generateMipmap(int face, int level) = 0;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(TextureStorage);
    
    };
    
    class TextureStorageInterface
    {
      public:
        TextureStorageInterface();
        virtual ~TextureStorageInterface();
    
        TextureStorage *getStorageInstance() { return mInstance; }
    
        unsigned int getTextureSerial() const;
        virtual unsigned int getRenderTargetSerial(GLenum target) const = 0;
    
        virtual int getLodOffset() const;
        virtual bool isRenderTarget() const;
        virtual bool isManaged() const;
        virtual int levelCount();
    
      protected:
        TextureStorage *mInstance;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
    
        const unsigned int mTextureSerial;
        static unsigned int issueTextureSerial();
    
        static unsigned int mCurrentTextureSerial;
    };
    
    class TextureStorageInterface2D : public TextureStorageInterface
    {
      public:
        TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain);
        TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
        virtual ~TextureStorageInterface2D();
    
        void generateMipmap(int level);
        RenderTarget *getRenderTarget() const;
    
        virtual unsigned int getRenderTargetSerial(GLenum target) const;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D);
    
        const unsigned int mRenderTargetSerial;
    };
    
    class TextureStorageInterfaceCube : public TextureStorageInterface
    {
      public:
        TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
        virtual ~TextureStorageInterfaceCube();
    
        void generateMipmap(int face, int level);
        RenderTarget *getRenderTarget(GLenum faceTarget) const;
    
        virtual unsigned int getRenderTargetSerial(GLenum target) const;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube);
    
        const unsigned int mFirstRenderTargetSerial;
    };
    
    }
    
    #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_