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kc3-lang/angle/src/libGLESv2/utilities.cpp

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  • Author : shannon.woods@transgaming.com
    Date : 2013-01-25 21:56:18
    Hash : a9b96d0d
    Message : Include windows.h from one place to ensure that min and max macros are not defined. These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 Also includes r1729 which adds the missing new file. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/utilities.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // utilities.cpp: Conversion functions and other utility routines.
    
    #include "libGLESv2/utilities.h"
    
    #include <limits>
    #include <stdio.h>
    
    #include "common/debug.h"
    #include "common/system.h"
    #include "libGLESv2/mathutil.h"
    #include "libGLESv2/Context.h"
    
    namespace gl
    {
    
    // This is how much data the application expects for a uniform
    int UniformExternalComponentCount(GLenum type)
    {
        switch (type)
        {
          case GL_BOOL:
          case GL_FLOAT:
          case GL_INT:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_CUBE:
              return 1;
          case GL_BOOL_VEC2:
          case GL_FLOAT_VEC2:
          case GL_INT_VEC2:
              return 2;
          case GL_INT_VEC3:
          case GL_FLOAT_VEC3:
          case GL_BOOL_VEC3:
              return 3;
          case GL_BOOL_VEC4:
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
          case GL_FLOAT_MAT2:
              return 4;
          case GL_FLOAT_MAT3:
              return 9;
          case GL_FLOAT_MAT4:
              return 16;
          default:
              UNREACHABLE();
        }
    
        return 0;
    }
    
    // This is how much data we actually store for a uniform
    int UniformInternalComponentCount(GLenum type)
    {
        switch (type)
        {
          case GL_BOOL:
          case GL_INT:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_CUBE:
              return 1;
          case GL_BOOL_VEC2:
          case GL_INT_VEC2:
              return 2;
          case GL_INT_VEC3:
          case GL_BOOL_VEC3:
              return 3;
          case GL_FLOAT:
          case GL_FLOAT_VEC2:
          case GL_FLOAT_VEC3:
          case GL_BOOL_VEC4:
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
              return 4;
          case GL_FLOAT_MAT2:
              return 8;
          case GL_FLOAT_MAT3:
              return 12;
          case GL_FLOAT_MAT4:
              return 16;
          default:
              UNREACHABLE();
        }
    
        return 0;
    }
    
    GLenum UniformComponentType(GLenum type)
    {
        switch(type)
        {
          case GL_BOOL:
          case GL_BOOL_VEC2:
          case GL_BOOL_VEC3:
          case GL_BOOL_VEC4:
              return GL_BOOL;
          case GL_FLOAT:
          case GL_FLOAT_VEC2:
          case GL_FLOAT_VEC3:
          case GL_FLOAT_VEC4:
          case GL_FLOAT_MAT2:
          case GL_FLOAT_MAT3:
          case GL_FLOAT_MAT4:
              return GL_FLOAT;
          case GL_INT:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_CUBE:
          case GL_INT_VEC2:
          case GL_INT_VEC3:
          case GL_INT_VEC4:
              return GL_INT;
          default:
              UNREACHABLE();
        }
    
        return GL_NONE;
    }
    
    size_t UniformComponentSize(GLenum type)
    {
        switch(type)
        {
          case GL_BOOL:  return sizeof(GLint);
          case GL_FLOAT: return sizeof(GLfloat);
          case GL_INT:   return sizeof(GLint);
          default:       UNREACHABLE();
        }
    
        return 0;
    }
    
    size_t UniformInternalSize(GLenum type)
    {
        return UniformComponentSize(UniformComponentType(type)) * UniformInternalComponentCount(type);
    }
    
    size_t UniformExternalSize(GLenum type)
    {
        return UniformComponentSize(UniformComponentType(type)) * UniformExternalComponentCount(type);
    }
    
    int VariableRowCount(GLenum type)
    {
        switch (type)
        {
          case GL_NONE:
            return 0;
          case GL_BOOL:
          case GL_FLOAT:
          case GL_INT:
          case GL_BOOL_VEC2:
          case GL_FLOAT_VEC2:
          case GL_INT_VEC2:
          case GL_INT_VEC3:
          case GL_FLOAT_VEC3:
          case GL_BOOL_VEC3:
          case GL_BOOL_VEC4:
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
          case GL_SAMPLER_2D:
          case GL_SAMPLER_CUBE:
            return 1;
          case GL_FLOAT_MAT2:
            return 2;
          case GL_FLOAT_MAT3:
            return 3;
          case GL_FLOAT_MAT4:
            return 4;
          default:
            UNREACHABLE();
        }
    
        return 0;
    }
    
    int VariableColumnCount(GLenum type)
    {
        switch (type)
        {
          case GL_NONE:
            return 0;
          case GL_BOOL:
          case GL_FLOAT:
          case GL_INT:
            return 1;
          case GL_BOOL_VEC2:
          case GL_FLOAT_VEC2:
          case GL_INT_VEC2:
          case GL_FLOAT_MAT2:
            return 2;
          case GL_INT_VEC3:
          case GL_FLOAT_VEC3:
          case GL_BOOL_VEC3:
          case GL_FLOAT_MAT3:
            return 3;
          case GL_BOOL_VEC4:
          case GL_FLOAT_VEC4:
          case GL_INT_VEC4:
          case GL_FLOAT_MAT4:
            return 4;
          default:
            UNREACHABLE();
        }
    
        return 0;
    }
    
    int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
    {
        ASSERT(allocationSize <= bitsSize);
    
        unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
    
        for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
        {
            if ((*bits & mask) == 0)
            {
                *bits |= mask;
                return i;
            }
    
            mask <<= 1;
        }
    
        return -1;
    }
    
    GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment)
    {
        ASSERT(alignment > 0 && isPow2(alignment));
    
        GLsizei rawPitch = ComputePixelSize(internalformat) * width;
        return (rawPitch + alignment - 1) & ~(alignment - 1);
    }
    
    GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat)
    {
        return ComputeCompressedSize(width, 1, internalformat);
    }
    
    GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat)
    {
        switch (internalformat)
        {
          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            return 8 * ((width + 3) / 4) * ((height + 3) / 4);
          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
            return 16 * ((width + 3) / 4) * ((height + 3) / 4);
          default:
            return 0;
        }
    }
    
    bool IsCompressed(GLenum format)
    {
        if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
           format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
           format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE ||
           format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
        {
            return true;
        }
        else
        {
            return false;
        }
    }
    
    bool IsDepthTexture(GLenum format)
    {
        if (format == GL_DEPTH_COMPONENT ||
            format == GL_DEPTH_STENCIL_OES ||
            format == GL_DEPTH_COMPONENT16 ||
            format == GL_DEPTH_COMPONENT32_OES ||
            format == GL_DEPTH24_STENCIL8_OES)
        {
            return true;
        }
    
        return false;
    }
    
    bool IsStencilTexture(GLenum format)
    {
        if (format == GL_DEPTH_STENCIL_OES ||
            format == GL_DEPTH24_STENCIL8_OES)
        {
            return true;
        }
    
        return false;
    }
    
    void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
    {
        int upsampleCount = 0;
    
        if (isCompressed)
        {
            // Don't expand the size of full textures that are at least 4x4
            // already.
            if (isImage || *requestWidth < 4 || *requestHeight < 4)
            {
                while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0)
                {
                    *requestWidth <<= 1;
                    *requestHeight <<= 1;
                    upsampleCount++;
                }
            }
        }
        *levelOffset = upsampleCount;
    }
    
    // Returns the size, in bytes, of a single texel in an Image
    int ComputePixelSize(GLint internalformat)
    {
        switch (internalformat)
        {
          case GL_ALPHA8_EXT:                       return sizeof(unsigned char);
          case GL_LUMINANCE8_EXT:                   return sizeof(unsigned char);
          case GL_ALPHA32F_EXT:                     return sizeof(float);
          case GL_LUMINANCE32F_EXT:                 return sizeof(float);
          case GL_ALPHA16F_EXT:                     return sizeof(unsigned short);
          case GL_LUMINANCE16F_EXT:                 return sizeof(unsigned short);
          case GL_LUMINANCE8_ALPHA8_EXT:            return sizeof(unsigned char) * 2;
          case GL_LUMINANCE_ALPHA32F_EXT:           return sizeof(float) * 2;
          case GL_LUMINANCE_ALPHA16F_EXT:           return sizeof(unsigned short) * 2;
          case GL_RGB8_OES:                         return sizeof(unsigned char) * 3;
          case GL_RGB565:                           return sizeof(unsigned short);
          case GL_RGB32F_EXT:                       return sizeof(float) * 3;
          case GL_RGB16F_EXT:                       return sizeof(unsigned short) * 3;
          case GL_RGBA8_OES:                        return sizeof(unsigned char) * 4;
          case GL_RGBA4:                            return sizeof(unsigned short);
          case GL_RGB5_A1:                          return sizeof(unsigned short);
          case GL_RGBA32F_EXT:                      return sizeof(float) * 4;
          case GL_RGBA16F_EXT:                      return sizeof(unsigned short) * 4;
          case GL_BGRA8_EXT:                        return sizeof(unsigned char) * 4;
          case GL_BGRA4_ANGLEX:                     return sizeof(unsigned short);
          case GL_BGR5_A1_ANGLEX:                   return sizeof(unsigned short);
          default: UNREACHABLE();
        }
    
        return 0;
    }
    
    bool IsCubemapTextureTarget(GLenum target)
    {
        return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
    }
    
    bool IsInternalTextureTarget(GLenum target)
    {
        return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target);
    }
    
    GLint ConvertSizedInternalFormat(GLenum format, GLenum type)
    {
        switch (format)
        {
          case GL_ALPHA:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:    return GL_ALPHA8_EXT;
              case GL_FLOAT:            return GL_ALPHA32F_EXT;
              case GL_HALF_FLOAT_OES:   return GL_ALPHA16F_EXT;
              default:                  UNIMPLEMENTED();
            }
            break;
          case GL_LUMINANCE:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:    return GL_LUMINANCE8_EXT;
              case GL_FLOAT:            return GL_LUMINANCE32F_EXT;
              case GL_HALF_FLOAT_OES:   return GL_LUMINANCE16F_EXT;
              default:                  UNIMPLEMENTED();
            }
            break;
          case GL_LUMINANCE_ALPHA:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:    return GL_LUMINANCE8_ALPHA8_EXT;
              case GL_FLOAT:            return GL_LUMINANCE_ALPHA32F_EXT;
              case GL_HALF_FLOAT_OES:   return GL_LUMINANCE_ALPHA16F_EXT;
              default:                  UNIMPLEMENTED();
            }
            break;
          case GL_RGB:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:            return GL_RGB8_OES;
              case GL_UNSIGNED_SHORT_5_6_5:     return GL_RGB565;
              case GL_FLOAT:                    return GL_RGB32F_EXT;
              case GL_HALF_FLOAT_OES:           return GL_RGB16F_EXT;
              default:                          UNIMPLEMENTED();
            }
            break;
          case GL_RGBA:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:            return GL_RGBA8_OES;
              case GL_UNSIGNED_SHORT_4_4_4_4:   return GL_RGBA4;
              case GL_UNSIGNED_SHORT_5_5_5_1:   return GL_RGB5_A1;
              case GL_FLOAT:                    return GL_RGBA32F_EXT;
              case GL_HALF_FLOAT_OES:           return GL_RGBA16F_EXT;
                break;
              default:                          UNIMPLEMENTED();
            }
            break;
          case GL_BGRA_EXT:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:                    return GL_BGRA8_EXT;
              case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:   return GL_BGRA4_ANGLEX;
              case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:   return GL_BGR5_A1_ANGLEX;
              default:                                  UNIMPLEMENTED();
            }
            break;
          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
            return format;
          case GL_DEPTH_COMPONENT:
            switch (type)
            {
              case GL_UNSIGNED_SHORT:           return GL_DEPTH_COMPONENT16;
              case GL_UNSIGNED_INT:             return GL_DEPTH_COMPONENT32_OES;
              default:                          UNIMPLEMENTED();
            }
            break;
          case GL_DEPTH_STENCIL_OES:
            switch (type)
            {
              case GL_UNSIGNED_INT_24_8_OES:    return GL_DEPTH24_STENCIL8_OES;
              default:                          UNIMPLEMENTED();
            }
            break;
          default:
            UNIMPLEMENTED();
        }
    
        return GL_NONE;
    }
    
    GLenum ExtractFormat(GLenum internalformat)
    {
        switch (internalformat)
        {
          case GL_RGB565:                          return GL_RGB;
          case GL_RGBA4:                           return GL_RGBA;
          case GL_RGB5_A1:                         return GL_RGBA;
          case GL_RGB8_OES:                        return GL_RGB;
          case GL_RGBA8_OES:                       return GL_RGBA;
          case GL_LUMINANCE8_ALPHA8_EXT:           return GL_LUMINANCE_ALPHA;
          case GL_LUMINANCE8_EXT:                  return GL_LUMINANCE;
          case GL_ALPHA8_EXT:                      return GL_ALPHA;
          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:    return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:   return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
          case GL_RGBA32F_EXT:                     return GL_RGBA;
          case GL_RGB32F_EXT:                      return GL_RGB;
          case GL_ALPHA32F_EXT:                    return GL_ALPHA;
          case GL_LUMINANCE32F_EXT:                return GL_LUMINANCE;
          case GL_LUMINANCE_ALPHA32F_EXT:          return GL_LUMINANCE_ALPHA;
          case GL_RGBA16F_EXT:                     return GL_RGBA;
          case GL_RGB16F_EXT:                      return GL_RGB;
          case GL_ALPHA16F_EXT:                    return GL_ALPHA;
          case GL_LUMINANCE16F_EXT:                return GL_LUMINANCE;
          case GL_LUMINANCE_ALPHA16F_EXT:          return GL_LUMINANCE_ALPHA;
          case GL_BGRA8_EXT:                       return GL_BGRA_EXT;
          case GL_DEPTH_COMPONENT16:               return GL_DEPTH_COMPONENT;
          case GL_DEPTH_COMPONENT32_OES:           return GL_DEPTH_COMPONENT;
          case GL_DEPTH24_STENCIL8_OES:            return GL_DEPTH_STENCIL_OES;
          default:                                 return GL_NONE;   // Unsupported
        }
    }
    
    GLenum ExtractType(GLenum internalformat)
    {
        switch (internalformat)
        {
          case GL_RGB565:                          return GL_UNSIGNED_SHORT_5_6_5;
          case GL_RGBA4:                           return GL_UNSIGNED_SHORT_4_4_4_4;
          case GL_RGB5_A1:                         return GL_UNSIGNED_SHORT_5_5_5_1;
          case GL_RGB8_OES:                        return GL_UNSIGNED_BYTE;
          case GL_RGBA8_OES:                       return GL_UNSIGNED_BYTE;
          case GL_LUMINANCE8_ALPHA8_EXT:           return GL_UNSIGNED_BYTE;
          case GL_LUMINANCE8_EXT:                  return GL_UNSIGNED_BYTE;
          case GL_ALPHA8_EXT:                      return GL_UNSIGNED_BYTE;
          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:    return GL_UNSIGNED_BYTE;
          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:   return GL_UNSIGNED_BYTE;
          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE;
          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE;
          case GL_RGBA32F_EXT:                     return GL_FLOAT;
          case GL_RGB32F_EXT:                      return GL_FLOAT;
          case GL_ALPHA32F_EXT:                    return GL_FLOAT;
          case GL_LUMINANCE32F_EXT:                return GL_FLOAT;
          case GL_LUMINANCE_ALPHA32F_EXT:          return GL_FLOAT;
          case GL_RGBA16F_EXT:                     return GL_HALF_FLOAT_OES;
          case GL_RGB16F_EXT:                      return GL_HALF_FLOAT_OES;
          case GL_ALPHA16F_EXT:                    return GL_HALF_FLOAT_OES;
          case GL_LUMINANCE16F_EXT:                return GL_HALF_FLOAT_OES;
          case GL_LUMINANCE_ALPHA16F_EXT:          return GL_HALF_FLOAT_OES;
          case GL_BGRA8_EXT:                       return GL_UNSIGNED_BYTE;
          case GL_DEPTH_COMPONENT16:               return GL_UNSIGNED_SHORT;
          case GL_DEPTH_COMPONENT32_OES:           return GL_UNSIGNED_INT;
          case GL_DEPTH24_STENCIL8_OES:            return GL_UNSIGNED_INT_24_8_OES;
          default:                                 return GL_NONE;   // Unsupported
        }
    }
    
    bool IsColorRenderable(GLenum internalformat)
    {
        switch (internalformat)
        {
          case GL_RGBA4:
          case GL_RGB5_A1:
          case GL_RGB565:
          case GL_RGB8_OES:
          case GL_RGBA8_OES:
            return true;
          case GL_DEPTH_COMPONENT16:
          case GL_STENCIL_INDEX8:
          case GL_DEPTH24_STENCIL8_OES:
            return false;
          case GL_BGRA8_EXT:
              return true;
          default:
            UNIMPLEMENTED();
        }
    
        return false;
    }
    
    bool IsDepthRenderable(GLenum internalformat)
    {
        switch (internalformat)
        {
          case GL_DEPTH_COMPONENT16:
          case GL_DEPTH24_STENCIL8_OES:
            return true;
          case GL_STENCIL_INDEX8:
          case GL_RGBA4:
          case GL_RGB5_A1:
          case GL_RGB565:
          case GL_RGB8_OES:
          case GL_RGBA8_OES:
            return false;
          default:
            UNIMPLEMENTED();
        }
    
        return false;
    }
    
    bool IsStencilRenderable(GLenum internalformat)
    {
        switch (internalformat)
        {
          case GL_STENCIL_INDEX8:
          case GL_DEPTH24_STENCIL8_OES:
            return true;
          case GL_RGBA4:
          case GL_RGB5_A1:
          case GL_RGB565:
          case GL_RGB8_OES:
          case GL_RGBA8_OES:
          case GL_DEPTH_COMPONENT16:
            return false;
          default:
            UNIMPLEMENTED();
        }
    
        return false;
    }
    
    bool IsFloat32Format(GLint internalformat)
    {
        switch (internalformat)
        {
          case GL_RGBA32F_EXT:
          case GL_RGB32F_EXT:
          case GL_ALPHA32F_EXT:
          case GL_LUMINANCE32F_EXT:
          case GL_LUMINANCE_ALPHA32F_EXT:
            return true;
          default:
            return false;
        }
    }
    
    bool IsFloat16Format(GLint internalformat)
    {
        switch (internalformat)
        {
          case GL_RGBA16F_EXT:
          case GL_RGB16F_EXT:
          case GL_ALPHA16F_EXT:
          case GL_LUMINANCE16F_EXT:
          case GL_LUMINANCE_ALPHA16F_EXT:
            return true;
          default:
            return false;
        }
    }
    
    unsigned int GetAlphaSize(GLenum colorFormat)
    {
        switch (colorFormat)
        {
          case GL_RGBA16F_EXT:
            return 16;
          case GL_RGBA32F_EXT:
            return 32;
          case GL_RGBA4:
            return 4;
          case GL_RGBA8_OES:
          case GL_BGRA8_EXT:
            return 8;
          case GL_RGB5_A1:
            return 1;
          case GL_RGB8_OES:
          case GL_RGB565:
          case GL_RGB32F_EXT:
          case GL_RGB16F_EXT:
            return 0;
          default:
            return 0;
        }
    }
    
    unsigned int GetRedSize(GLenum colorFormat)
    {
        switch (colorFormat)
        {
          case GL_RGBA16F_EXT:
          case GL_RGB16F_EXT:
            return 16;
          case GL_RGBA32F_EXT:
          case GL_RGB32F_EXT:
            return 32;
          case GL_RGBA4:
            return 4;
          case GL_RGBA8_OES:
          case GL_BGRA8_EXT:
          case GL_RGB8_OES:
            return 8;
          case GL_RGB5_A1:
          case GL_RGB565:
            return 5;
          default:
            return 0;
        }
    }
    
    unsigned int GetGreenSize(GLenum colorFormat)
    {
        switch (colorFormat)
        {
          case GL_RGBA16F_EXT:
          case GL_RGB16F_EXT:
            return 16;
          case GL_RGBA32F_EXT:
          case GL_RGB32F_EXT:
            return 32;
          case GL_RGBA4:
            return 4;
          case GL_RGBA8_OES:
          case GL_BGRA8_EXT:
          case GL_RGB8_OES:
            return 8;
          case GL_RGB5_A1:
            return 5;
          case GL_RGB565:
            return 6;
          default:
            return 0;
        }
    }
    
    unsigned int GetBlueSize(GLenum colorFormat)
    {
        switch (colorFormat)
        {
          case GL_RGBA16F_EXT:
          case GL_RGB16F_EXT:
            return 16;
          case GL_RGBA32F_EXT:
          case GL_RGB32F_EXT:
            return 32;
          case GL_RGBA4:
            return 4;
          case GL_RGBA8_OES:
          case GL_BGRA8_EXT:
          case GL_RGB8_OES:
            return 8;
          case GL_RGB5_A1:
          case GL_RGB565:
            return 5;
          default:
            return 0;
        }
    }
    
    unsigned int GetDepthSize(GLenum depthFormat)
    {
        switch (depthFormat)
        {
          case GL_DEPTH_COMPONENT16:        return 16;
          case GL_DEPTH_COMPONENT32_OES:    return 32;
          case GL_DEPTH24_STENCIL8_OES:     return 24;
          default:                          return 0;
        }
    }
    
    unsigned int GetStencilSize(GLenum stencilFormat)
    {
        switch (stencilFormat)
        {
          case GL_DEPTH24_STENCIL8_OES:     return 8;
          default:                          return 0;
        }
    }
    
    bool IsTriangleMode(GLenum drawMode)
    {
        switch (drawMode)
        {
          case GL_TRIANGLES:
          case GL_TRIANGLE_FAN:
          case GL_TRIANGLE_STRIP:
            return true;
          case GL_POINTS:
          case GL_LINES:
          case GL_LINE_LOOP:
          case GL_LINE_STRIP:
            return false;
          default: UNREACHABLE();
        }
    
        return false;
    }
    
    }
    
    std::string getTempPath()
    {
        char path[MAX_PATH];
        DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
        if (pathLen == 0)
        {
            UNREACHABLE();
            return std::string();
        }
    
        UINT unique = GetTempFileNameA(path, "sh", 0, path);
        if (unique == 0)
        {
            UNREACHABLE();
            return std::string();
        }
        
        return path;
    }
    
    void writeFile(const char* path, const void* content, size_t size)
    {
        FILE* file = fopen(path, "w");
        if (!file)
        {
            UNREACHABLE();
            return;
        }
    
        fwrite(content, sizeof(char), size, file);
        fclose(file);
    }