Hash :
42ad0279
Author :
Date :
2020-10-24T10:44:12
Omit types in EVENT macros. The type information is redundant with the parameters. Cleans up both the debugger and text-based traces. Bug: b/170249632 Change-Id: I00f96dc1d69ec7a8c5ca24b1a275f3bc7c29d376 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507636 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_2_1_autogen.cpp:
// Defines the GL 2.1 entry points.
#include "libGL/entry_points_gl_2_1_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL21_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, gl::EntryPoint::UniformMatrix2x3fv, "glUniformMatrix2x3fv",
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = FromGL<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix2x3fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x3fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, gl::EntryPoint::UniformMatrix2x4fv, "glUniformMatrix2x4fv",
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = FromGL<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix2x4fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x4fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, gl::EntryPoint::UniformMatrix3x2fv, "glUniformMatrix3x2fv",
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = FromGL<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix3x2fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x2fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, gl::EntryPoint::UniformMatrix3x4fv, "glUniformMatrix3x4fv",
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = FromGL<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix3x4fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x4fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, gl::EntryPoint::UniformMatrix4x2fv, "glUniformMatrix4x2fv",
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = FromGL<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix4x2fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x2fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT(context, gl::EntryPoint::UniformMatrix4x3fv, "glUniformMatrix4x3fv",
"context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
UniformLocation locationPacked = FromGL<UniformLocation>(location);
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateUniformMatrix4x3fv(context, locationPacked, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x3fv(locationPacked, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose,
value);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
} // namespace gl