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kc3-lang/angle/src/libGLESv2/Buffer.cpp

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  • Author : Jamie Madill
    Date : 2014-03-05 15:01:26
    Hash : 70656a64
    Message : Implement queries and enums for buffer mapping. GetBufferPointerv, GetBufferParameteri64v, and new values for GetBufferParameteriv. BUG=angle:565 Change-Id: I179a3193987b2bff1b0628e47f6a0d627541b0cf Reviewed-on: https://chromium-review.googlesource.com/188203 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/Buffer.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libGLESv2/Buffer.h"
    
    #include "libGLESv2/renderer/VertexBuffer.h"
    #include "libGLESv2/renderer/IndexBuffer.h"
    #include "libGLESv2/renderer/BufferStorage.h"
    #include "libGLESv2/renderer/Renderer.h"
    
    namespace gl
    {
    
    Buffer::Buffer(rx::Renderer *renderer, GLuint id)
        : RefCountObject(id),
          mRenderer(renderer),
          mUsage(GL_DYNAMIC_DRAW),
          mAccessFlags(0),
          mMapped(GL_FALSE),
          mMapPointer(NULL),
          mMapOffset(0),
          mMapLength(0),
          mBufferStorage(NULL),
          mStaticVertexBuffer(NULL),
          mStaticIndexBuffer(NULL),
          mUnmodifiedDataUse(0)
    {
        mBufferStorage = renderer->createBufferStorage();
    }
    
    Buffer::~Buffer()
    {
        delete mBufferStorage;
        delete mStaticVertexBuffer;
        delete mStaticIndexBuffer;
    }
    
    void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
    {
        mBufferStorage->clear();
        mIndexRangeCache.clear();
        mBufferStorage->setData(data, size, 0);
    
        mUsage = usage;
    
        invalidateStaticData();
    
        if (usage == GL_STATIC_DRAW)
        {
            mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
            mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
        }
    }
    
    void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
    {
        mBufferStorage->setData(data, size, offset);
        mIndexRangeCache.invalidateRange(offset, size);
        invalidateStaticData();
    }
    
    void Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
    {
        mBufferStorage->copyData(source->mBufferStorage, size, sourceOffset, destOffset);
        invalidateStaticData();
    }
    
    GLvoid *Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
    {
        ASSERT(!mMapped);
    
        void *dataPointer = mBufferStorage->map(access);
    
        mMapped = GL_TRUE;
        mMapPointer = static_cast<GLvoid*>(static_cast<GLubyte*>(dataPointer) + offset);
        mMapOffset = static_cast<GLint64>(offset);
        mMapLength = static_cast<GLint64>(length);
        mAccessFlags = static_cast<GLint>(access);
    
        return mMapPointer;
    }
    
    void Buffer::unmap()
    {
        ASSERT(mMapped);
    
        mBufferStorage->unmap();
    
        mMapped = GL_FALSE;
        mMapPointer = NULL;
        mMapOffset = 0;
        mMapLength = 0;
        mAccessFlags = 0;
    }
    
    rx::BufferStorage *Buffer::getStorage() const
    {
        return mBufferStorage;
    }
    
    GLint64 Buffer::size() const
    {
        return static_cast<GLint64>(mBufferStorage->getSize());
    }
    
    GLenum Buffer::usage() const
    {
        return mUsage;
    }
    
    GLint Buffer::accessFlags() const
    {
        return mAccessFlags;
    }
    
    GLboolean Buffer::mapped() const
    {
        return mMapped;
    }
    
    GLvoid *Buffer::mapPointer() const
    {
        return mMapPointer;
    }
    
    GLint64 Buffer::mapOffset() const
    {
        return mMapOffset;
    }
    
    GLint64 Buffer::mapLength() const
    {
        return mMapLength;
    }
    
    void Buffer::markTransformFeedbackUsage()
    {
        mBufferStorage->markTransformFeedbackUsage();
        invalidateStaticData();
    }
    
    rx::StaticVertexBufferInterface *Buffer::getStaticVertexBuffer()
    {
        return mStaticVertexBuffer;
    }
    
    rx::StaticIndexBufferInterface *Buffer::getStaticIndexBuffer()
    {
        return mStaticIndexBuffer;
    }
    
    void Buffer::invalidateStaticData()
    {
        if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
        {
            delete mStaticVertexBuffer;
            mStaticVertexBuffer = NULL;
    
            delete mStaticIndexBuffer;
            mStaticIndexBuffer = NULL;
        }
    
        mUnmodifiedDataUse = 0;
    }
    
    // Creates static buffers if sufficient used data has been left unmodified
    void Buffer::promoteStaticUsage(int dataSize)
    {
        if (!mStaticVertexBuffer && !mStaticIndexBuffer)
        {
            mUnmodifiedDataUse += dataSize;
    
            if (mUnmodifiedDataUse > 3 * mBufferStorage->getSize())
            {
                mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
                mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
            }
        }
    }
    
    rx::IndexRangeCache *Buffer::getIndexRangeCache()
    {
        return &mIndexRangeCache;
    }
    
    }