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kc3-lang/angle/src/libGLESv2/ResourceManager.h

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  • Author : Geoff Lang
    Date : 2014-05-27 16:10:46
    Hash : d7e7d735
    Message : Move the GL_APICALL and similar defines to the project level. BUG=angle:658 Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f Reviewed-on: https://chromium-review.googlesource.com/201465 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/ResourceManager.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ResourceManager.h : Defines the ResourceManager class, which tracks objects
    // shared by multiple GL contexts.
    
    #ifndef LIBGLESV2_RESOURCEMANAGER_H_
    #define LIBGLESV2_RESOURCEMANAGER_H_
    
    #include <GLES3/gl3.h>
    #include <GLES2/gl2.h>
    
    #include <unordered_map>
    
    #include "common/angleutils.h"
    #include "libGLESv2/angletypes.h"
    #include "libGLESv2/HandleAllocator.h"
    
    namespace rx
    {
    class Renderer;
    }
    
    namespace gl
    {
    class Buffer;
    class Shader;
    class Program;
    class Texture;
    class Renderbuffer;
    class Sampler;
    class FenceSync;
    
    class ResourceManager
    {
      public:
        explicit ResourceManager(rx::Renderer *renderer);
        ~ResourceManager();
    
        void addRef();
        void release();
    
        GLuint createBuffer();
        GLuint createShader(GLenum type);
        GLuint createProgram();
        GLuint createTexture();
        GLuint createRenderbuffer();
        GLuint createSampler();
        GLuint createFenceSync();
    
        void deleteBuffer(GLuint buffer);
        void deleteShader(GLuint shader);
        void deleteProgram(GLuint program);
        void deleteTexture(GLuint texture);
        void deleteRenderbuffer(GLuint renderbuffer);
        void deleteSampler(GLuint sampler);
        void deleteFenceSync(GLuint fenceSync);
    
        Buffer *getBuffer(GLuint handle);
        Shader *getShader(GLuint handle);
        Program *getProgram(GLuint handle);
        Texture *getTexture(GLuint handle);
        Renderbuffer *getRenderbuffer(GLuint handle);
        Sampler *getSampler(GLuint handle);
        FenceSync *getFenceSync(GLuint handle);
        
        void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
    
        void checkBufferAllocation(unsigned int buffer);
        void checkTextureAllocation(GLuint texture, TextureType type);
        void checkRenderbufferAllocation(GLuint renderbuffer);
        void checkSamplerAllocation(GLuint sampler);
    
        bool isSampler(GLuint sampler);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(ResourceManager);
    
        std::size_t mRefCount;
        rx::Renderer *mRenderer;
    
        typedef std::unordered_map<GLuint, Buffer*> BufferMap;
        BufferMap mBufferMap;
        HandleAllocator mBufferHandleAllocator;
    
        typedef std::unordered_map<GLuint, Shader*> ShaderMap;
        ShaderMap mShaderMap;
    
        typedef std::unordered_map<GLuint, Program*> ProgramMap;
        ProgramMap mProgramMap;
        HandleAllocator mProgramShaderHandleAllocator;
    
        typedef std::unordered_map<GLuint, Texture*> TextureMap;
        TextureMap mTextureMap;
        HandleAllocator mTextureHandleAllocator;
    
        typedef std::unordered_map<GLuint, Renderbuffer*> RenderbufferMap;
        RenderbufferMap mRenderbufferMap;
        HandleAllocator mRenderbufferHandleAllocator;
    
        typedef std::unordered_map<GLuint, Sampler*> SamplerMap;
        SamplerMap mSamplerMap;
        HandleAllocator mSamplerHandleAllocator;
    
        typedef std::unordered_map<GLuint, FenceSync*> FenceMap;
        FenceMap mFenceSyncMap;
        HandleAllocator mFenceSyncHandleAllocator;
    };
    
    }
    
    #endif // LIBGLESV2_RESOURCEMANAGER_H_