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kc3-lang/angle/util/shader_utils.h

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  • Author : Jiawei Shao
    Date : 2018-02-02 14:26:15
    Hash : 4ed05da2
    Message : ES31: Add link validation on geometry shader itself This patch intends to support program link validation on geometry shader itself. A link error should occur when linking a program with a geometry shader that lacks input primitive or output primitive or the declaration of 'max_vertices'. This patch also adds the support of linking a program with geometry shader in angle_end2end_tests. BUG=angleproject:1941 TEST=angle_end2end_tests dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_* Change-Id: I25fb08514753102f5dd3ab86211c05d2ca4fd185 Reviewed-on: https://chromium-review.googlesource.com/898842 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • util/shader_utils.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef SAMPLE_UTIL_SHADER_UTILS_H
    #define SAMPLE_UTIL_SHADER_UTILS_H
    
    #include <export.h>
    #include <GLES3/gl31.h>
    #include <GLES3/gl3.h>
    #include <GLES2/gl2.h>
    #include <GLES2/gl2ext.h>
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    
    #include <string>
    #include <vector>
    
    ANGLE_EXPORT GLuint CompileShader(GLenum type, const std::string &source);
    ANGLE_EXPORT GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
    
    ANGLE_EXPORT GLuint
    CompileProgramWithTransformFeedback(const std::string &vsSource,
                                        const std::string &fsSource,
                                        const std::vector<std::string> &transformFeedbackVaryings,
                                        GLenum bufferMode);
    ANGLE_EXPORT GLuint
    CompileProgramWithGSAndTransformFeedback(const std::string &vsSource,
                                             const std::string &gsSource,
                                             const std::string &fsSource,
                                             const std::vector<std::string> &transformFeedbackVaryings,
                                             GLenum bufferMode);
    ANGLE_EXPORT GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
    ANGLE_EXPORT GLuint CompileProgramWithGS(const std::string &vsSource,
                                             const std::string &gsSource,
                                             const std::string &fsSource);
    ANGLE_EXPORT GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
    ANGLE_EXPORT GLuint CompileComputeProgram(const std::string &csSource,
                                              bool outputErrorMessages = true);
    ANGLE_EXPORT bool LinkAttachedProgram(GLuint program);
    
    ANGLE_EXPORT GLuint LoadBinaryProgramOES(const std::vector<uint8_t> &binary, GLenum binaryFormat);
    ANGLE_EXPORT GLuint LoadBinaryProgramES3(const std::vector<uint8_t> &binary, GLenum binaryFormat);
    
    #endif // SAMPLE_UTIL_SHADER_UTILS_H