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kc3-lang/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp

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  • Author : daniel@transgaming.com
    Date : 2012-11-28 20:59:37
    Hash : c0ccbd83
    Message : Add a get*Function method to the ShaderExecutable interface Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens This allows ProgramBinary::save to avoid knowing about D3D9 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1508 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/ShaderExecutable9.cpp
  • //
    // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
    // executable implementation details.
    
    #include "libGLESv2/renderer/ShaderExecutable9.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    ShaderExecutable9::ShaderExecutable9(IDirect3DPixelShader9 *executable, gl::D3DConstantTable *constantTable)
    {
        mPixelExecutable = executable;
        mVertexExecutable = NULL;
        mConstantTable = constantTable;
    }
    
    ShaderExecutable9::ShaderExecutable9(IDirect3DVertexShader9 *executable, gl::D3DConstantTable *constantTable)
    {
        mVertexExecutable = executable;
        mPixelExecutable = NULL;
        mConstantTable = constantTable;
    }
    
    ShaderExecutable9::~ShaderExecutable9()
    {
        if (mVertexExecutable)
        {
            mVertexExecutable->Release();
        }
        if (mPixelExecutable)
        {
            mPixelExecutable->Release();
        }
    
        delete mConstantTable;
    }
    
    ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
    {
        ASSERT(dynamic_cast<ShaderExecutable9*>(executable) != NULL);
        return static_cast<ShaderExecutable9*>(executable);
    }
    
    bool ShaderExecutable9::getVertexFunction(void *pData, UINT *pSizeOfData)
    {
        HRESULT hr = D3DERR_INVALIDCALL;
        if (mVertexExecutable)
        {
            hr = mVertexExecutable->GetFunction(pData, pSizeOfData);
        }
        return SUCCEEDED(hr);
    }
    
    bool ShaderExecutable9::getPixelFunction(void *pData, UINT *pSizeOfData)
    {
        HRESULT hr = D3DERR_INVALIDCALL;
        if (mPixelExecutable)
        {
            hr = mPixelExecutable->GetFunction(pData, pSizeOfData);
        }
        return SUCCEEDED(hr);
    }
    
    IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader()
    {
        return mVertexExecutable;
    }
    
    IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader()
    {
        return mPixelExecutable;
    }
    
    gl::D3DConstantTable *ShaderExecutable9::getConstantTable()
    {
        return mConstantTable;
    }
    
    }