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kc3-lang/angle/src/libGLESv2/renderer/TextureStorage.cpp

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  • Author : daniel@transgaming.com
    Date : 2012-11-28 19:42:35
    Hash : e3e826d4
    Message : Fixed some warnings on GCC Mozilla has recently made using NULL as integer an error (via -Werror=conversion-null GCC flag), which caused ANGLE to no longer compile on mingw in Mozilla tree. The ones that may not be obvious are removal of some <0 checks. They are not needed because they were done on unsigned types. Author: Jacek Caban http://codereview.appspot.com/6679049 (With changes to apply to dx11proto branch) git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1464 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/TextureStorage.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureStorage.cpp: Implements the abstract rx::TextureStorage class and its concrete derived
    // classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
    // D3D-side texture.
    
    #include "libGLESv2/main.h"
    #include "libGLESv2/renderer/TextureStorage.h"
    #include "libGLESv2/renderer/SwapChain9.h"
    #include "libGLESv2/renderer/Blit.h"
    #include "libGLESv2/renderer/RenderTarget9.h"
    #include "libGLESv2/renderer/renderer9_utils.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    unsigned int TextureStorage::mCurrentTextureSerial = 1;
    
    TextureStorage::TextureStorage(Renderer9 *renderer, DWORD usage)
        : mLodOffset(0),
          mRenderer(renderer),
          mD3DUsage(usage),
          mD3DPool(renderer->getTexturePool(usage)),
          mTextureSerial(issueTextureSerial())
    {
    }
    
    TextureStorage::~TextureStorage()
    {
    }
    
    DWORD TextureStorage::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable)
    {
        DWORD d3dusage = 0;
    
        if (d3dfmt == D3DFMT_INTZ)
        {
            d3dusage |= D3DUSAGE_DEPTHSTENCIL;
        }
        else if(forceRenderable || (TextureStorage::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
        {
            d3dusage |= D3DUSAGE_RENDERTARGET;
        }
        return d3dusage;
    }
    
    bool TextureStorage::IsTextureFormatRenderable(D3DFORMAT format)
    {
        if (format == D3DFMT_INTZ)
        {
            return true;
        }
        switch(format)
        {
          case D3DFMT_L8:
          case D3DFMT_A8L8:
          case D3DFMT_DXT1:
          case D3DFMT_DXT3:
          case D3DFMT_DXT5:
            return false;
          case D3DFMT_A8R8G8B8:
          case D3DFMT_X8R8G8B8:
          case D3DFMT_A16B16G16R16F:
          case D3DFMT_A32B32G32R32F:
            return true;
          default:
            UNREACHABLE();
        }
    
        return false;
    }
    
    bool TextureStorage::isRenderTarget() const
    {
        return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
    }
    
    bool TextureStorage::isManaged() const
    {
        return (mD3DPool == D3DPOOL_MANAGED);
    }
    
    D3DPOOL TextureStorage::getPool() const
    {
        return mD3DPool;
    }
    
    DWORD TextureStorage::getUsage() const
    {
        return mD3DUsage;
    }
    
    unsigned int TextureStorage::getTextureSerial() const
    {
        return mTextureSerial;
    }
    
    unsigned int TextureStorage::issueTextureSerial()
    {
        return mCurrentTextureSerial++;
    }
    
    int TextureStorage::getLodOffset() const
    {
        return mLodOffset;
    }
    
    int TextureStorage::levelCount()
    {
        return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
    }
    
    TextureStorage2D::TextureStorage2D(Renderer9 *renderer, rx::SwapChain9 *swapchain) : TextureStorage(renderer, D3DUSAGE_RENDERTARGET), mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
    {
        IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
        mTexture = surfaceTexture;
    
        initializeRenderTarget();
    }
    
    TextureStorage2D::TextureStorage2D(Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
        : TextureStorage(renderer, GetTextureUsage(renderer->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
          mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
    {
        mTexture = NULL;
        // if the width or height is not positive this should be treated as an incomplete texture
        // we handle that here by skipping the d3d texture creation
        if (width > 0 && height > 0)
        {
            IDirect3DDevice9 *device = renderer->getDevice(); // D3D9_REPLACE
            gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
            HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(),
                                                   renderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
    
            if (FAILED(result))
            {
                ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
                error(GL_OUT_OF_MEMORY);
            }
        }
    
        initializeRenderTarget();
    }
    
    TextureStorage2D::~TextureStorage2D()
    {
        if (mTexture)
        {
            mTexture->Release();
        }
    
        delete mRenderTarget;
    }
    
    // Increments refcount on surface.
    // caller must Release() the returned surface
    IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level, bool dirty)
    {
        IDirect3DSurface9 *surface = NULL;
    
        if (mTexture)
        {
            HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface);
            ASSERT(SUCCEEDED(result));
    
            // With managed textures the driver needs to be informed of updates to the lower mipmap levels
            if (level != 0 && isManaged() && dirty)
            {
                mTexture->AddDirtyRect(NULL);
            }
        }
    
        return surface;
    }
    
    RenderTarget *TextureStorage2D::getRenderTarget() const
    {
        return mRenderTarget;
    }
    
    void TextureStorage2D::generateMipmap(int level)
    {
        IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
        IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
    
        if (upper != NULL && lower != NULL)
        {
            mRenderer->boxFilter(upper, lower);
        }
    
        if (upper != NULL) upper->Release();
        if (lower != NULL) lower->Release();
    }
    
    IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const
    {
        return mTexture;
    }
    
    unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const
    {
        return mRenderTargetSerial;
    }
    
    void TextureStorage2D::initializeRenderTarget()
    {
        if (mTexture != NULL && isRenderTarget())
        {
            IDirect3DSurface9 *surface = getSurfaceLevel(0, false);
    
            mRenderTarget = new RenderTarget9(mRenderer, surface);
        }
        else
        {
            mRenderTarget = NULL;
        }
    }
    
    TextureStorageCubeMap::TextureStorageCubeMap(Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
        : TextureStorage(renderer, GetTextureUsage(renderer->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
          mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
    {
        mTexture = NULL;
        // if the size is not positive this should be treated as an incomplete texture
        // we handle that here by skipping the d3d texture creation
        if (size > 0)
        {
            IDirect3DDevice9 *device = renderer->getDevice();
            int height = size;
            gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
            HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(),
                                                       renderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
    
            if (FAILED(result))
            {
                ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
                error(GL_OUT_OF_MEMORY);
            }
        }
    
        initializeRenderTarget();
    }
    
    TextureStorageCubeMap::~TextureStorageCubeMap()
    {
        if (mTexture)
        {
            mTexture->Release();
        }
    
        for (int i = 0; i < 6; ++i)
        {
            delete mRenderTarget[i];
        }
    }
    
    // Increments refcount on surface.
    // caller must Release() the returned surface
    IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
    {
        IDirect3DSurface9 *surface = NULL;
    
        if (mTexture)
        {
            D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
            HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface);
            ASSERT(SUCCEEDED(result));
    
            // With managed textures the driver needs to be informed of updates to the lower mipmap levels
            if (level != 0 && isManaged() && dirty)
            {
                mTexture->AddDirtyRect(face, NULL);
            }
        }
    
        return surface;
    }
    
    RenderTarget *TextureStorageCubeMap::getRenderTarget(GLenum faceTarget) const
    {
        return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
    }
    
    void TextureStorageCubeMap::generateMipmap(int face, int level)
    {
        IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
        IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
    
        if (upper != NULL && lower != NULL)
        {
            mRenderer->boxFilter(upper, lower);
        }
    
        if (upper != NULL) upper->Release();
        if (lower != NULL) lower->Release();
    }
    
    IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const
    {
        return mTexture;
    }
    
    unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const
    {
        return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
    }
    
    void TextureStorageCubeMap::initializeRenderTarget()
    {
        if (mTexture != NULL && isRenderTarget())
        {
            IDirect3DSurface9 *surface = NULL;
    
            for (int i = 0; i < 6; ++i)
            {
                surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false);
    
                mRenderTarget[i] = new RenderTarget9(mRenderer, surface);
            }
        }
        else
        {
            for (int i = 0; i < 6; ++i)
            {
                mRenderTarget[i] = NULL;
            }
        }
    }
    
    }