Hash :
104d4e4a
Author :
Date :
2024-11-15T20:44:39
Vulkan: Improve usage of ErasePipelineCacheVkChunks method `ErasePipelineCacheVkChunks()` is now also used to erase any possibly trailing chunks from the current slot. This is done to free blob cache memory and to avoid parsing these chunks in the future and generating false-positive "chunk header corrupted" errors. Normally, new pipeline data is always larger than already saved, but in case of Vulkan driver update existing data may be ignored, so the cache data will be generated from scratch. This change will help erase old data from the blob cache. Bug: angleproject:42263322 Change-Id: I021abce40c4255b443babed87ed82b273d526ec0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5854708 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
This folder contains shared back-end-specific implementation files. The classes
and types in renderer are not specified by GLES. They instead are common to
all the various ANGLE implementations.
See renderer_utils.h for various cross back-end utilties.
The ANGLE format class, angle::Format, works as a union
between GLES and all the various back-end formats. It can represent any type
of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI
formats that don’t exist in GLES, or Windows/Android surface configs that
don’t exist anywhere else.
The glInternalFormat member of angle::Format represents the “closest” GL
format for an ANGLE format. For formats that don’t exist in GLES this will
not be exactly what the format represents.
The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].
DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.
The DXGI info table is generated by gen_dxgi_format_table.py
and sources data from dxgi_format_data.json. The
main purpose of the table is to convert from a DXGI format to an ANGLE
format, where the ANGLE format should have all the necessary information.