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  • Hash : 203b26f2
    Author : Jiawei Shao
    Date : 2018-07-25T10:30:43

    ES31: Translate compute shader HLSL system variables in compile time
    
    This patch moves the implementation of translating compute shader
    builtin variables from link time to compile time.
    
    Unlike graphics shaders that require the information from other
    shader stages, we actually have enough information to translate
    compute shader builtin variables in compile time.
    
    Many redundant codes in DynamicHLSL have been removed after this
    refactor.
    
    BUG=angleproject:1442
    
    Change-Id: I7458006785ff966a00a3825610adc5566652c75e
    Reviewed-on: https://chromium-review.googlesource.com/1149609
    Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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