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kc3-lang/angle/scripts/extension_data/intel_630_win10.json

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  • Author : Yuly Novikov
    Date : 2023-02-22 18:07:21
    Hash : 7934094a
    Message : Update extension data Windows Intel testing switched from HD630 to UHD630 GPU. Pixel 6 testing is no longer experimental. Bug: angleproject:6819, chromium:1349828 Change-Id: I3b156d83eba687e4834ec59f5ff41ae21664cc0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4283257 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>

  • scripts/extension_data/intel_630_win10.json
  • {
        "Vendor": "Google Inc. (Intel)",
        "Version": "OpenGL ES 3.2.0 (ANGLE 2.1.20572 git hash: 75901296a09f)",
        "Renderer": "ANGLE (Intel, Vulkan 1.3.215 (Intel(R) UHD Graphics 630 (0x00009BC5)), Intel Corporation-101.101.)",
        "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.20572 git hash: 75901296a09f)",
        "Extensions": [
            "GL_AMD_performance_monitor",
            "GL_ANGLE_base_vertex_base_instance",
            "GL_ANGLE_base_vertex_base_instance_shader_builtin",
            "GL_ANGLE_client_arrays",
            "GL_ANGLE_clip_cull_distance",
            "GL_ANGLE_compressed_texture_etc",
            "GL_ANGLE_copy_texture_3d",
            "GL_ANGLE_depth_texture",
            "GL_ANGLE_framebuffer_blit",
            "GL_ANGLE_framebuffer_multisample",
            "GL_ANGLE_get_image",
            "GL_ANGLE_get_serialized_context_string",
            "GL_ANGLE_get_tex_level_parameter",
            "GL_ANGLE_instanced_arrays",
            "GL_ANGLE_logic_op",
            "GL_ANGLE_memory_object_flags",
            "GL_ANGLE_memory_size",
            "GL_ANGLE_multi_draw",
            "GL_ANGLE_program_cache_control",
            "GL_ANGLE_read_only_depth_stencil_feedback_loops",
            "GL_ANGLE_relaxed_vertex_attribute_type",
            "GL_ANGLE_request_extension",
            "GL_ANGLE_rgbx_internal_format",
            "GL_ANGLE_robust_client_memory",
            "GL_ANGLE_robust_fragment_shader_output",
            "GL_ANGLE_texture_compression_dxt3",
            "GL_ANGLE_texture_compression_dxt5",
            "GL_ANGLE_texture_multisample",
            "GL_ANGLE_texture_usage",
            "GL_ANGLE_vulkan_image",
            "GL_APPLE_clip_distance",
            "GL_CHROMIUM_bind_generates_resource",
            "GL_CHROMIUM_bind_uniform_location",
            "GL_CHROMIUM_copy_compressed_texture",
            "GL_CHROMIUM_copy_texture",
            "GL_CHROMIUM_lose_context",
            "GL_EXT_EGL_image_array",
            "GL_EXT_EGL_image_external_wrap_modes",
            "GL_EXT_EGL_image_storage",
            "GL_EXT_base_instance",
            "GL_EXT_blend_func_extended",
            "GL_EXT_blend_minmax",
            "GL_EXT_buffer_storage",
            "GL_EXT_clip_control",
            "GL_EXT_clip_cull_distance",
            "GL_EXT_color_buffer_float",
            "GL_EXT_color_buffer_half_float",
            "GL_EXT_compressed_ETC1_RGB8_sub_texture",
            "GL_EXT_copy_image",
            "GL_EXT_debug_label",
            "GL_EXT_debug_marker",
            "GL_EXT_discard_framebuffer",
            "GL_EXT_disjoint_timer_query",
            "GL_EXT_draw_buffers",
            "GL_EXT_draw_buffers_indexed",
            "GL_EXT_draw_elements_base_vertex",
            "GL_EXT_float_blend",
            "GL_EXT_frag_depth",
            "GL_EXT_geometry_shader",
            "GL_EXT_gpu_shader5",
            "GL_EXT_instanced_arrays",
            "GL_EXT_map_buffer_range",
            "GL_EXT_memory_object",
            "GL_EXT_multi_draw_indirect",
            "GL_EXT_multisample_compatibility",
            "GL_EXT_occlusion_query_boolean",
            "GL_EXT_polygon_offset_clamp",
            "GL_EXT_primitive_bounding_box",
            "GL_EXT_read_format_bgra",
            "GL_EXT_robustness",
            "GL_EXT_sRGB",
            "GL_EXT_sRGB_write_control",
            "GL_EXT_semaphore",
            "GL_EXT_separate_shader_objects",
            "GL_EXT_shader_io_blocks",
            "GL_EXT_shader_non_constant_global_initializers",
            "GL_EXT_shader_texture_lod",
            "GL_EXT_shadow_samplers",
            "GL_EXT_tessellation_shader",
            "GL_EXT_texture_border_clamp",
            "GL_EXT_texture_buffer",
            "GL_EXT_texture_compression_bptc",
            "GL_EXT_texture_compression_dxt1",
            "GL_EXT_texture_compression_rgtc",
            "GL_EXT_texture_compression_s3tc_srgb",
            "GL_EXT_texture_cube_map_array",
            "GL_EXT_texture_filter_anisotropic",
            "GL_EXT_texture_format_BGRA8888",
            "GL_EXT_texture_format_sRGB_override",
            "GL_EXT_texture_norm16",
            "GL_EXT_texture_rg",
            "GL_EXT_texture_sRGB_decode",
            "GL_EXT_texture_storage",
            "GL_EXT_texture_type_2_10_10_10_REV",
            "GL_EXT_unpack_subimage",
            "GL_KHR_debug",
            "GL_KHR_texture_compression_astc_ldr",
            "GL_NV_depth_buffer_float2",
            "GL_NV_fence",
            "GL_NV_framebuffer_blit",
            "GL_NV_pack_subimage",
            "GL_NV_pixel_buffer_object",
            "GL_NV_read_depth",
            "GL_NV_read_depth_stencil",
            "GL_NV_read_stencil",
            "GL_NV_shader_noperspective_interpolation",
            "GL_OES_EGL_image",
            "GL_OES_EGL_image_external",
            "GL_OES_EGL_image_external_essl3",
            "GL_OES_EGL_sync",
            "GL_OES_compressed_EAC_R11_signed_texture",
            "GL_OES_compressed_EAC_R11_unsigned_texture",
            "GL_OES_compressed_EAC_RG11_signed_texture",
            "GL_OES_compressed_EAC_RG11_unsigned_texture",
            "GL_OES_compressed_ETC1_RGB8_texture",
            "GL_OES_compressed_ETC2_RGB8_texture",
            "GL_OES_compressed_ETC2_RGBA8_texture",
            "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture",
            "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture",
            "GL_OES_compressed_ETC2_sRGB8_alpha8_texture",
            "GL_OES_compressed_ETC2_sRGB8_texture",
            "GL_OES_depth24",
            "GL_OES_depth32",
            "GL_OES_depth_texture",
            "GL_OES_depth_texture_cube_map",
            "GL_OES_draw_buffers_indexed",
            "GL_OES_draw_elements_base_vertex",
            "GL_OES_element_index_uint",
            "GL_OES_fbo_render_mipmap",
            "GL_OES_geometry_shader",
            "GL_OES_get_program_binary",
            "GL_OES_mapbuffer",
            "GL_OES_packed_depth_stencil",
            "GL_OES_primitive_bounding_box",
            "GL_OES_rgb8_rgba8",
            "GL_OES_sample_shading",
            "GL_OES_sample_variables",
            "GL_OES_shader_image_atomic",
            "GL_OES_shader_io_blocks",
            "GL_OES_shader_multisample_interpolation",
            "GL_OES_standard_derivatives",
            "GL_OES_surfaceless_context",
            "GL_OES_texture_3D",
            "GL_OES_texture_border_clamp",
            "GL_OES_texture_buffer",
            "GL_OES_texture_cube_map_array",
            "GL_OES_texture_float",
            "GL_OES_texture_float_linear",
            "GL_OES_texture_half_float",
            "GL_OES_texture_half_float_linear",
            "GL_OES_texture_npot",
            "GL_OES_texture_stencil8",
            "GL_OES_texture_storage_multisample_2d_array",
            "GL_OES_vertex_array_object",
            "GL_OES_vertex_half_float",
            "GL_OES_vertex_type_10_10_10_2",
            "GL_OVR_multiview",
            "GL_OVR_multiview2"
        ],
        "DateRecorded": "February 22, 2023"
    }