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kc3-lang/angle/include/GLES3/gl3.h

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  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:29:13
    Hash : f26ddae9
    Message : Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • include/GLES3/gl3.h
  • #ifndef __gl3_h_
    #define __gl3_h_
    
    /* 
     * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
     */
    
    #include <GLES3/gl3platform.h>
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    /*
    ** Copyright (c) 2007-2013 The Khronos Group Inc.
    **
    ** Permission is hereby granted, free of charge, to any person obtaining a
    ** copy of this software and/or associated documentation files (the
    ** "Materials"), to deal in the Materials without restriction, including
    ** without limitation the rights to use, copy, modify, merge, publish,
    ** distribute, sublicense, and/or sell copies of the Materials, and to
    ** permit persons to whom the Materials are furnished to do so, subject to
    ** the following conditions:
    **
    ** The above copyright notice and this permission notice shall be included
    ** in all copies or substantial portions of the Materials.
    **
    ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
    ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
    ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
    ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
    */
    
    /*-------------------------------------------------------------------------
     * Data type definitions
     *-----------------------------------------------------------------------*/
    
    /* OpenGL ES 2.0 */
    
    typedef void             GLvoid;
    typedef char             GLchar;
    typedef unsigned int     GLenum;
    typedef unsigned char    GLboolean;
    typedef unsigned int     GLbitfield;
    typedef khronos_int8_t   GLbyte;
    typedef short            GLshort;
    typedef int              GLint;
    typedef int              GLsizei;
    typedef khronos_uint8_t  GLubyte;
    typedef unsigned short   GLushort;
    typedef unsigned int     GLuint;
    typedef khronos_float_t  GLfloat;
    typedef khronos_float_t  GLclampf;
    typedef khronos_int32_t  GLfixed;
    typedef khronos_intptr_t GLintptr;
    typedef khronos_ssize_t  GLsizeiptr;
    
    /* OpenGL ES 3.0 */
    
    typedef unsigned short   GLhalf;
    typedef khronos_int64_t  GLint64;
    typedef khronos_uint64_t GLuint64;
    typedef struct __GLsync *GLsync;
    
    /*-------------------------------------------------------------------------
     * Token definitions
     *-----------------------------------------------------------------------*/
    
    /* OpenGL ES core versions */
    #define GL_ES_VERSION_3_0                                1
    #define GL_ES_VERSION_2_0                                1
    
    /* OpenGL ES 2.0 */
    
    /* ClearBufferMask */
    #define GL_DEPTH_BUFFER_BIT                              0x00000100
    #define GL_STENCIL_BUFFER_BIT                            0x00000400
    #define GL_COLOR_BUFFER_BIT                              0x00004000
    
    /* Boolean */
    #define GL_FALSE                                         0
    #define GL_TRUE                                          1
    
    /* BeginMode */
    #define GL_POINTS                                        0x0000
    #define GL_LINES                                         0x0001
    #define GL_LINE_LOOP                                     0x0002
    #define GL_LINE_STRIP                                    0x0003
    #define GL_TRIANGLES                                     0x0004
    #define GL_TRIANGLE_STRIP                                0x0005
    #define GL_TRIANGLE_FAN                                  0x0006
    
    /* BlendingFactorDest */
    #define GL_ZERO                                          0
    #define GL_ONE                                           1
    #define GL_SRC_COLOR                                     0x0300
    #define GL_ONE_MINUS_SRC_COLOR                           0x0301
    #define GL_SRC_ALPHA                                     0x0302
    #define GL_ONE_MINUS_SRC_ALPHA                           0x0303
    #define GL_DST_ALPHA                                     0x0304
    #define GL_ONE_MINUS_DST_ALPHA                           0x0305
    
    /* BlendingFactorSrc */
    /*      GL_ZERO */
    /*      GL_ONE */
    #define GL_DST_COLOR                                     0x0306
    #define GL_ONE_MINUS_DST_COLOR                           0x0307
    #define GL_SRC_ALPHA_SATURATE                            0x0308
    /*      GL_SRC_ALPHA */
    /*      GL_ONE_MINUS_SRC_ALPHA */
    /*      GL_DST_ALPHA */
    /*      GL_ONE_MINUS_DST_ALPHA */
    
    /* BlendEquationSeparate */
    #define GL_FUNC_ADD                                      0x8006
    #define GL_BLEND_EQUATION                                0x8009
    #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
    #define GL_BLEND_EQUATION_ALPHA                          0x883D
    
    /* BlendSubtract */
    #define GL_FUNC_SUBTRACT                                 0x800A
    #define GL_FUNC_REVERSE_SUBTRACT                         0x800B
    
    /* Separate Blend Functions */
    #define GL_BLEND_DST_RGB                                 0x80C8
    #define GL_BLEND_SRC_RGB                                 0x80C9
    #define GL_BLEND_DST_ALPHA                               0x80CA
    #define GL_BLEND_SRC_ALPHA                               0x80CB
    #define GL_CONSTANT_COLOR                                0x8001
    #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
    #define GL_CONSTANT_ALPHA                                0x8003
    #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
    #define GL_BLEND_COLOR                                   0x8005
    
    /* Buffer Objects */
    #define GL_ARRAY_BUFFER                                  0x8892
    #define GL_ELEMENT_ARRAY_BUFFER                          0x8893
    #define GL_ARRAY_BUFFER_BINDING                          0x8894
    #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
    
    #define GL_STREAM_DRAW                                   0x88E0
    #define GL_STATIC_DRAW                                   0x88E4
    #define GL_DYNAMIC_DRAW                                  0x88E8
    
    #define GL_BUFFER_SIZE                                   0x8764
    #define GL_BUFFER_USAGE                                  0x8765
    
    #define GL_CURRENT_VERTEX_ATTRIB                         0x8626
    
    /* CullFaceMode */
    #define GL_FRONT                                         0x0404
    #define GL_BACK                                          0x0405
    #define GL_FRONT_AND_BACK                                0x0408
    
    /* DepthFunction */
    /*      GL_NEVER */
    /*      GL_LESS */
    /*      GL_EQUAL */
    /*      GL_LEQUAL */
    /*      GL_GREATER */
    /*      GL_NOTEQUAL */
    /*      GL_GEQUAL */
    /*      GL_ALWAYS */
    
    /* EnableCap */
    #define GL_TEXTURE_2D                                    0x0DE1
    #define GL_CULL_FACE                                     0x0B44
    #define GL_BLEND                                         0x0BE2
    #define GL_DITHER                                        0x0BD0
    #define GL_STENCIL_TEST                                  0x0B90
    #define GL_DEPTH_TEST                                    0x0B71
    #define GL_SCISSOR_TEST                                  0x0C11
    #define GL_POLYGON_OFFSET_FILL                           0x8037
    #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
    #define GL_SAMPLE_COVERAGE                               0x80A0
    
    /* ErrorCode */
    #define GL_NO_ERROR                                      0
    #define GL_INVALID_ENUM                                  0x0500
    #define GL_INVALID_VALUE                                 0x0501
    #define GL_INVALID_OPERATION                             0x0502
    #define GL_OUT_OF_MEMORY                                 0x0505
    
    /* FrontFaceDirection */
    #define GL_CW                                            0x0900
    #define GL_CCW                                           0x0901
    
    /* GetPName */
    #define GL_LINE_WIDTH                                    0x0B21
    #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
    #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
    #define GL_CULL_FACE_MODE                                0x0B45
    #define GL_FRONT_FACE                                    0x0B46
    #define GL_DEPTH_RANGE                                   0x0B70
    #define GL_DEPTH_WRITEMASK                               0x0B72
    #define GL_DEPTH_CLEAR_VALUE                             0x0B73
    #define GL_DEPTH_FUNC                                    0x0B74
    #define GL_STENCIL_CLEAR_VALUE                           0x0B91
    #define GL_STENCIL_FUNC                                  0x0B92
    #define GL_STENCIL_FAIL                                  0x0B94
    #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
    #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
    #define GL_STENCIL_REF                                   0x0B97
    #define GL_STENCIL_VALUE_MASK                            0x0B93
    #define GL_STENCIL_WRITEMASK                             0x0B98
    #define GL_STENCIL_BACK_FUNC                             0x8800
    #define GL_STENCIL_BACK_FAIL                             0x8801
    #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
    #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
    #define GL_STENCIL_BACK_REF                              0x8CA3
    #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
    #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
    #define GL_VIEWPORT                                      0x0BA2
    #define GL_SCISSOR_BOX                                   0x0C10
    /*      GL_SCISSOR_TEST */
    #define GL_COLOR_CLEAR_VALUE                             0x0C22
    #define GL_COLOR_WRITEMASK                               0x0C23
    #define GL_UNPACK_ALIGNMENT                              0x0CF5
    #define GL_PACK_ALIGNMENT                                0x0D05
    #define GL_MAX_TEXTURE_SIZE                              0x0D33
    #define GL_MAX_VIEWPORT_DIMS                             0x0D3A
    #define GL_SUBPIXEL_BITS                                 0x0D50
    #define GL_RED_BITS                                      0x0D52
    #define GL_GREEN_BITS                                    0x0D53
    #define GL_BLUE_BITS                                     0x0D54
    #define GL_ALPHA_BITS                                    0x0D55
    #define GL_DEPTH_BITS                                    0x0D56
    #define GL_STENCIL_BITS                                  0x0D57
    #define GL_POLYGON_OFFSET_UNITS                          0x2A00
    /*      GL_POLYGON_OFFSET_FILL */
    #define GL_POLYGON_OFFSET_FACTOR                         0x8038
    #define GL_TEXTURE_BINDING_2D                            0x8069
    #define GL_SAMPLE_BUFFERS                                0x80A8
    #define GL_SAMPLES                                       0x80A9
    #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
    #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
    
    /* GetTextureParameter */
    /*      GL_TEXTURE_MAG_FILTER */
    /*      GL_TEXTURE_MIN_FILTER */
    /*      GL_TEXTURE_WRAP_S */
    /*      GL_TEXTURE_WRAP_T */
    
    #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
    #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
    
    /* HintMode */
    #define GL_DONT_CARE                                     0x1100
    #define GL_FASTEST                                       0x1101
    #define GL_NICEST                                        0x1102
    
    /* HintTarget */
    #define GL_GENERATE_MIPMAP_HINT                          0x8192
    
    /* DataType */
    #define GL_BYTE                                          0x1400
    #define GL_UNSIGNED_BYTE                                 0x1401
    #define GL_SHORT                                         0x1402
    #define GL_UNSIGNED_SHORT                                0x1403
    #define GL_INT                                           0x1404
    #define GL_UNSIGNED_INT                                  0x1405
    #define GL_FLOAT                                         0x1406
    #define GL_FIXED                                         0x140C
    
    /* PixelFormat */
    #define GL_DEPTH_COMPONENT                               0x1902
    #define GL_ALPHA                                         0x1906
    #define GL_RGB                                           0x1907
    #define GL_RGBA                                          0x1908
    #define GL_LUMINANCE                                     0x1909
    #define GL_LUMINANCE_ALPHA                               0x190A
    
    /* PixelType */
    /*      GL_UNSIGNED_BYTE */
    #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
    #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
    #define GL_UNSIGNED_SHORT_5_6_5                          0x8363
    
    /* Shaders */
    #define GL_FRAGMENT_SHADER                               0x8B30
    #define GL_VERTEX_SHADER                                 0x8B31
    #define GL_MAX_VERTEX_ATTRIBS                            0x8869
    #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
    #define GL_MAX_VARYING_VECTORS                           0x8DFC
    #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
    #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
    #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
    #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
    #define GL_SHADER_TYPE                                   0x8B4F
    #define GL_DELETE_STATUS                                 0x8B80
    #define GL_LINK_STATUS                                   0x8B82
    #define GL_VALIDATE_STATUS                               0x8B83
    #define GL_ATTACHED_SHADERS                              0x8B85
    #define GL_ACTIVE_UNIFORMS                               0x8B86
    #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
    #define GL_ACTIVE_ATTRIBUTES                             0x8B89
    #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
    #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
    #define GL_CURRENT_PROGRAM                               0x8B8D
    
    /* StencilFunction */
    #define GL_NEVER                                         0x0200
    #define GL_LESS                                          0x0201
    #define GL_EQUAL                                         0x0202
    #define GL_LEQUAL                                        0x0203
    #define GL_GREATER                                       0x0204
    #define GL_NOTEQUAL                                      0x0205
    #define GL_GEQUAL                                        0x0206
    #define GL_ALWAYS                                        0x0207
    
    /* StencilOp */
    /*      GL_ZERO */
    #define GL_KEEP                                          0x1E00
    #define GL_REPLACE                                       0x1E01
    #define GL_INCR                                          0x1E02
    #define GL_DECR                                          0x1E03
    #define GL_INVERT                                        0x150A
    #define GL_INCR_WRAP                                     0x8507
    #define GL_DECR_WRAP                                     0x8508
    
    /* StringName */
    #define GL_VENDOR                                        0x1F00
    #define GL_RENDERER                                      0x1F01
    #define GL_VERSION                                       0x1F02
    #define GL_EXTENSIONS                                    0x1F03
    
    /* TextureMagFilter */
    #define GL_NEAREST                                       0x2600
    #define GL_LINEAR                                        0x2601
    
    /* TextureMinFilter */
    /*      GL_NEAREST */
    /*      GL_LINEAR */
    #define GL_NEAREST_MIPMAP_NEAREST                        0x2700
    #define GL_LINEAR_MIPMAP_NEAREST                         0x2701
    #define GL_NEAREST_MIPMAP_LINEAR                         0x2702
    #define GL_LINEAR_MIPMAP_LINEAR                          0x2703
    
    /* TextureParameterName */
    #define GL_TEXTURE_MAG_FILTER                            0x2800
    #define GL_TEXTURE_MIN_FILTER                            0x2801
    #define GL_TEXTURE_WRAP_S                                0x2802
    #define GL_TEXTURE_WRAP_T                                0x2803
    
    /* TextureTarget */
    /*      GL_TEXTURE_2D */
    #define GL_TEXTURE                                       0x1702
    
    #define GL_TEXTURE_CUBE_MAP                              0x8513
    #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
    #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
    #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
    #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
    #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
    #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
    #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
    #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
    
    /* TextureUnit */
    #define GL_TEXTURE0                                      0x84C0
    #define GL_TEXTURE1                                      0x84C1
    #define GL_TEXTURE2                                      0x84C2
    #define GL_TEXTURE3                                      0x84C3
    #define GL_TEXTURE4                                      0x84C4
    #define GL_TEXTURE5                                      0x84C5
    #define GL_TEXTURE6                                      0x84C6
    #define GL_TEXTURE7                                      0x84C7
    #define GL_TEXTURE8                                      0x84C8
    #define GL_TEXTURE9                                      0x84C9
    #define GL_TEXTURE10                                     0x84CA
    #define GL_TEXTURE11                                     0x84CB
    #define GL_TEXTURE12                                     0x84CC
    #define GL_TEXTURE13                                     0x84CD
    #define GL_TEXTURE14                                     0x84CE
    #define GL_TEXTURE15                                     0x84CF
    #define GL_TEXTURE16                                     0x84D0
    #define GL_TEXTURE17                                     0x84D1
    #define GL_TEXTURE18                                     0x84D2
    #define GL_TEXTURE19                                     0x84D3
    #define GL_TEXTURE20                                     0x84D4
    #define GL_TEXTURE21                                     0x84D5
    #define GL_TEXTURE22                                     0x84D6
    #define GL_TEXTURE23                                     0x84D7
    #define GL_TEXTURE24                                     0x84D8
    #define GL_TEXTURE25                                     0x84D9
    #define GL_TEXTURE26                                     0x84DA
    #define GL_TEXTURE27                                     0x84DB
    #define GL_TEXTURE28                                     0x84DC
    #define GL_TEXTURE29                                     0x84DD
    #define GL_TEXTURE30                                     0x84DE
    #define GL_TEXTURE31                                     0x84DF
    #define GL_ACTIVE_TEXTURE                                0x84E0
    
    /* TextureWrapMode */
    #define GL_REPEAT                                        0x2901
    #define GL_CLAMP_TO_EDGE                                 0x812F
    #define GL_MIRRORED_REPEAT                               0x8370
    
    /* Uniform Types */
    #define GL_FLOAT_VEC2                                    0x8B50
    #define GL_FLOAT_VEC3                                    0x8B51
    #define GL_FLOAT_VEC4                                    0x8B52
    #define GL_INT_VEC2                                      0x8B53
    #define GL_INT_VEC3                                      0x8B54
    #define GL_INT_VEC4                                      0x8B55
    #define GL_BOOL                                          0x8B56
    #define GL_BOOL_VEC2                                     0x8B57
    #define GL_BOOL_VEC3                                     0x8B58
    #define GL_BOOL_VEC4                                     0x8B59
    #define GL_FLOAT_MAT2                                    0x8B5A
    #define GL_FLOAT_MAT3                                    0x8B5B
    #define GL_FLOAT_MAT4                                    0x8B5C
    #define GL_SAMPLER_2D                                    0x8B5E
    #define GL_SAMPLER_CUBE                                  0x8B60
    
    /* Vertex Arrays */
    #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
    #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
    #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
    #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
    #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
    #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
    #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
    
    /* Read Format */
    #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
    #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
    
    /* Shader Source */
    #define GL_COMPILE_STATUS                                0x8B81
    #define GL_INFO_LOG_LENGTH                               0x8B84
    #define GL_SHADER_SOURCE_LENGTH                          0x8B88
    #define GL_SHADER_COMPILER                               0x8DFA
    
    /* Shader Binary */
    #define GL_SHADER_BINARY_FORMATS                         0x8DF8
    #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
    
    /* Shader Precision-Specified Types */
    #define GL_LOW_FLOAT                                     0x8DF0
    #define GL_MEDIUM_FLOAT                                  0x8DF1
    #define GL_HIGH_FLOAT                                    0x8DF2
    #define GL_LOW_INT                                       0x8DF3
    #define GL_MEDIUM_INT                                    0x8DF4
    #define GL_HIGH_INT                                      0x8DF5
    
    /* Framebuffer Object. */
    #define GL_FRAMEBUFFER                                   0x8D40
    #define GL_RENDERBUFFER                                  0x8D41
    
    #define GL_RGBA4                                         0x8056
    #define GL_RGB5_A1                                       0x8057
    #define GL_RGB565                                        0x8D62
    #define GL_DEPTH_COMPONENT16                             0x81A5
    #define GL_STENCIL_INDEX8                                0x8D48
    
    #define GL_RENDERBUFFER_WIDTH                            0x8D42
    #define GL_RENDERBUFFER_HEIGHT                           0x8D43
    #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
    #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
    #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
    #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
    #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
    #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
    #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
    
    #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
    #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
    #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
    #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
    
    #define GL_COLOR_ATTACHMENT0                             0x8CE0
    #define GL_DEPTH_ATTACHMENT                              0x8D00
    #define GL_STENCIL_ATTACHMENT                            0x8D20
    
    #define GL_NONE                                          0
    
    #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
    #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
    #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
    #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
    #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
    
    #define GL_FRAMEBUFFER_BINDING                           0x8CA6
    #define GL_RENDERBUFFER_BINDING                          0x8CA7
    #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
    
    #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
    
    /* OpenGL ES 3.0 */
    
    #define GL_READ_BUFFER                                   0x0C02
    #define GL_UNPACK_ROW_LENGTH                             0x0CF2
    #define GL_UNPACK_SKIP_ROWS                              0x0CF3
    #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
    #define GL_PACK_ROW_LENGTH                               0x0D02
    #define GL_PACK_SKIP_ROWS                                0x0D03
    #define GL_PACK_SKIP_PIXELS                              0x0D04
    #define GL_COLOR                                         0x1800
    #define GL_DEPTH                                         0x1801
    #define GL_STENCIL                                       0x1802
    #define GL_RED                                           0x1903
    #define GL_RGB8                                          0x8051
    #define GL_RGBA8                                         0x8058
    #define GL_RGB10_A2                                      0x8059
    #define GL_TEXTURE_BINDING_3D                            0x806A
    #define GL_UNPACK_SKIP_IMAGES                            0x806D
    #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
    #define GL_TEXTURE_3D                                    0x806F
    #define GL_TEXTURE_WRAP_R                                0x8072
    #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
    #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
    #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
    #define GL_MAX_ELEMENTS_INDICES                          0x80E9
    #define GL_TEXTURE_MIN_LOD                               0x813A
    #define GL_TEXTURE_MAX_LOD                               0x813B
    #define GL_TEXTURE_BASE_LEVEL                            0x813C
    #define GL_TEXTURE_MAX_LEVEL                             0x813D
    #define GL_MIN                                           0x8007
    #define GL_MAX                                           0x8008
    #define GL_DEPTH_COMPONENT24                             0x81A6
    #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
    #define GL_TEXTURE_COMPARE_MODE                          0x884C
    #define GL_TEXTURE_COMPARE_FUNC                          0x884D
    #define GL_CURRENT_QUERY                                 0x8865
    #define GL_QUERY_RESULT                                  0x8866
    #define GL_QUERY_RESULT_AVAILABLE                        0x8867
    #define GL_BUFFER_MAPPED                                 0x88BC
    #define GL_BUFFER_MAP_POINTER                            0x88BD
    #define GL_STREAM_READ                                   0x88E1
    #define GL_STREAM_COPY                                   0x88E2
    #define GL_STATIC_READ                                   0x88E5
    #define GL_STATIC_COPY                                   0x88E6
    #define GL_DYNAMIC_READ                                  0x88E9
    #define GL_DYNAMIC_COPY                                  0x88EA
    #define GL_MAX_DRAW_BUFFERS                              0x8824
    #define GL_DRAW_BUFFER0                                  0x8825
    #define GL_DRAW_BUFFER1                                  0x8826
    #define GL_DRAW_BUFFER2                                  0x8827
    #define GL_DRAW_BUFFER3                                  0x8828
    #define GL_DRAW_BUFFER4                                  0x8829
    #define GL_DRAW_BUFFER5                                  0x882A
    #define GL_DRAW_BUFFER6                                  0x882B
    #define GL_DRAW_BUFFER7                                  0x882C
    #define GL_DRAW_BUFFER8                                  0x882D
    #define GL_DRAW_BUFFER9                                  0x882E
    #define GL_DRAW_BUFFER10                                 0x882F
    #define GL_DRAW_BUFFER11                                 0x8830
    #define GL_DRAW_BUFFER12                                 0x8831
    #define GL_DRAW_BUFFER13                                 0x8832
    #define GL_DRAW_BUFFER14                                 0x8833
    #define GL_DRAW_BUFFER15                                 0x8834
    #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
    #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
    #define GL_SAMPLER_3D                                    0x8B5F
    #define GL_SAMPLER_2D_SHADOW                             0x8B62
    #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
    #define GL_PIXEL_PACK_BUFFER                             0x88EB
    #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
    #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
    #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
    #define GL_FLOAT_MAT2x3                                  0x8B65
    #define GL_FLOAT_MAT2x4                                  0x8B66
    #define GL_FLOAT_MAT3x2                                  0x8B67
    #define GL_FLOAT_MAT3x4                                  0x8B68
    #define GL_FLOAT_MAT4x2                                  0x8B69
    #define GL_FLOAT_MAT4x3                                  0x8B6A
    #define GL_SRGB                                          0x8C40
    #define GL_SRGB8                                         0x8C41
    #define GL_SRGB8_ALPHA8                                  0x8C43
    #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
    #define GL_MAJOR_VERSION                                 0x821B
    #define GL_MINOR_VERSION                                 0x821C
    #define GL_NUM_EXTENSIONS                                0x821D
    #define GL_RGBA32F                                       0x8814
    #define GL_RGB32F                                        0x8815
    #define GL_RGBA16F                                       0x881A
    #define GL_RGB16F                                        0x881B
    #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
    #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
    #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
    #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
    #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
    #define GL_TEXTURE_2D_ARRAY                              0x8C1A
    #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
    #define GL_R11F_G11F_B10F                                0x8C3A
    #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
    #define GL_RGB9_E5                                       0x8C3D
    #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
    #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
    #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
    #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
    #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
    #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
    #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
    #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
    #define GL_RASTERIZER_DISCARD                            0x8C89
    #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
    #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
    #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
    #define GL_SEPARATE_ATTRIBS                              0x8C8D
    #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
    #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
    #define GL_RGBA32UI                                      0x8D70
    #define GL_RGB32UI                                       0x8D71
    #define GL_RGBA16UI                                      0x8D76
    #define GL_RGB16UI                                       0x8D77
    #define GL_RGBA8UI                                       0x8D7C
    #define GL_RGB8UI                                        0x8D7D
    #define GL_RGBA32I                                       0x8D82
    #define GL_RGB32I                                        0x8D83
    #define GL_RGBA16I                                       0x8D88
    #define GL_RGB16I                                        0x8D89
    #define GL_RGBA8I                                        0x8D8E
    #define GL_RGB8I                                         0x8D8F
    #define GL_RED_INTEGER                                   0x8D94
    #define GL_RGB_INTEGER                                   0x8D98
    #define GL_RGBA_INTEGER                                  0x8D99
    #define GL_SAMPLER_2D_ARRAY                              0x8DC1
    #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
    #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
    #define GL_UNSIGNED_INT_VEC2                             0x8DC6
    #define GL_UNSIGNED_INT_VEC3                             0x8DC7
    #define GL_UNSIGNED_INT_VEC4                             0x8DC8
    #define GL_INT_SAMPLER_2D                                0x8DCA
    #define GL_INT_SAMPLER_3D                                0x8DCB
    #define GL_INT_SAMPLER_CUBE                              0x8DCC
    #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
    #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
    #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
    #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
    #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
    #define GL_BUFFER_ACCESS_FLAGS                           0x911F
    #define GL_BUFFER_MAP_LENGTH                             0x9120
    #define GL_BUFFER_MAP_OFFSET                             0x9121
    #define GL_DEPTH_COMPONENT32F                            0x8CAC
    #define GL_DEPTH32F_STENCIL8                             0x8CAD
    #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
    #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
    #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
    #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
    #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
    #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
    #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
    #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
    #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
    #define GL_FRAMEBUFFER_DEFAULT                           0x8218
    #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
    #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
    #define GL_DEPTH_STENCIL                                 0x84F9
    #define GL_UNSIGNED_INT_24_8                             0x84FA
    #define GL_DEPTH24_STENCIL8                              0x88F0
    #define GL_UNSIGNED_NORMALIZED                           0x8C17
    #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
    #define GL_READ_FRAMEBUFFER                              0x8CA8
    #define GL_DRAW_FRAMEBUFFER                              0x8CA9
    #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
    #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
    #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
    #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
    #define GL_COLOR_ATTACHMENT1                             0x8CE1
    #define GL_COLOR_ATTACHMENT2                             0x8CE2
    #define GL_COLOR_ATTACHMENT3                             0x8CE3
    #define GL_COLOR_ATTACHMENT4                             0x8CE4
    #define GL_COLOR_ATTACHMENT5                             0x8CE5
    #define GL_COLOR_ATTACHMENT6                             0x8CE6
    #define GL_COLOR_ATTACHMENT7                             0x8CE7
    #define GL_COLOR_ATTACHMENT8                             0x8CE8
    #define GL_COLOR_ATTACHMENT9                             0x8CE9
    #define GL_COLOR_ATTACHMENT10                            0x8CEA
    #define GL_COLOR_ATTACHMENT11                            0x8CEB
    #define GL_COLOR_ATTACHMENT12                            0x8CEC
    #define GL_COLOR_ATTACHMENT13                            0x8CED
    #define GL_COLOR_ATTACHMENT14                            0x8CEE
    #define GL_COLOR_ATTACHMENT15                            0x8CEF
    #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
    #define GL_MAX_SAMPLES                                   0x8D57
    #define GL_HALF_FLOAT                                    0x140B
    #define GL_MAP_READ_BIT                                  0x0001
    #define GL_MAP_WRITE_BIT                                 0x0002
    #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
    #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
    #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
    #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
    #define GL_RG                                            0x8227
    #define GL_RG_INTEGER                                    0x8228
    #define GL_R8                                            0x8229
    #define GL_RG8                                           0x822B
    #define GL_R16F                                          0x822D
    #define GL_R32F                                          0x822E
    #define GL_RG16F                                         0x822F
    #define GL_RG32F                                         0x8230
    #define GL_R8I                                           0x8231
    #define GL_R8UI                                          0x8232
    #define GL_R16I                                          0x8233
    #define GL_R16UI                                         0x8234
    #define GL_R32I                                          0x8235
    #define GL_R32UI                                         0x8236
    #define GL_RG8I                                          0x8237
    #define GL_RG8UI                                         0x8238
    #define GL_RG16I                                         0x8239
    #define GL_RG16UI                                        0x823A
    #define GL_RG32I                                         0x823B
    #define GL_RG32UI                                        0x823C
    #define GL_VERTEX_ARRAY_BINDING                          0x85B5
    #define GL_R8_SNORM                                      0x8F94
    #define GL_RG8_SNORM                                     0x8F95
    #define GL_RGB8_SNORM                                    0x8F96
    #define GL_RGBA8_SNORM                                   0x8F97
    #define GL_SIGNED_NORMALIZED                             0x8F9C
    #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
    #define GL_COPY_READ_BUFFER                              0x8F36
    #define GL_COPY_WRITE_BUFFER                             0x8F37
    #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
    #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
    #define GL_UNIFORM_BUFFER                                0x8A11
    #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
    #define GL_UNIFORM_BUFFER_START                          0x8A29
    #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
    #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
    #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
    #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
    #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
    #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
    #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
    #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
    #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
    #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
    #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
    #define GL_UNIFORM_TYPE                                  0x8A37
    #define GL_UNIFORM_SIZE                                  0x8A38
    #define GL_UNIFORM_NAME_LENGTH                           0x8A39
    #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
    #define GL_UNIFORM_OFFSET                                0x8A3B
    #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
    #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
    #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
    #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
    #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
    #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
    #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
    #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
    #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
    #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
    #define GL_INVALID_INDEX                                 0xFFFFFFFFu
    #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
    #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
    #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
    #define GL_OBJECT_TYPE                                   0x9112
    #define GL_SYNC_CONDITION                                0x9113
    #define GL_SYNC_STATUS                                   0x9114
    #define GL_SYNC_FLAGS                                    0x9115
    #define GL_SYNC_FENCE                                    0x9116
    #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
    #define GL_UNSIGNALED                                    0x9118
    #define GL_SIGNALED                                      0x9119
    #define GL_ALREADY_SIGNALED                              0x911A
    #define GL_TIMEOUT_EXPIRED                               0x911B
    #define GL_CONDITION_SATISFIED                           0x911C
    #define GL_WAIT_FAILED                                   0x911D
    #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
    #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
    #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
    #define GL_ANY_SAMPLES_PASSED                            0x8C2F
    #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
    #define GL_SAMPLER_BINDING                               0x8919
    #define GL_RGB10_A2UI                                    0x906F
    #define GL_TEXTURE_SWIZZLE_R                             0x8E42
    #define GL_TEXTURE_SWIZZLE_G                             0x8E43
    #define GL_TEXTURE_SWIZZLE_B                             0x8E44
    #define GL_TEXTURE_SWIZZLE_A                             0x8E45
    #define GL_GREEN                                         0x1904
    #define GL_BLUE                                          0x1905
    #define GL_INT_2_10_10_10_REV                            0x8D9F
    #define GL_TRANSFORM_FEEDBACK                            0x8E22
    #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
    #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
    #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
    #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
    #define GL_PROGRAM_BINARY_LENGTH                         0x8741
    #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
    #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
    #define GL_COMPRESSED_R11_EAC                            0x9270
    #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
    #define GL_COMPRESSED_RG11_EAC                           0x9272
    #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
    #define GL_COMPRESSED_RGB8_ETC2                          0x9274
    #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
    #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
    #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
    #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
    #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
    #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
    #define GL_MAX_ELEMENT_INDEX                             0x8D6B
    #define GL_NUM_SAMPLE_COUNTS                             0x9380
    #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
    
    /*-------------------------------------------------------------------------
     * Entrypoint definitions
     *-----------------------------------------------------------------------*/
    
    /* OpenGL ES 2.0 */
    
    GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
    GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
    GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
    GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
    GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
    GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
    GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
    GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
    GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
    GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
    GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
    GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
    GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
    GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
    GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
    GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
    GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
    GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
    GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
    GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
    GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
    GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
    GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
    GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
    GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
    GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
    GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
    GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    GL_APICALL void           GL_APIENTRY glFinish (void);
    GL_APICALL void           GL_APIENTRY glFlush (void);
    GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
    GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
    GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
    GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
    GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
    GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
    GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
    GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
    GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
    GL_APICALL GLenum         GL_APIENTRY glGetError (void);
    GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
    GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
    GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
    GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
    GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
    GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
    GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
    GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
    GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
    GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
    GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
    GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
    GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
    GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
    GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
    GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
    GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
    GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
    GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
    GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
    GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
    GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
    GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
    GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
    GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
    GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
    GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
    GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
    GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
    GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
    GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
    GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
    GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
    GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
    GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
    GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
    GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
    GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
    GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
    GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
    GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
    GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
    GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
    GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    
    /* OpenGL ES 3.0 */
    
    GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
    GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
    GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
    GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
    GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
    GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
    GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
    GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
    GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
    GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
    GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
    GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
    GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
    GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
    GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
    GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
    GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
    GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
    GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
    GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
    GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
    GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
    GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
    GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
    GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
    GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
    GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
    GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
    GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
    GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
    GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
    GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
    GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
    GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
    GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
    GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
    GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
    GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
    GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
    GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
    GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
    GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
    GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
    GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
    GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
    GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
    GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
    GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
    GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
    GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
    GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
    GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
    GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
    GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
    GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
    GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
    GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
    GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
    GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
    GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
    GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
    GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
    GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
    GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
    GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
    GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
    GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
    GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
    GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
    GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
    GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
    GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
    GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
    GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
    GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
    GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
    GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
    GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
    GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
    GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
    GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
    GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
    GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
    GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
    GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
    GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
    GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
    GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
    GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif