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  • Hash : 335c6b86
    Author : Alexey Knyazev
    Date : 2023-08-02T00:00:00

    D3D11: Do not specialize HLSL for multisampled rendering
    
    Pass the required state as a driver uniform instead of
    triggering fragment shader recompilation at draw calls.
    
    Bug: angleproject:8097
    Bug: angleproject:8131
    Fixed: chromium:1468993
    Change-Id: I15825c0522b29d48eb2c3b341ba96f139ef26460
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742579
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
    

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