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kc3-lang/angle/src/libGL/entry_points_gl_4_2_autogen.h

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGL/entry_points_gl_4_2_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_4_2_autogen.h:
    //   Defines the GL 4.2 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_4_2_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_4_2_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
                                                   GLuint texture,
                                                   GLint level,
                                                   GLboolean layered,
                                                   GLint layer,
                                                   GLenum access,
                                                   GLenum format);
    ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedBaseInstance(GLenum mode,
                                                                  GLint first,
                                                                  GLsizei count,
                                                                  GLsizei instancecount,
                                                                  GLuint baseinstance);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseInstance(GLenum mode,
                                                                    GLsizei count,
                                                                    GLenum type,
                                                                    const void *indices,
                                                                    GLsizei instancecount,
                                                                    GLuint baseinstance);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
                                                                              GLsizei count,
                                                                              GLenum type,
                                                                              const void *indices,
                                                                              GLsizei instancecount,
                                                                              GLint basevertex,
                                                                              GLuint baseinstance);
    ANGLE_EXPORT void GL_APIENTRY DrawTransformFeedbackInstanced(GLenum mode,
                                                                 GLuint id,
                                                                 GLsizei instancecount);
    ANGLE_EXPORT void GL_APIENTRY DrawTransformFeedbackStreamInstanced(GLenum mode,
                                                                       GLuint id,
                                                                       GLuint stream,
                                                                       GLsizei instancecount);
    ANGLE_EXPORT void GL_APIENTRY GetActiveAtomicCounterBufferiv(GLuint program,
                                                                 GLuint bufferIndex,
                                                                 GLenum pname,
                                                                 GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target,
                                                      GLenum internalformat,
                                                      GLenum pname,
                                                      GLsizei bufSize,
                                                      GLint *params);
    ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY TexStorage1D(GLenum target,
                                               GLsizei levels,
                                               GLenum internalformat,
                                               GLsizei width);
    ANGLE_EXPORT void GL_APIENTRY
    TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target,
                                               GLsizei levels,
                                               GLenum internalformat,
                                               GLsizei width,
                                               GLsizei height,
                                               GLsizei depth);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_4_2_AUTOGEN_H_