Hash :
124f78c2
Author :
Date :
2019-06-18T11:48:24
Remove gl::Context parameter from Observer functions. It was only used in exactly one instance in VertexArray. Instead we can cache a bool and avoid needing to pass it around. Will make signaling dirty easier in the Vulkan back-end. Bug: angleproject:3539 Change-Id: Ia570aec051a24a5280df49edc4345c54022b46ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663838 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
{}
Sampler::~Sampler()
{
SafeDelete(mImpl);
}
void Sampler::onDestroy(const Context *context) {}
void Sampler::setLabel(const Context *context, const std::string &label)
{
mLabel = label;
}
const std::string &Sampler::getLabel() const
{
return mLabel;
}
void Sampler::setMinFilter(const Context *context, GLenum minFilter)
{
mState.setMinFilter(minFilter);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getMinFilter() const
{
return mState.getMinFilter();
}
void Sampler::setMagFilter(const Context *context, GLenum magFilter)
{
mState.setMagFilter(magFilter);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getMagFilter() const
{
return mState.getMagFilter();
}
void Sampler::setWrapS(const Context *context, GLenum wrapS)
{
mState.setWrapS(wrapS);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapS() const
{
return mState.getWrapS();
}
void Sampler::setWrapT(const Context *context, GLenum wrapT)
{
mState.setWrapT(wrapT);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapT() const
{
return mState.getWrapT();
}
void Sampler::setWrapR(const Context *context, GLenum wrapR)
{
mState.setWrapR(wrapR);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getWrapR() const
{
return mState.getWrapR();
}
void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy)
{
mState.setMaxAnisotropy(maxAnisotropy);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
float Sampler::getMaxAnisotropy() const
{
return mState.getMaxAnisotropy();
}
void Sampler::setMinLod(const Context *context, GLfloat minLod)
{
mState.setMinLod(minLod);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLfloat Sampler::getMinLod() const
{
return mState.getMinLod();
}
void Sampler::setMaxLod(const Context *context, GLfloat maxLod)
{
mState.setMaxLod(maxLod);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLfloat Sampler::getMaxLod() const
{
return mState.getMaxLod();
}
void Sampler::setCompareMode(const Context *context, GLenum compareMode)
{
mState.setCompareMode(compareMode);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getCompareMode() const
{
return mState.getCompareMode();
}
void Sampler::setCompareFunc(const Context *context, GLenum compareFunc)
{
mState.setCompareFunc(compareFunc);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getCompareFunc() const
{
return mState.getCompareFunc();
}
void Sampler::setSRGBDecode(const Context *context, GLenum sRGBDecode)
{
mState.setSRGBDecode(sRGBDecode);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
GLenum Sampler::getSRGBDecode() const
{
return mState.getSRGBDecode();
}
void Sampler::setBorderColor(const Context *context, const ColorGeneric &color)
{
mState.setBorderColor(color);
onStateChange(angle::SubjectMessage::DirtyBitsFlagged);
}
const ColorGeneric &Sampler::getBorderColor() const
{
return mState.getBorderColor();
}
const SamplerState &Sampler::getSamplerState() const
{
return mState;
}
rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
void Sampler::syncState(const Context *context)
{
// TODO(jmadill): Use actual dirty bits for sampler.
mImpl->syncState(context);
}
} // namespace gl