Hash :
7558e836
Author :
Date :
2019-06-18T13:02:03
Windows Desktop GL Implementation Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31_autogen.h:
// Validation functions for the OpenGL 3.1 entry points.
#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateGetActiveUniformName(Context *context,
GLuint program,
GLuint uniformIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformName);
bool ValidatePrimitiveRestartIndex(Context *context, GLuint index);
bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, GLuint buffer);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_