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kc3-lang/angle/src/compiler/BlockLayoutEncoder.cpp

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  • Author : Jamie Madill
    Date : 2013-06-20 11:55:56
    Hash : 919b066a
    Message : For the reported std140 layout to be consistent with the spec. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill

  • src/compiler/BlockLayoutEncoder.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/BlockLayoutEncoder.h"
    #include "compiler/Uniform.h"
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace sh
    {
    
    BlockLayoutEncoder::BlockLayoutEncoder(std::vector<BlockMemberInfo> *blockInfoOut)
        : mCurrentOffset(0),
          mBlockInfoOut(blockInfoOut)
    {
    }
    
    void BlockLayoutEncoder::encodeFields(const std::vector<Uniform> &fields)
    {
        for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
        {
            const Uniform &uniform = fields[fieldIndex];
    
            if (uniform.fields.size() > 0)
            {
                const unsigned int elementCount = std::max(1u, uniform.arraySize);
    
                for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
                {
                    enterAggregateType();
                    encodeFields(uniform.fields);
                    exitAggregateType();
                }
            }
            else
            {
                encodeType(uniform);
            }
        }
    }
    
    void BlockLayoutEncoder::encodeType(const Uniform &uniform)
    {
        int arrayStride;
        int matrixStride;
    
        getBlockLayoutInfo(uniform, &arrayStride, &matrixStride);
    
        const BlockMemberInfo memberInfo(mCurrentOffset * ComponentSize, arrayStride * ComponentSize, matrixStride * ComponentSize, uniform.isRowMajorMatrix);
        mBlockInfoOut->push_back(memberInfo);
    
        advanceOffset(uniform, arrayStride, matrixStride);
    }
    
    void BlockLayoutEncoder::nextRegister()
    {
        mCurrentOffset = rx::roundUp(mCurrentOffset, RegisterSize);
    }
    
    Std140BlockEncoder::Std140BlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut)
        : BlockLayoutEncoder(blockInfoOut)
    {
    }
    
    void Std140BlockEncoder::enterAggregateType()
    {
        nextRegister();
    }
    
    void Std140BlockEncoder::exitAggregateType()
    {
        nextRegister();
    }
    
    void Std140BlockEncoder::getBlockLayoutInfo(const Uniform &uniform, int *arrayStrideOut, int *matrixStrideOut)
    {
        ASSERT(uniform.fields.empty());
    
        // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
        ASSERT(gl::UniformComponentSize(gl::UniformComponentType(uniform.type)) == ComponentSize);
    
        int numComponents = gl::UniformComponentCount(uniform.type);
        size_t baseAlignment = 0;
        int matrixStride = 0;
        int arrayStride = 0;
    
        if (gl::IsMatrixType(uniform.type))
        {
            baseAlignment = RegisterSize;
            matrixStride = RegisterSize;
    
            if (uniform.arraySize > 0)
            {
                const int numRegisters = gl::MatrixRegisterCount(uniform.type, uniform.isRowMajorMatrix);
                arrayStride = RegisterSize * numRegisters;
            }
        }
        else if (uniform.arraySize > 0)
        {
            baseAlignment = RegisterSize;
            arrayStride = RegisterSize;
        }
        else
        {
            const int numComponents = gl::UniformComponentCount(uniform.type);
            baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
        }
    
        mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
    
        *matrixStrideOut = matrixStride;
        *arrayStrideOut = arrayStride;
    }
    
    void Std140BlockEncoder::advanceOffset(const Uniform &uniform, int arrayStride, int matrixStride)
    {
        if (uniform.arraySize > 0)
        {
            mCurrentOffset += arrayStride * uniform.arraySize;
        }
        else if (gl::IsMatrixType(uniform.type))
        {
            ASSERT(matrixStride == RegisterSize);
            const int numRegisters = gl::MatrixRegisterCount(uniform.type, uniform.isRowMajorMatrix);
            mCurrentOffset += RegisterSize * numRegisters;
        }
        else
        {
            mCurrentOffset += gl::UniformComponentCount(uniform.type);
        }
    }
    
    }