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kc3-lang/angle/src/compiler/preprocessor/DirectiveHandlerBase.h

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  • Author : Clemen Deng
    Date : 2019-07-08 15:42:05
    Hash : 1d672749
    Message : WGL implemetation for OpenGL tutorial Fixes to make WGL implementation work with OpenGL tutorial - Give directive parser the correct shader spec when on Desktop GL - Minor changes to parse Desktop GL shaders - Moved clientType parameter from Context to Context->mState - Minor fixes to WGL functions Bug: angleproject:3666 Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/compiler/preprocessor/DirectiveHandlerBase.h
  • //
    // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
    #define COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
    
    #include <string>
    #include "GLSLANG/ShaderLang.h"
    
    namespace angle
    {
    
    namespace pp
    {
    
    struct SourceLocation;
    
    // Base class for handling directives.
    // Preprocessor uses this class to notify the clients about certain
    // preprocessor directives. Derived classes are responsible for
    // handling them in an appropriate manner.
    class DirectiveHandler
    {
      public:
        virtual ~DirectiveHandler();
    
        virtual void handleError(const SourceLocation &loc, const std::string &msg) = 0;
    
        // Handle pragma of form: #pragma name[(value)]
        virtual void handlePragma(const SourceLocation &loc,
                                  const std::string &name,
                                  const std::string &value,
                                  bool stdgl) = 0;
    
        virtual void handleExtension(const SourceLocation &loc,
                                     const std::string &name,
                                     const std::string &behavior) = 0;
    
        virtual void handleVersion(const SourceLocation &loc, int version, ShShaderSpec spec) = 0;
    };
    
    }  // namespace pp
    
    }  // namespace angle
    
    #endif  // COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_