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  • Hash : 01341f94
    Author : Steven Noonan
    Date : 2021-10-11T19:26:07

    D3D11: implement EXT_clip_control
    
    This implements EXT_clip_control for the D3D11 renderer, so that I can
    use a reversed-Z depth buffer with ANGLE.
    
    Tested with
        angle_deqp_gles2_tests.exe --deqp-egl-display-type=angle-d3d11 --deqp-case=dEQP-GLES2.functional.clip_control.*
    and
        angle_end2end_tests.exe --gtest_filter=*D3D11*
    
    Bug: angleproject:6554
    Change-Id: I1d11cd04a6654c28530b11104470f0cad0009abe
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3218659
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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