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kc3-lang/angle/src/libANGLE/Error.h

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  • Author : Austin Kinross
    Date : 2015-01-14 17:26:32
    Hash : 3940a453
    Message : Only call std::string constructor in gl::Error when necessary std::string's constructor is very expensive in debug builds. In some applications we have seen it use 10% of the CPU. This change makes (e)gl::Error store a pointer to an std::string, and only create a string when necessary. Change-Id: I78bfbda86568944681517fe32df9d1556e4ebee7 Reviewed-on: https://chromium-review.googlesource.com/240495 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Error.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    
    // Error.h: Defines the egl::Error and gl::Error classes which encapsulate API errors
    // and optional error messages.
    
    #ifndef LIBANGLE_ERROR_H_
    #define LIBANGLE_ERROR_H_
    
    #include "angle_gl.h"
    #include <EGL/egl.h>
    
    #include <string>
    
    namespace gl
    {
    
    class Error
    {
      public:
        explicit Error(GLenum errorCode);
        Error(GLenum errorCode, const char *msg, ...);
        Error(const Error &other);
        ~Error();
        Error &operator=(const Error &other);
    
        GLenum getCode() const { return mCode; }
        bool isError() const { return (mCode != GL_NO_ERROR); }
    
        const std::string &getMessage() const;
    
      private:
        void createMessageString() const;
    
        GLenum mCode;
        mutable std::string *mMessage;
    };
    
    }
    
    namespace egl
    {
    
    class Error
    {
      public:
        explicit Error(EGLint errorCode);
        Error(EGLint errorCode, const char *msg, ...);
        Error(const Error &other);
        ~Error();
        Error &operator=(const Error &other);
    
        EGLint getCode() const { return mCode; }
        bool isError() const { return (mCode != EGL_SUCCESS); }
    
        const std::string &getMessage() const;
    
      private:
        void createMessageString() const;
    
        EGLint mCode;
        mutable std::string *mMessage;
    };
    
    }
    
    #endif // LIBANGLE_ERROR_H_