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kc3-lang/angle/src/libANGLE/ResourceManager.h

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  • Author : Jamie Madill
    Date : 2015-01-05 16:09:05
    Hash : cd1db9e6
    Message : Avoid using std::unordered_map on OSX. This c++11 standard library class isn't available on Chromium/OSX. For now we can replace it with std::map. BUG=angle:773 Change-Id: I0b8ab0de5192a23408755d03df2b9f738f28d762 Reviewed-on: https://chromium-review.googlesource.com/238445 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/ResourceManager.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ResourceManager.h : Defines the ResourceManager class, which tracks objects
    // shared by multiple GL contexts.
    
    #ifndef LIBANGLE_RESOURCEMANAGER_H_
    #define LIBANGLE_RESOURCEMANAGER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/HandleAllocator.h"
    
    #include <map>
    
    namespace rx
    {
    class Renderer;
    }
    
    namespace gl
    {
    class Buffer;
    class Shader;
    class Program;
    class Texture;
    class Renderbuffer;
    class Sampler;
    class FenceSync;
    struct Data;
    
    class ResourceManager
    {
      public:
        explicit ResourceManager(rx::Renderer *renderer);
        ~ResourceManager();
    
        void addRef();
        void release();
    
        GLuint createBuffer();
        GLuint createShader(const gl::Data &data, GLenum type);
        GLuint createProgram();
        GLuint createTexture();
        GLuint createRenderbuffer();
        GLuint createSampler();
        GLuint createFenceSync();
    
        void deleteBuffer(GLuint buffer);
        void deleteShader(GLuint shader);
        void deleteProgram(GLuint program);
        void deleteTexture(GLuint texture);
        void deleteRenderbuffer(GLuint renderbuffer);
        void deleteSampler(GLuint sampler);
        void deleteFenceSync(GLuint fenceSync);
    
        Buffer *getBuffer(GLuint handle);
        Shader *getShader(GLuint handle);
        Program *getProgram(GLuint handle) const;
        Texture *getTexture(GLuint handle);
        Renderbuffer *getRenderbuffer(GLuint handle);
        Sampler *getSampler(GLuint handle);
        FenceSync *getFenceSync(GLuint handle);
    
        void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
    
        void checkBufferAllocation(unsigned int buffer);
        void checkTextureAllocation(GLuint texture, GLenum type);
        void checkRenderbufferAllocation(GLuint renderbuffer);
        void checkSamplerAllocation(GLuint sampler);
    
        bool isSampler(GLuint sampler);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(ResourceManager);
    
        rx::Renderer *mRenderer;
        std::size_t mRefCount;
    
        typedef std::map<GLuint, Buffer*> BufferMap;
        BufferMap mBufferMap;
        HandleAllocator mBufferHandleAllocator;
    
        typedef std::map<GLuint, Shader*> ShaderMap;
        ShaderMap mShaderMap;
    
        typedef std::map<GLuint, Program*> ProgramMap;
        ProgramMap mProgramMap;
        HandleAllocator mProgramShaderHandleAllocator;
    
        typedef std::map<GLuint, Texture*> TextureMap;
        TextureMap mTextureMap;
        HandleAllocator mTextureHandleAllocator;
    
        typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
        RenderbufferMap mRenderbufferMap;
        HandleAllocator mRenderbufferHandleAllocator;
    
        typedef std::map<GLuint, Sampler*> SamplerMap;
        SamplerMap mSamplerMap;
        HandleAllocator mSamplerHandleAllocator;
    
        typedef std::map<GLuint, FenceSync*> FenceMap;
        FenceMap mFenceSyncMap;
        HandleAllocator mFenceSyncHandleAllocator;
    };
    
    }
    
    #endif // LIBANGLE_RESOURCEMANAGER_H_