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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Jamie Madill
    Date : 2017-09-14 22:20:29
    Hash : 71c88b31
    Message : Enable [[nodiscard]] for gl::Error. This forces all return values to be checked for gl::Error. Requires quite a bit of minor refactoring. I also added a macro to swallow an error without returning from a function. We could look at storing the errors in the Context at some point, since almost always when we're generating errors that we need to discard we have access to the Context as a parameter. BUG=angleproject:2150 Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb Reviewed-on: https://chromium-review.googlesource.com/665173 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/BufferImpl.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    
    namespace gl
    {
    
    BufferState::BufferState()
        : mLabel(),
          mUsage(GL_STATIC_DRAW),
          mSize(0),
          mAccessFlags(0),
          mAccess(GL_WRITE_ONLY_OES),
          mMapped(GL_FALSE),
          mMapPointer(nullptr),
          mMapOffset(0),
          mMapLength(0)
    {
    }
    
    BufferState::~BufferState()
    {
    }
    
    Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mImpl(factory->createBuffer(mState))
    {
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mImpl);
    }
    
    Error Buffer::onDestroy(const Context *context)
    {
        // In tests, mImpl might be null.
        if (mImpl)
            mImpl->destroy(context);
        return NoError();
    }
    
    void Buffer::setLabel(const std::string &label)
    {
        mState.mLabel = label;
    }
    
    const std::string &Buffer::getLabel() const
    {
        return mState.mLabel;
    }
    
    Error Buffer::bufferData(const Context *context,
                             GLenum target,
                             const void *data,
                             GLsizeiptr size,
                             GLenum usage)
    {
        const void *dataForImpl = data;
    
        // If we are using robust resource init, make sure the buffer starts cleared.
        // Note: the Context is checked for nullptr because of some testing code.
        // TODO(jmadill): Investigate lazier clearing.
        if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0)
        {
            angle::MemoryBuffer *scratchBuffer = nullptr;
            ANGLE_TRY(context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
            dataForImpl = scratchBuffer->data();
        }
    
        ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
    
        mIndexRangeCache.clear();
        mState.mUsage = usage;
        mState.mSize  = size;
    
        return NoError();
    }
    
    Error Buffer::bufferSubData(const Context *context,
                                GLenum target,
                                const void *data,
                                GLsizeiptr size,
                                GLintptr offset)
    {
        ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::copyBufferSubData(const Context *context,
                                    Buffer *source,
                                    GLintptr sourceOffset,
                                    GLintptr destOffset,
                                    GLsizeiptr size)
    {
        ANGLE_TRY(
            mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::map(const Context *context, GLenum access)
    {
        ASSERT(!mState.mMapped);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
    
        ASSERT(access == GL_WRITE_ONLY_OES);
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = 0;
        mState.mMapLength   = mState.mSize;
        mState.mAccess      = access;
        mState.mAccessFlags = GL_MAP_WRITE_BIT;
        mIndexRangeCache.clear();
    
        return NoError();
    }
    
    Error Buffer::mapRange(const Context *context,
                           GLintptr offset,
                           GLsizeiptr length,
                           GLbitfield access)
    {
        ASSERT(!mState.mMapped);
        ASSERT(offset + length <= mState.mSize);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = static_cast<GLint64>(offset);
        mState.mMapLength   = static_cast<GLint64>(length);
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = access;
    
        // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
        // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
        // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
        // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
        }
    
        return NoError();
    }
    
    Error Buffer::unmap(const Context *context, GLboolean *result)
    {
        ASSERT(mState.mMapped);
    
        *result = GL_FALSE;
        ANGLE_TRY(mImpl->unmap(context, result));
    
        mState.mMapped      = GL_FALSE;
        mState.mMapPointer  = nullptr;
        mState.mMapOffset   = 0;
        mState.mMapLength   = 0;
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = 0;
    
        return NoError();
    }
    
    void Buffer::onTransformFeedback()
    {
        mIndexRangeCache.clear();
    }
    
    void Buffer::onPixelUnpack()
    {
        mIndexRangeCache.clear();
    }
    
    Error Buffer::getIndexRange(GLenum type,
                                size_t offset,
                                size_t count,
                                bool primitiveRestartEnabled,
                                IndexRange *outRange) const
    {
        if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
        {
            return NoError();
        }
    
        ANGLE_TRY(mImpl->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange));
    
        mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
    
        return NoError();
    }
    
    }  // namespace gl