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kc3-lang/angle/src/libANGLE/Image_unittest.cpp

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  • Author : Jamie Madill
    Date : 2017-09-14 22:20:29
    Hash : 71c88b31
    Message : Enable [[nodiscard]] for gl::Error. This forces all return values to be checked for gl::Error. Requires quite a bit of minor refactoring. I also added a macro to swallow an error without returning from a function. We could look at storing the errors in the Context at some point, since almost always when we're generating errors that we need to discard we have access to the Context as a parameter. BUG=angleproject:2150 Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb Reviewed-on: https://chromium-review.googlesource.com/665173 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/Image_unittest.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Image_unittest.cpp : Unittets of the Image and ImageSibling classes.
    
    #include "gmock/gmock.h"
    #include "gtest/gtest.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/renderer/ImageImpl_mock.h"
    #include "libANGLE/renderer/TextureImpl_mock.h"
    #include "libANGLE/renderer/RenderbufferImpl_mock.h"
    #include "tests/angle_unittests_utils.h"
    
    using ::testing::_;
    using ::testing::NiceMock;
    using ::testing::Return;
    
    namespace angle
    {
    ACTION(CreateMockImageImpl)
    {
        return new rx::MockImageImpl(arg0, arg1, arg2);
    }
    
    // Verify ref counts are maintained between images and their siblings when objects are deleted
    TEST(ImageTest, RefCounting)
    {
        NiceMock<rx::MockGLFactory> mockGLFactory;
        NiceMock<rx::MockEGLFactory> mockEGLFactory;
    
        // Create a texture and an EGL image that uses the texture as its source
        rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
        EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
        gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, GL_TEXTURE_2D);
        texture->addRef();
    
        EXPECT_CALL(mockEGLFactory, createImage(_, _, _))
            .WillOnce(CreateMockImageImpl())
            .RetiresOnSaturation();
    
        egl::Image *image =
            new egl::Image(&mockEGLFactory, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
        image->addRef();
    
        // Verify that the image added a ref to the texture and the texture has not added a ref to the
        // image
        EXPECT_EQ(2u, texture->getRefCount());
        EXPECT_EQ(1u, image->getRefCount());
    
        // Create a renderbuffer and set it as a target of the EGL image
        rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl();
        gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1);
        renderbuffer->addRef();
    
        EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_))
            .WillOnce(Return(gl::NoError()))
            .RetiresOnSaturation();
        EXPECT_FALSE(renderbuffer->setStorageEGLImageTarget(nullptr, image).isError());
    
        // Verify that the renderbuffer added a ref to the image and the image did not add a ref to
        // the renderbuffer
        EXPECT_EQ(2u, texture->getRefCount());
        EXPECT_EQ(2u, image->getRefCount());
        EXPECT_EQ(1u, renderbuffer->getRefCount());
    
        // Simulate deletion of the texture and verify that it still exists because the image holds a
        // ref
        texture->release(nullptr);
        EXPECT_EQ(1u, texture->getRefCount());
        EXPECT_EQ(2u, image->getRefCount());
        EXPECT_EQ(1u, renderbuffer->getRefCount());
    
        // Simulate deletion of the image and verify that it still exists because the renderbuffer holds
        // a ref
        image->release(nullptr);
        EXPECT_EQ(1u, texture->getRefCount());
        EXPECT_EQ(1u, image->getRefCount());
        EXPECT_EQ(1u, renderbuffer->getRefCount());
    
        // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects
        rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
        EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
        EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
    
        EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
        EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation();
    
        renderbuffer->release(nullptr);
    }
    
    // Verify that respecifiying textures releases references to the Image.
    TEST(ImageTest, RespecificationReleasesReferences)
    {
        NiceMock<rx::MockGLFactory> mockGLFactory;
        NiceMock<rx::MockEGLFactory> mockEGLFactory;
    
        // Create a texture and an EGL image that uses the texture as its source
        rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
        EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
        gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, GL_TEXTURE_2D);
        texture->addRef();
    
        gl::PixelUnpackState defaultUnpackState;
    
        EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
            .WillOnce(Return(gl::NoError()))
            .RetiresOnSaturation();
        EXPECT_FALSE(texture
                         ->setImage(nullptr, defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8,
                                    gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr)
                         .isError());
    
        EXPECT_CALL(mockEGLFactory, createImage(_, _, _))
            .WillOnce(CreateMockImageImpl())
            .RetiresOnSaturation();
    
        egl::Image *image =
            new egl::Image(&mockEGLFactory, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
        image->addRef();
    
        // Verify that the image added a ref to the texture and the texture has not added a ref to the
        // image
        EXPECT_EQ(2u, texture->getRefCount());
        EXPECT_EQ(1u, image->getRefCount());
    
        // Respecify the texture and verify that the image releases its reference
        rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
        EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
        EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
            .WillOnce(Return(gl::NoError()))
            .RetiresOnSaturation();
    
        EXPECT_FALSE(texture
                         ->setImage(nullptr, defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8,
                                    gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr)
                         .isError());
    
        EXPECT_EQ(1u, texture->getRefCount());
        EXPECT_EQ(1u, image->getRefCount());
    
        // Delete the texture and verify that the image still exists
        EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
        texture->release(nullptr);
    
        EXPECT_EQ(1u, image->getRefCount());
    
        // Delete the image
        EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
        image->release(nullptr);
    }
    }  // namespace angle