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kc3-lang/angle/src/libANGLE/Renderbuffer.h

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  • Author : Jamie Madill
    Date : 2017-09-14 22:20:29
    Hash : 71c88b31
    Message : Enable [[nodiscard]] for gl::Error. This forces all return values to be checked for gl::Error. Requires quite a bit of minor refactoring. I also added a macro to swallow an error without returning from a function. We could look at storing the errors in the Context at some point, since almost always when we're generating errors that we need to discard we have access to the Context as a parameter. BUG=angleproject:2150 Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb Reviewed-on: https://chromium-review.googlesource.com/665173 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/Renderbuffer.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
    // Implements GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #ifndef LIBANGLE_RENDERBUFFER_H_
    #define LIBANGLE_RENDERBUFFER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/RenderbufferImpl.h"
    
    namespace gl
    {
    // A GL renderbuffer object is usually used as a depth or stencil buffer attachment
    // for a framebuffer object. The renderbuffer itself is a distinct GL object, see
    // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
    // attachment point.
    
    class Renderbuffer final : public egl::ImageSibling,
                               public LabeledObject
    {
      public:
        Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
        virtual ~Renderbuffer();
    
        Error onDestroy(const Context *context) override;
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        Error setStorage(const Context *context, GLenum internalformat, size_t width, size_t height);
        Error setStorageMultisample(const Context *context,
                                    size_t samples,
                                    GLenum internalformat,
                                    size_t width,
                                    size_t height);
        Error setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
    
        rx::RenderbufferImpl *getImplementation() const;
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        const Format &getFormat() const;
        GLsizei getSamples() const;
        GLuint getRedSize() const;
        GLuint getGreenSize() const;
        GLuint getBlueSize() const;
        GLuint getAlphaSize() const;
        GLuint getDepthSize() const;
        GLuint getStencilSize() const;
    
        // FramebufferAttachmentObject Impl
        Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
        const Format &getAttachmentFormat(GLenum /*binding*/,
                                          const ImageIndex & /*imageIndex*/) const override
        {
            return getFormat();
        }
        GLsizei getAttachmentSamples(const ImageIndex & /*imageIndex*/) const override
        {
            return getSamples();
        }
    
        void onAttach(const Context *context) override;
        void onDetach(const Context *context) override;
        GLuint getId() const override;
    
      private:
        rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mRenderbuffer; }
    
        rx::RenderbufferImpl *mRenderbuffer;
    
        std::string mLabel;
    
        GLsizei mWidth;
        GLsizei mHeight;
        Format mFormat;
        GLsizei mSamples;
    };
    
    }
    
    #endif   // LIBANGLE_RENDERBUFFER_H_