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kc3-lang/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp

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  • Author : Jamie Madill
    Date : 2017-09-14 22:20:29
    Hash : 71c88b31
    Message : Enable [[nodiscard]] for gl::Error. This forces all return values to be checked for gl::Error. Requires quite a bit of minor refactoring. I also added a macro to swallow an error without returning from a function. We could look at storing the errors in the Context at some point, since almost always when we're generating errors that we need to discard we have access to the Context as a parameter. BUG=angleproject:2150 Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb Reviewed-on: https://chromium-review.googlesource.com/665173 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // D3D11EmulatedIndexedBufferTest:
    //   Tests to validate our D3D11 support for emulating an indexed
    //   vertex buffer.
    //
    
    #include "libANGLE/angletypes.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
    #include "libANGLE/renderer/d3d/d3d11/Context11.h"
    #include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
    #include "libANGLE/renderer/d3d/IndexDataManager.h"
    #include "test_utils/ANGLETest.h"
    #include "test_utils/angle_test_instantiate.h"
    
    using namespace angle;
    
    namespace
    {
    
    class D3D11EmulatedIndexedBufferTest : public ANGLETest
    {
      protected:
    
        void SetUp() override
        {
            ANGLETest::SetUp();
            ASSERT_EQ(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, GetParam().getRenderer());
    
            gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext());
            rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context);
            mRenderer                = context11->getRenderer();
    
            mSourceBuffer      = new rx::Buffer11(mBufferState, mRenderer);
            GLfloat testData[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
            gl::Error error    = mSourceBuffer->setData(nullptr, GL_ARRAY_BUFFER, testData,
                                                     sizeof(testData), GL_STATIC_DRAW);
            ASSERT_FALSE(error.isError());
    
            mTranslatedAttribute.baseOffset            = 0;
            mTranslatedAttribute.usesFirstVertexOffset = false;
            mTranslatedAttribute.stride = sizeof(GLfloat);
    
            GLubyte indices[] = {0, 0, 3, 4, 2, 1, 1};
    
            for (size_t i = 0; i < ArraySize(indices); i++)
            {
                mExpectedExpandedData.push_back(testData[indices[i]]);
                mubyteIndices.push_back(indices[i]);
                muintIndices.push_back(indices[i]);
                mushortIndices.push_back(indices[i]);
            }
        }
    
        void TearDown() override
        {
            SafeDelete(mSourceBuffer);
            ANGLETest::TearDown();
        }
    
        void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer, GLuint size, ID3D11Buffer **mappableBuffer)
        {
            *mappableBuffer = nullptr;
    
            D3D11_BUFFER_DESC bufferDesc;
            bufferDesc.ByteWidth = size;
            bufferDesc.MiscFlags = 0;
            bufferDesc.StructureByteStride = 0;
            bufferDesc.Usage = D3D11_USAGE_STAGING;
            bufferDesc.BindFlags = 0;
            bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
    
            HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer);
            ASSERT_TRUE(SUCCEEDED(hr));
    
            D3D11_BOX srcBox;
            srcBox.left = 0;
            srcBox.right = size;
            srcBox.top = 0;
            srcBox.bottom = 1;
            srcBox.front = 0;
            srcBox.back = 1;
    
            mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, sourceBuffer, 0, &srcBox);
        }
    
        void compareContents(ID3D11Buffer *actual)
        {
            ID3D11Buffer *compareBuffer = nullptr;
            createMappableCompareBufferFromEmulatedBuffer(
                actual, sizeof(GLfloat) * static_cast<GLuint>(mExpectedExpandedData.size()),
                &compareBuffer);
    
            D3D11_MAPPED_SUBRESOURCE mappedResource;
            HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
            ASSERT_TRUE(SUCCEEDED(hr));
    
            GLfloat* compareData = static_cast<GLfloat*>(mappedResource.pData);
            for (size_t i = 0; i < mExpectedExpandedData.size(); i++)
            {
                EXPECT_EQ(mExpectedExpandedData[i], compareData[i]);
            }
    
            mRenderer->getDeviceContext()->Unmap(compareBuffer, 0);
            SafeRelease(compareBuffer);
        }
    
        void emulateAndCompare(rx::SourceIndexData *srcData)
        {
            auto bufferOrError =
                mSourceBuffer->getEmulatedIndexedBuffer(srcData, mTranslatedAttribute, 0);
            ASSERT_FALSE(bufferOrError.isError());
            ID3D11Buffer *emulatedBuffer = bufferOrError.getResult();
            ASSERT_TRUE(emulatedBuffer != nullptr);
            compareContents(emulatedBuffer);
        }
    
      protected:
        rx::Buffer11 *mSourceBuffer;
        rx::Renderer11 *mRenderer;
        rx::TranslatedAttribute mTranslatedAttribute;
        std::vector<GLfloat> mExpectedExpandedData;
        std::vector<GLubyte> mubyteIndices;
        std::vector<GLuint> muintIndices;
        std::vector<GLushort> mushortIndices;
        gl::BufferState mBufferState;
    };
    
    // This tests that a GL_UNSIGNED_BYTE indices list can be successfully expanded
    // into a valid emulated indexed buffer.
    TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLubyteIndices)
    {
        rx::SourceIndexData srcData = {nullptr, mubyteIndices.data(),
                                       static_cast<unsigned int>(mubyteIndices.size()),
                                       GL_UNSIGNED_BYTE, false};
        emulateAndCompare(&srcData);
    }
    
    // This tests that a GL_UNSIGNED_SHORT indices list can be successfully expanded
    // into a valid emulated indexed buffer.
    TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLushortIndices)
    {
        rx::SourceIndexData srcData = {nullptr, mushortIndices.data(),
                                       static_cast<unsigned int>(mushortIndices.size()),
                                       GL_UNSIGNED_SHORT, false};
        emulateAndCompare(&srcData);
    }
    
    // This tests that a GL_UNSIGNED_INT indices list can be successfully expanded
    // into a valid emulated indexed buffer.
    TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLuintIndices)
    {
        rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
                                       static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT,
                                       false};
        emulateAndCompare(&srcData);
    }
    
    // This tests verifies that a Buffer11 contents remain unchanged after calling getEmulatedIndexedBuffer
    TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation)
    {
        // Copy the original source buffer before any expand calls have been made
        gl::BufferState cleanSourceState;
        rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer);
        ASSERT_FALSE(
            cleanSourceBuffer->copySubData(nullptr, mSourceBuffer, 0, 0, mSourceBuffer->getSize())
                .isError());
    
        // Do a basic exanded and compare test.
        rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
                                       static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT,
                                       false};
        emulateAndCompare(&srcData);
    
        const uint8_t *sourceBufferMem = nullptr;
        const uint8_t *cleanBufferMem = nullptr;
    
        gl::Error error = mSourceBuffer->getData(&sourceBufferMem);
        ASSERT_FALSE(error.isError());
    
        error = cleanSourceBuffer->getData(&cleanBufferMem);
        ASSERT_FALSE(error.isError());
    
        int result = memcmp(sourceBufferMem, cleanBufferMem, cleanSourceBuffer->getSize());
        ASSERT_EQ(result, 0);
    
        SafeDelete(cleanSourceBuffer);
    }
    
    ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest,
                           ES2_D3D11());
    
    } // anonymous namespace