Hash :
ba3b4515
Author :
Date :
2022-09-15T01:06:51
Vulkan: Implement GL_ANGLE_logic_op Enabled if the logicOp device feature is available. According to gpuinfo, it's pretty much universal except for ARM. Bug: angleproject:7654 Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// AttributeLayoutTest:
// Test various layouts of vertex attribute data:
// - in memory, in buffer object, or combination of both
// - sequential or interleaved
// - various combinations of data types
#include <vector>
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
namespace
{
// Test will draw these four triangles.
// clang-format off
constexpr double kTriangleData[] = {
// xy rgb
0,0, 1,1,0,
-1,+1, 1,1,0,
+1,+1, 1,1,0,
0,0, 0,1,0,
+1,+1, 0,1,0,
+1,-1, 0,1,0,
0,0, 0,1,1,
+1,-1, 0,1,1,
-1,-1, 0,1,1,
0,0, 1,0,1,
-1,-1, 1,0,1,
-1,+1, 1,0,1,
};
// clang-format on
constexpr size_t kNumVertices = ArraySize(kTriangleData) / 5;
// Vertex data source description.
class VertexData
{
public:
VertexData(int dimension, const double *data, unsigned offset, unsigned stride)
: mDimension(dimension), mData(data), mOffset(offset), mStride(stride)
{}
int getDimension() const { return mDimension; }
double getValue(unsigned vertexNumber, int component) const
{
return mData[mOffset + mStride * vertexNumber + component];
}
private:
int mDimension;
const double *mData;
// offset and stride in doubles
unsigned mOffset;
unsigned mStride;
};
// A container for one or more vertex attributes.
class Container
{
public:
static constexpr size_t kSize = 1024;
void open(void) { memset(mMemory, 0xff, kSize); }
void *getDestination(size_t offset) { return mMemory + offset; }
virtual void close(void) {}
virtual ~Container() {}
virtual const char *getAddress() = 0;
virtual GLuint getBuffer() = 0;
protected:
char mMemory[kSize];
};
// Vertex attribute data in client memory.
class Memory : public Container
{
public:
const char *getAddress() override { return mMemory; }
GLuint getBuffer() override { return 0; }
};
// Vertex attribute data in buffer object.
class Buffer : public Container
{
public:
void close(void) override
{
glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(mMemory), mMemory, GL_STATIC_DRAW);
}
const char *getAddress() override { return nullptr; }
GLuint getBuffer() override { return mBuffer; }
protected:
GLBuffer mBuffer;
};
// Encapsulate the storage, layout, format and data of a vertex attribute.
struct Attrib
{
void openContainer(void) const { mContainer->open(); }
void fillContainer(void) const
{
for (unsigned i = 0; i < kNumVertices; ++i)
{
for (int j = 0; j < mData.getDimension(); ++j)
{
size_t destOffset = mOffset + mStride * i + mCTypeSize * j;
if (destOffset + mCTypeSize > Container::kSize)
FAIL() << "test case does not fit container";
double value = mData.getValue(i, j);
if (mGLType == GL_FIXED)
value *= 1 << 16;
else if (mNormalized)
{
if (value < mMinIn || value > mMaxIn)
FAIL() << "test data does not fit format";
value = (value - mMinIn) * mScale + mMinOut;
}
mStore(value, mContainer->getDestination(destOffset));
}
}
}
void closeContainer(void) const { mContainer->close(); }
void enable(unsigned index) const
{
glBindBuffer(GL_ARRAY_BUFFER, mContainer->getBuffer());
glVertexAttribPointer(index, mData.getDimension(), mGLType, mNormalized, mStride,
mContainer->getAddress() + mOffset);
EXPECT_GL_NO_ERROR();
glEnableVertexAttribArray(index);
}
bool inClientMemory(void) const { return mContainer->getAddress() != nullptr; }
std::shared_ptr<Container> mContainer;
unsigned mOffset;
unsigned mStride;
const VertexData &mData;
void (*mStore)(double value, void *dest);
GLenum mGLType;
GLboolean mNormalized;
size_t mCTypeSize;
double mMinIn;
double mMaxIn;
double mMinOut;
double mScale;
};
// Change type and store.
template <class T>
void Store(double value, void *dest)
{
T v = static_cast<T>(value);
memcpy(dest, &v, sizeof(v));
}
// Function object that makes Attrib structs according to a vertex format.
template <class CType, GLenum GLType, bool Normalized>
class Format
{
static_assert(!(Normalized && GLType == GL_FLOAT), "Normalized float does not make sense.");
public:
Format(bool es3) : mES3(es3) {}
Attrib operator()(std::shared_ptr<Container> container,
unsigned offset,
unsigned stride,
const VertexData &data) const
{
double minIn = 0;
double maxIn = 1;
double minOut = std::numeric_limits<CType>::min();
double rangeOut = std::numeric_limits<CType>::max() - minOut;
if (std::is_signed<CType>::value)
{
minIn = -1;
maxIn = +1;
if (mES3)
{
minOut += 1;
rangeOut -= 1;
}
}
return {
container, offset, stride, data, Store<CType>, GLType,
Normalized, sizeof(CType), minIn, maxIn, minOut, rangeOut / (maxIn - minIn),
};
}
protected:
const bool mES3;
};
typedef std::vector<Attrib> TestCase;
void PrepareTestCase(const TestCase &tc)
{
for (const Attrib &a : tc)
a.openContainer();
for (const Attrib &a : tc)
a.fillContainer();
for (const Attrib &a : tc)
a.closeContainer();
unsigned i = 0;
for (const Attrib &a : tc)
a.enable(i++);
}
class AttributeLayoutTest : public ANGLETest<>
{
protected:
AttributeLayoutTest()
: mProgram(0), mCoord(2, kTriangleData, 0, 5), mColor(3, kTriangleData, 2, 5)
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void GetTestCases(void);
void testSetUp() override
{
glClearColor(.2f, .2f, .2f, .0f);
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
constexpr char kVS[] =
"attribute mediump vec2 coord;\n"
"attribute mediump vec3 color;\n"
"varying mediump vec3 vcolor;\n"
"void main(void)\n"
"{\n"
" gl_Position = vec4(coord, 0, 1);\n"
" vcolor = color;\n"
"}\n";
constexpr char kFS[] =
"varying mediump vec3 vcolor;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = vec4(vcolor, 0);\n"
"}\n";
mProgram = CompileProgram(kVS, kFS);
ASSERT_NE(0u, mProgram);
glUseProgram(mProgram);
glGenBuffers(1, &mIndexBuffer);
GetTestCases();
}
void testTearDown() override
{
mTestCases.clear();
glDeleteProgram(mProgram);
glDeleteBuffers(1, &mIndexBuffer);
}
virtual bool Skip(const TestCase &) { return false; }
virtual void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) = 0;
void Run(bool drawFirstTriangle)
{
glViewport(0, 0, getWindowWidth(), getWindowHeight());
glUseProgram(mProgram);
for (unsigned i = 0; i < mTestCases.size(); ++i)
{
if (mTestCases[i].size() == 0 || Skip(mTestCases[i]))
continue;
PrepareTestCase(mTestCases[i]);
glClear(GL_COLOR_BUFFER_BIT);
std::string testCase;
if (drawFirstTriangle)
{
Draw(0, kNumVertices, mIndices);
testCase = "draw";
}
else
{
Draw(3, kNumVertices - 3, mIndices + 3);
testCase = "skip";
}
testCase += " first triangle case ";
int w = getWindowWidth() / 4;
int h = getWindowHeight() / 4;
if (drawFirstTriangle)
{
EXPECT_PIXEL_EQ(w * 2, h * 3, 255, 255, 0, 0) << testCase << i;
}
else
{
EXPECT_PIXEL_EQ(w * 2, h * 3, 51, 51, 51, 0) << testCase << i;
}
EXPECT_PIXEL_EQ(w * 3, h * 2, 0, 255, 0, 0) << testCase << i;
EXPECT_PIXEL_EQ(w * 2, h * 1, 0, 255, 255, 0) << testCase << i;
EXPECT_PIXEL_EQ(w * 1, h * 2, 255, 0, 255, 0) << testCase << i;
}
}
static const GLushort mIndices[kNumVertices];
GLuint mProgram;
GLuint mIndexBuffer;
std::vector<TestCase> mTestCases;
VertexData mCoord;
VertexData mColor;
};
const GLushort AttributeLayoutTest::mIndices[kNumVertices] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
void AttributeLayoutTest::GetTestCases(void)
{
const bool es3 = getClientMajorVersion() >= 3;
Format<GLfloat, GL_FLOAT, false> Float(es3);
Format<GLint, GL_FIXED, false> Fixed(es3);
Format<GLbyte, GL_BYTE, false> SByte(es3);
Format<GLubyte, GL_UNSIGNED_BYTE, false> UByte(es3);
Format<GLshort, GL_SHORT, false> SShort(es3);
Format<GLushort, GL_UNSIGNED_SHORT, false> UShort(es3);
Format<GLint, GL_INT, false> SInt(es3);
Format<GLuint, GL_UNSIGNED_INT, false> UInt(es3);
Format<GLbyte, GL_BYTE, true> NormSByte(es3);
Format<GLubyte, GL_UNSIGNED_BYTE, true> NormUByte(es3);
Format<GLshort, GL_SHORT, true> NormSShort(es3);
Format<GLushort, GL_UNSIGNED_SHORT, true> NormUShort(es3);
Format<GLint, GL_INT, true> NormSInt(es3);
Format<GLuint, GL_UNSIGNED_INT, true> NormUInt(es3);
std::shared_ptr<Container> M0 = std::make_shared<Memory>();
std::shared_ptr<Container> M1 = std::make_shared<Memory>();
std::shared_ptr<Container> B0 = std::make_shared<Buffer>();
std::shared_ptr<Container> B1 = std::make_shared<Buffer>();
// 0. two buffers
mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(B1, 0, 12, mColor)});
// 1. two memory
mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M1, 0, 12, mColor)});
// 2. one memory, sequential
mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M0, 96, 12, mColor)});
// 3. one memory, interleaved
mTestCases.push_back({Float(M0, 0, 20, mCoord), Float(M0, 8, 20, mColor)});
// 4. buffer and memory
mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(M0, 0, 12, mColor)});
// 5. stride != size
mTestCases.push_back({Float(B0, 0, 16, mCoord), Float(B1, 0, 12, mColor)});
// 6-7. same stride and format, switching data between memory and buffer
mTestCases.push_back({Float(M0, 0, 16, mCoord), Float(M1, 0, 12, mColor)});
mTestCases.push_back({Float(B0, 0, 16, mCoord), Float(B1, 0, 12, mColor)});
// 8-9. same stride and format, offset change
mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(B1, 0, 12, mColor)});
mTestCases.push_back({Float(B0, 3, 8, mCoord), Float(B1, 4, 12, mColor)});
// 10-11. unaligned buffer data
mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(B0, 1, 13, mColor)});
mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(B1, 1, 13, mColor)});
// 12-15. byte/short
mTestCases.push_back({SByte(M0, 0, 20, mCoord), UByte(M0, 10, 20, mColor)});
mTestCases.push_back({SShort(M0, 0, 20, mCoord), UShort(M0, 8, 20, mColor)});
mTestCases.push_back({NormSByte(M0, 0, 8, mCoord), NormUByte(M0, 4, 8, mColor)});
mTestCases.push_back({NormSShort(M0, 0, 20, mCoord), NormUShort(M0, 8, 20, mColor)});
// 16. one buffer, sequential
mTestCases.push_back({Fixed(B0, 0, 8, mCoord), Float(B0, 96, 12, mColor)});
// 17. one buffer, interleaved
mTestCases.push_back({Fixed(B0, 0, 20, mCoord), Float(B0, 8, 20, mColor)});
// 18. memory and buffer, float and integer
mTestCases.push_back({Float(M0, 0, 8, mCoord), SByte(B0, 0, 12, mColor)});
// 19. buffer and memory, unusual offset and stride
mTestCases.push_back({Float(B0, 11, 13, mCoord), Float(M0, 23, 17, mColor)});
// 20-21. remaining ES3 formats
if (es3)
{
mTestCases.push_back({SInt(M0, 0, 40, mCoord), UInt(M0, 16, 40, mColor)});
// Fails on Nexus devices (anglebug.com/2641)
if (!IsNexus5X())
mTestCases.push_back({NormSInt(M0, 0, 40, mCoord), NormUInt(M0, 16, 40, mColor)});
}
}
class AttributeLayoutNonIndexed : public AttributeLayoutTest
{
void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) override
{
glDrawArrays(GL_TRIANGLES, firstVertex, vertexCount);
}
};
class AttributeLayoutMemoryIndexed : public AttributeLayoutTest
{
void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) override
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDrawElements(GL_TRIANGLES, vertexCount, GL_UNSIGNED_SHORT, indices);
}
};
class AttributeLayoutBufferIndexed : public AttributeLayoutTest
{
void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) override
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(*mIndices) * vertexCount, indices,
GL_STATIC_DRAW);
glDrawElements(GL_TRIANGLES, vertexCount, GL_UNSIGNED_SHORT, nullptr);
}
};
TEST_P(AttributeLayoutNonIndexed, Test)
{
Run(true);
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsOpenGL());
Run(false);
}
TEST_P(AttributeLayoutMemoryIndexed, Test)
{
Run(true);
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsOpenGL());
Run(false);
}
TEST_P(AttributeLayoutBufferIndexed, Test)
{
Run(true);
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsOpenGL());
Run(false);
}
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND(AttributeLayoutNonIndexed,
ES3_VULKAN()
.disable(Feature::SupportsExtendedDynamicState)
.disable(Feature::SupportsExtendedDynamicState2)
.disable(Feature::SupportsLogicOpDynamicState));
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND(AttributeLayoutMemoryIndexed,
ES3_VULKAN()
.disable(Feature::SupportsExtendedDynamicState)
.disable(Feature::SupportsExtendedDynamicState2)
.disable(Feature::SupportsLogicOpDynamicState));
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND(AttributeLayoutBufferIndexed,
ES3_VULKAN()
.disable(Feature::SupportsExtendedDynamicState)
.disable(Feature::SupportsExtendedDynamicState2)
.disable(Feature::SupportsLogicOpDynamicState));
} // anonymous namespace