Hash :
785353fd
Author :
Date :
2022-05-24T12:40:16
Support Desktop OpenGL context creation in end2end tests Validation of Desktop GL versions and profile masks is unimplemented. Bug: angleproject:7360 Change-Id: Ifae94215b6aada895c2b02318a1d05c9515e9b96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664916 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RendererTest:
// These tests are designed to ensure that the various configurations of the test fixtures work as
// expected. If one of these tests fails, then it is likely that some of the other tests are being
// configured incorrectly. For example, they might be using the D3D11 renderer when the test is
// meant to be using the D3D9 renderer.
#include "test_utils/ANGLETest.h"
#include "common/string_utils.h"
using namespace angle;
namespace
{
class RendererTest : public ANGLETest<>
{
protected:
RendererTest()
{
setWindowWidth(128);
setWindowHeight(128);
}
};
// Print vendor, renderer, version and extension strings. Useful for debugging.
TEST_P(RendererTest, Strings)
{
std::cout << "Renderer: " << glGetString(GL_RENDERER) << std::endl;
std::cout << "Vendor: " << glGetString(GL_VENDOR) << std::endl;
std::cout << "Version: " << glGetString(GL_VERSION) << std::endl;
std::cout << "Extensions: " << glGetString(GL_EXTENSIONS) << std::endl;
EXPECT_GL_NO_ERROR();
}
TEST_P(RendererTest, RequestedRendererCreated)
{
std::string rendererString =
std::string(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
angle::ToLower(&rendererString);
std::string versionString =
std::string(reinterpret_cast<const char *>(glGetString(GL_VERSION)));
angle::ToLower(&versionString);
const EGLPlatformParameters &platform = GetParam().eglParameters;
// Ensure that the renderer string contains D3D11, if we requested a D3D11 renderer.
if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
ASSERT_NE(rendererString.find(std::string("direct3d11")), std::string::npos);
}
// Ensure that the renderer string contains D3D9, if we requested a D3D9 renderer.
if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
ASSERT_NE(rendererString.find(std::string("direct3d9")), std::string::npos);
}
// Ensure that the major and minor versions trigger expected behavior in D3D11
if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
// Ensure that the renderer uses WARP, if we requested it.
if (platform.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE)
{
auto basicRenderPos = rendererString.find(std::string("microsoft basic render"));
auto softwareAdapterPos = rendererString.find(std::string("software adapter"));
ASSERT_TRUE(basicRenderPos != std::string::npos ||
softwareAdapterPos != std::string::npos);
}
std::vector<std::string> acceptableShaderModels;
// When no specific major/minor version is requested, then ANGLE should return the highest
// possible feature level by default. The current hardware driver might not support Feature
// Level 11_0, but WARP always does. Therefore if WARP is specified but no major/minor
// version is specified, then we test to check that ANGLE returns FL11_0.
if (platform.majorVersion >= 11 || platform.majorVersion == EGL_DONT_CARE)
{
// Feature Level 10_0 corresponds to shader model 5_0
acceptableShaderModels.push_back("ps_5_0");
}
if (platform.majorVersion >= 10 || platform.majorVersion == EGL_DONT_CARE)
{
if (platform.minorVersion >= 1 || platform.minorVersion == EGL_DONT_CARE)
{
// Feature Level 10_1 corresponds to shader model 4_1
acceptableShaderModels.push_back("ps_4_1");
}
if (platform.minorVersion >= 0 || platform.minorVersion == EGL_DONT_CARE)
{
// Feature Level 10_0 corresponds to shader model 4_0
acceptableShaderModels.push_back("ps_4_0");
}
}
if (platform.majorVersion == 9 && platform.minorVersion == 3)
{
acceptableShaderModels.push_back("ps_4_0_level_9_3");
}
bool found = false;
for (size_t i = 0; i < acceptableShaderModels.size(); i++)
{
if (rendererString.find(acceptableShaderModels[i]) != std::string::npos)
{
found = true;
}
}
ASSERT_TRUE(found);
}
if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE)
{
ASSERT_TRUE(IsNULL());
}
if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)
{
ASSERT_TRUE(IsVulkan());
}
EGLint glesMajorVersion = GetParam().majorVersion;
EGLint glesMinorVersion = GetParam().minorVersion;
std::ostringstream expectedVersionString;
if (GetParam().clientType == EGL_OPENGL_ES_API)
{
expectedVersionString << "es ";
}
expectedVersionString << glesMajorVersion << "." << glesMinorVersion;
ASSERT_NE(versionString.find(expectedVersionString.str()), std::string::npos);
ASSERT_GL_NO_ERROR();
ASSERT_EGL_SUCCESS();
}
// Perform a simple operation (clear and read pixels) to verify the device is working
TEST_P(RendererTest, SimpleOperation)
{
if (IsNULL())
{
std::cout << "ANGLE NULL backend clears are not functional" << std::endl;
return;
}
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
ASSERT_GL_NO_ERROR();
}
// Select configurations (e.g. which renderer, which GLES major version) these tests should be run
// against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND_ES31_AND_NULL_AND(RendererTest,
ANGLE_ALL_TEST_PLATFORMS_GL32_CORE);
} // anonymous namespace