Hash :
11cd6af6
Author :
Date :
2015-08-18T15:54:01
Revert "Make the default framebuffer owned by Surface" Compilation warning on Windows This reverts commit 6cb2ae8292e69aa110c89e0465366b9f049c1168. Change-Id: I4ecadf5d8e909f986da186a7326cfa0922ae8710 Reviewed-on: https://chromium-review.googlesource.com/294241 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include "libANGLE/Surface.h"
#include "libANGLE/Config.h"
#include "libANGLE/Texture.h"
#include <EGL/eglext.h>
#include <iostream>
namespace egl
{
Surface::Surface(rx::SurfaceImpl *impl,
EGLint surfaceType,
const egl::Config *config,
const AttributeMap &attributes)
: FramebufferAttachmentObject(),
mImplementation(impl),
mCurrentCount(0),
mDestroyed(false),
mType(surfaceType),
mConfig(config),
mPostSubBufferRequested(false),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
mTextureFormat(EGL_NO_TEXTURE),
mTextureTarget(EGL_NO_TEXTURE),
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
mSwapBehavior(impl->getSwapBehavior())
{
mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
mFixedWidth = attributes.get(EGL_WIDTH, 0);
mFixedHeight = attributes.get(EGL_HEIGHT, 0);
}
if (mType != EGL_WINDOW_BIT)
{
mTextureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
mTextureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
}
}
Surface::~Surface()
{
if (mTexture.get())
{
if (mImplementation)
{
mImplementation->releaseTexImage(EGL_BACK_BUFFER);
}
mTexture->releaseTexImageFromSurface();
mTexture.set(nullptr);
}
SafeDelete(mImplementation);
}
void Surface::setIsCurrent(bool isCurrent)
{
if (isCurrent)
{
mCurrentCount++;
}
else
{
ASSERT(mCurrentCount > 0);
mCurrentCount--;
if (mCurrentCount == 0 && mDestroyed)
{
delete this;
}
}
}
void Surface::onDestroy()
{
mDestroyed = true;
if (mCurrentCount == 0)
{
delete this;
}
}
EGLint Surface::getType() const
{
return mType;
}
Error Surface::swap()
{
return mImplementation->swap();
}
Error Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
{
return mImplementation->postSubBuffer(x, y, width, height);
}
Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
{
return mImplementation->querySurfacePointerANGLE(attribute, value);
}
EGLint Surface::isPostSubBufferSupported() const
{
return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
}
void Surface::setSwapInterval(EGLint interval)
{
mImplementation->setSwapInterval(interval);
}
const Config *Surface::getConfig() const
{
return mConfig;
}
EGLint Surface::getPixelAspectRatio() const
{
return mPixelAspectRatio;
}
EGLenum Surface::getRenderBuffer() const
{
return mRenderBuffer;
}
EGLenum Surface::getSwapBehavior() const
{
return mSwapBehavior;
}
EGLenum Surface::getTextureFormat() const
{
return mTextureFormat;
}
EGLenum Surface::getTextureTarget() const
{
return mTextureTarget;
}
EGLint Surface::isFixedSize() const
{
return mFixedSize;
}
EGLint Surface::getWidth() const
{
return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
}
EGLint Surface::getHeight() const
{
return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
}
Error Surface::bindTexImage(gl::Texture *texture, EGLint buffer)
{
ASSERT(!mTexture.get());
texture->bindTexImageFromSurface(this);
mTexture.set(texture);
return mImplementation->bindTexImage(buffer);
}
Error Surface::releaseTexImage(EGLint buffer)
{
ASSERT(mTexture.get());
mTexture->releaseTexImageFromSurface();
mTexture.set(nullptr);
return mImplementation->releaseTexImage(buffer);
}
void Surface::releaseTexImageFromTexture()
{
ASSERT(mTexture.get());
mTexture.set(nullptr);
}
GLenum Surface::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const
{
const egl::Config *config = getConfig();
return (target.binding() == GL_BACK ? config->renderTargetFormat : config->depthStencilFormat);
}
GLsizei Surface::getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const
{
return getConfig()->samples;
}
GLuint Surface::getId() const
{
UNREACHABLE();
return 0;
}
}